SVN 380: you can test the overrun function
Posted: Mon Oct 26, 2009 2:21 am
With SVN 380 you can now test the new overrun function. That means especialy as melee, if you target a mob behind your next waypoint, you will not turn back to that anymore. You can skip that waypoint to have lesser botish looking movements.
You need to set the profile option:to activate that function.
There are two expert options to decide, if we will skip a waypoint:We have to pass waypoint 1 at maximum in a distance of 'WAYPOINT_PASS' to allow to skip waypoint 1.
The value 'WAYPOINT_PASS_DEGR' means the grad value between the lines 'Fightend -> waypoint 1' and 'Fightend -> waypoint 2'. If the grad value between that two line is more then WAYPOINT_PASS_DEGR we will skip waypoint 1. That means as higher that value is, at more in front has the next waypoint 2 to be to qualifiy waypoint 1 for skipping.
You normaly don't need to change them. Perhaps we should adjust that values to some good defaults.
You need to set the profile option:
Code: Select all
<option name="DEBUG_WAYPOINT" value="true" />
There are two expert options to decide, if we will skip a waypoint:
Code: Select all
WAYPOINT_PASS = 100, -- skip a waypoint if we pass in distance x while fighting a mob (go to as melee)
WAYPOINT_PASS_DEGR = 90, -- skip a waypoint if we touched one and the next is at least x degrees in front
The value 'WAYPOINT_PASS_DEGR' means the grad value between the lines 'Fightend -> waypoint 1' and 'Fightend -> waypoint 2'. If the grad value between that two line is more then WAYPOINT_PASS_DEGR we will skip waypoint 1. That means as higher that value is, at more in front has the next waypoint 2 to be to qualifiy waypoint 1 for skipping.
You normaly don't need to change them. Perhaps we should adjust that values to some good defaults.