How to call a function at every waypoint
How to call a function at every waypoint
Hi my question is, is it possible to call a function at every waypoint without copying it to all of them and without useing <onSkillCast> and so on.
Re: How to call a function at every waypoint
Um... Short answer. No.
There is no OnWaypoint event. We could add such a feature but I think it's overkill. It shouldn't be too difficult to copy a function call to every waypoint, especially if you use your editors "Find & Replace" feature, and it's not something that's commonly needed. Even when there is a need to call the same function at multiple waypoints it's usually at certain waypoints, not all of them.
There is no OnWaypoint event. We could add such a feature but I think it's overkill. It shouldn't be too difficult to copy a function call to every waypoint, especially if you use your editors "Find & Replace" feature, and it's not something that's commonly needed. Even when there is a need to call the same function at multiple waypoints it's usually at certain waypoints, not all of them.
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Re: How to call a function at every waypoint
Thy I didn't know the replace feature. Worked perfectly
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