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Loading Text Cache

Posted: Tue Feb 17, 2026 5:33 pm
by Niko
Hi! since the last maintenance shutdown, I have a trouble with "Loading text cache..."
Before it only used to appear the first time loading the bot...
Now, while running any waypoint file where I have to attack mobs, suddenly it stops and appears again the "Loading text cache" message, with the loading bar...
I tried several things, like reinstalling the game and micromacro, keeps failing. While in an old computer, I have no problems. It works just fine... So I have no idea what to try. Any help? Thanks!

Re: Loading Text Cache

Posted: Wed Feb 18, 2026 6:49 pm
by Administrator
Thanks for the report. I was able to reproduce the error and have just pushed up a fix (at least for 32-bit clients). Update your scripts and it should begin to work.


Is anyone using the 64-bit client? If so, can you report whether or not the 64-bit client is also having this issue?

Re: Loading Text Cache

Posted: Thu Feb 19, 2026 6:39 am
by Niko
Fixed man! thanks!

Re: Loading Text Cache

Posted: Sat Feb 28, 2026 12:13 pm
by Tuedennuegel
Ich habe ein ähnliches Problem.

Habe alles aktualisiert...keine Besserung. Alles frisch neu installiert...keine Besserung.

Habe ich irgendwo einen Fehler gemacht?

Gruß
Boni

[attachment=0]Fehlersuche.jpeg[/attachment]

Re: Loading Text Cache

Posted: Sat Feb 28, 2026 5:09 pm
by Administrator
Tuedennuegel, do you have a 32bit or 64bit game client?

If you open up
rom-bot/functions.lua
, go to line 2631 (you can search for
function getGameVersion
to get you close), you should see something like this:

Code: Select all

	-- Look for pattern in 64 bit memory area first
	local foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x1A6000, 0x20000)

	-- If it fails then look in 32 bit memory area
	if foundAddress == nil or foundAddress == 0 then
		foundAddress = findPatternInProcess(proc, string.char(0xBD, 0x04, 0xEF, 0xFE), "xxxx", 0x126000, 0x20000)
Can you confirm if the first check for findAddress as
0x1A6000
or is it
0x186000
?

Re: Loading Text Cache

Posted: Sun Mar 01, 2026 5:05 am
by Tuedennuegel
Hallo Admin,

habe in der Nacht noch einmal aktualisiert...und nun ist alles so wie man es kennt.
Ich bin so happy....allerbesten Dank.

Gruß
Boni

Re: Loading Text Cache

Posted: Sun Mar 01, 2026 5:43 am
by Tuedennuegel
Habe die Antwort zu spät gesehen...hier die Screens von mir.....
32 o 64.jpeg

Bei den Adressen bin ich leider Überfragt...Sry

Gruß
Boni

Re: Loading Text Cache

Posted: Sun Mar 01, 2026 1:17 pm
by Administrator
All good! Glad you got it solved. That definitely looks correct.