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Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
#1
Post
by Lamkefyned » Mon Nov 10, 2014 2:51 pm
Hello, I have a problem ...
using this type of waypoints ... if I get a Break distance is stopped and not do anything ... anyone have any solution?
Code: Select all
player:moveTo(CWaypoint(3443,4016,430))
If you think something is right just because everyone else believes,you're not thinking.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#2
Post
by rock5 » Tue Nov 11, 2014 5:43 am
If you use this
Code: Select all
player:moveTo(CWaypoint(3443,4016,430), true)
it will ignore mobs and not stop until it reaches the coordinates.
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Lamkefyned
- Posts: 348
- Joined: Thu May 23, 2013 11:38 am
- Location: Spain
#3
Post
by Lamkefyned » Tue Nov 25, 2014 12:37 pm
R5 Thanks, I'll try
If you think something is right just because everyone else believes,you're not thinking.
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