Adding waypoints/harvestpoints during testrun...
Posted: Sun Dec 20, 2009 5:08 pm
Since a few days i've been running MM and it works great.
After i did the waypoints i did a testrun and i missed some
harvestpoints. Now i'm wondering...
Is it possible to inject a waypoint- or gatherpoint during
a testrun? I mean... I'm at point x,y and nearby i see a resource.
I then pause MM and travel (with or without extra waypoints)
towards that harvestpoint and add it as a harvestpoint. MM then
saves these point(s) between the last used waypoint/harvestpoint
and the next future waypoint/harvestpoint.
Would be cool if it would be possible, it saves a lot of time cuz u
don't need to do the whole thing over again to catch all resources.
After i did the waypoints i did a testrun and i missed some
harvestpoints. Now i'm wondering...
Is it possible to inject a waypoint- or gatherpoint during
a testrun? I mean... I'm at point x,y and nearby i see a resource.
I then pause MM and travel (with or without extra waypoints)
towards that harvestpoint and add it as a harvestpoint. MM then
saves these point(s) between the last used waypoint/harvestpoint
and the next future waypoint/harvestpoint.
Would be cool if it would be possible, it saves a lot of time cuz u
don't need to do the whole thing over again to catch all resources.