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RoM Language Converter

Posted: Tue Apr 01, 2014 5:22 am
by rock5
Here is my version of the language file converter we have posted here. I decided to create a new post so as not to crowd that post and because this is my own creation. :D
Rom Language Viewer.JPG
What it does;
  • It allows you to open/convert/view/search the language files found in the games "fdb/data.fdb" folder that have been extracted using an fdb extractor.
Improvements over original language converter;
  • - It converts the raw .db much much faster!
    - When searching for a string it a lot faster because it doesn't refresh the results after every character change but waits for you to stop typing.
    - It displays the multilingual characters correctly.
    - It supports McBens version of fdb extractor which outputs already converted db files.
    - It fixes the characters of existing xml files from the older language converter version and re-saves then with fixed characters.
    - Shows the currently open file in the title bar.
Instructions;
  • - I recommend using McBens FDB Extractor 2 available here because it doesn't trigger virus alerts, is maintained, and extracts the db files already converted at a blinding speed. And lastly, because then you will only have .db files in your extracted folder with no need of xml files, so less clutter.
    - Use the FDB Extractor to extract a "string_##.db" files from the games "fdb/data.fdb" file where ## is a 2 to 4 character language code.
    - Then open the db file with my language converter and search for your strings.
Note: When opening a db file with my version, if it needs to be converted then it will save an xml file. If the db file is a McBen type db file then it wont save an xml file because the file will already be converted. When opening an xml file, if it needs to fix the characters then it will re-save the xml file with the fixes.

Re: RoM Language Converter

Posted: Wed Jul 09, 2014 12:35 pm
by sauhard
Can i use this to remove somethings from game??
Like i made a model for removing castle walls during sw :P

Can i also make a model for modifying mount speed or player movement speed??

Re: RoM Language Converter

Posted: Wed Jul 09, 2014 1:09 pm
by rock5
No. This just shows the game strings and allows you to search them. You can use the extractor I linked to in the instructions (https://bitbucket.org/TellTod/fdb_extractor2/downloads) to extract files from the fdbs but what you can do with them is up to you.

Re: RoM Language Converter

Posted: Thu Jul 10, 2014 2:30 am
by sauhard
ehm getting some weird errors while running it:
first i got a dll error, then i manually installed dll file
then i get anther error while the second version of ectractor

Re: RoM Language Converter

Posted: Thu Jul 10, 2014 7:54 am
by rock5
Dunno, works fine for me. Maybe it needs some sort of runtime installed. I believe it's written in C++. Do you have the latest C++ runtime installed?

Re: RoM Language Converter

Posted: Sun Jul 19, 2015 7:35 am
by rock5
Updated to version 2.0.1.0
  • - Fixed errors when special characers are used in search strings eg. ' [ * %.
    - Added "Starts with" and "Ends with" check boxes to help narrow down your searches.
    - Added tooltips to the load file buttons.
[/list]

Re: RoM Language Converter

Posted: Sun Jul 19, 2015 7:52 am
by Bill D Cat
Just downloaded and tried this. You're right, it is fast. But it has a graphics bug that's annoying. When it first opens, the "Starts with" and "Ends with" check boxes are in the bottom border where the "Search Name" and "Search Text" input boxes are located. Resize the window to full screen, and they end up in the middle of the window on top of the database information.
GraphicsBug.png

Re: RoM Language Converter

Posted: Sun Jul 19, 2015 11:07 am
by rock5
I never change the window size so didn't notice that. I'll look into it.

Re: RoM Language Converter

Posted: Sun Jul 19, 2015 11:25 am
by rock5
Ok, I've updated it.