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Weapon Leveling
Posted: Thu Jul 03, 2014 10:04 am
by ZZZZZ
Figured I would make a new thread for this so it's on first post rather than 3rd page of the
old thread. Every now and then I see somebody asking for something similar ^^
Currently it has TB eggs, Merdin Tundra tower, Sarlo Devices and the 3 outer siege gates as targets.
Set how many weps you are using and what types and start it next to any of the above targets.
Re: Weapon Leveling
Posted: Thu Jul 03, 2014 10:26 am
by rock5
You know player:findNearestNameOrId can accept a table of ids so it might be easier to maintain the list of ids if you did something like this.
Code: Select all
<!-- Current places it can train at, add to this list if another is found -->
local targetlist = {
106770, -- Merdin Tower
112064, -- Siege Gate
106062, -- TB Egg
107789, -- Sarlo Device
}
hittarget = player:findNearestNameOrId(targetlist)
<!-- -->
Re: Weapon Leveling
Posted: Thu Jul 03, 2014 10:40 am
by ZZZZZ
rock5 wrote:You know player:findNearestNameOrId can accept a table of ids so it might be easier to maintain the list of ids if you did something like this.
Good point, I forgot about that, thanks.
Re: Weapon Leveling
Posted: Wed Aug 20, 2014 1:25 pm
by Meth
is there anyway to fix this? i got 2 errors
Uknown profile skill ALL_FIRE_TRAINING. Check your manual castings (e.g. in the events or waypoint files) Be sure the skills is in the skills section of your profile.
Files/rom/micromacro/scripts/rom/classes/player/.lua:1005: attempt to compare number to nil
if anyone can fix these errors that would be awesome =) also to add the potion called Frenzy potion =D
Re: Weapon Leveling
Posted: Wed Aug 20, 2014 6:23 pm
by ZZZZZ
You need to add ALL_FIRE_TRAINING to your profile, as the error says. So under the class you are using in your profile add this.
Code: Select all
<skill name="ALL_FIRE_TRAINING" hotkey="MACRO" priority="100" autouse="false" />
As for adding Frenzy Potion to the file, you can do that simply by copying the section that deals with using Battletime.
Code: Select all
if inventory:findItem(206688) then -- Battle Time
local BattleTime = inventory:findItem(206688)
local maxCD, CurrentCD = RoMScript("GetBagItemCooldown(".. (BattleTime.SlotNumber - 60) ..")")
if CurrentCD == 0 then
BattleTime:use()
yrest(1000);
end
end
Change "BattleTime" to "FrenzyPot" and change the ID to that of the Frenzy potion.
Re: Weapon Leveling
Posted: Thu Aug 21, 2014 8:14 am
by Meth
hey thanks it works perfectly =)
Re: Weapon Leveling
Posted: Thu Aug 21, 2014 12:30 pm
by Meth
so just 2 quick questions again.. sorry xD where are the sarlo devices? and i tried the script but it wont attack or preform anything on the gates in sw.
is there anyway to fix that? =)
sorry for the dumb questions xD
Re: Weapon Leveling
Posted: Wed Nov 05, 2014 7:52 pm
by Hotkey
Hello, help write a waypoint to do the following:
- Check the strength on the dagger
- If strength below 71 then repaired dagger hammer
This weapon skill to level your character.
Sorry if this has already asked some one, I did not find it anywhere.
If you can multilingual waypoint. I shake my weapon skill in Istok on cave beetles dungeon lvl 55.