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Freezing Buffs or Debuffs

Posted: Tue Jul 09, 2013 3:22 pm
by Ego95
Hi,
at first I'd like to know IF it's possible and how to do it, or if it isn't then why.

I've had an idea many people before have thought about I think. Could it be possible to freeze buffs or debuffs so they don't stop working? For example the magic or physical sigils: if you could have them longer than 2 minutes...


Don't spam "noob, it's serverside", because everything in this game seems to be easy to manipulate since there are so much bugs. Would be nice if anyone has an idea. An other thing wod be to freeze speed buffs so you don't get ported back.

AlterEgo95

Re: Freezing Buffs or Debuffs

Posted: Tue Jul 09, 2013 3:31 pm
by rock5
My guess is things like that are done server side.

Re: Freezing Buffs or Debuffs

Posted: Tue Jul 09, 2013 3:42 pm
by lolita
Dont have answer to your question AlterEgo, just have to add, imagine we somehow freeze "snipe" skill from ancient treasure hunt minigame, and then oneshot bosses in instances.
That's would be awesome :D

Re: Freezing Buffs or Debuffs

Posted: Tue Jul 09, 2013 6:58 pm
by lisa
all buff durations are done serverside, think of buffs that count down when offline, if they were only done client side then there is no way for the server to know when to stop the buff.