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How to turn and face direction to next waypoint
Posted: Wed Feb 06, 2013 10:41 pm
by Rickster
Hi there,
how can i get my char to turn direction to the naxt WP?
When reaching one waypoint, I want to change char direction and camera view to the next waypoint, without movint to the next WP.
Thanx
Ric
Re: How to turn and face direction to next waypoint
Posted: Thu Feb 07, 2013 1:10 am
by rock5
Code: Select all
player:aimAt(__WPL:getNextWaypoint())
I think that should work.
Re: How to turn and face direction to next waypoint
Posted: Thu Feb 07, 2013 1:14 am
by Mer-Ki-Vah
Call this function:
Code: Select all
function lookatTarget(X,Z,Y)
local angle = math.atan2(Z - player.Z, X - player.X);
local yangle = math.atan2(Y - player.Y, ((X - player.X)^2 + (Z - player.Z)^2)^.5 );
player:faceDirection(angle, yangle);
camera:setRotation(angle);
end
Re: How to turn and face direction to next waypoint
Posted: Thu Feb 07, 2013 1:32 am
by rock5
Ah yes, my command only turns the camera
Re: How to turn and face direction to next waypoint
Posted: Thu Feb 07, 2013 5:22 am
by Rickster
thanx!
i call the function this way
Code: Select all
lookatTarget(__WPL:getNextWaypoint().X,__WPL:getNextWaypoint().Z,__WPL:getNextWaypoint().Y)
and it works fine
btw, how can i get accass to the actual WP info? i could not find this info in the
wiki - Waypoint File Functions
i would like to get the actual WP index. i am using this as a workaround
Code: Select all
wp_index = __WPL:getNextWaypoint().wpnum - 1

but i would also like to get access to the rest of the actual wp´s table.
Re: How to turn and face direction to next waypoint
Posted: Thu Feb 07, 2013 5:42 am
by lisa
you mean this?
basically use __WPL instead of self for this stuff
Code: Select all
self.Waypoints = {};
self.CurrentWaypoint = 1;
self.LastWaypoint = 1;
self.Direction = WPT_FORWARD;
self.OrigX = player.X;
self.OrigZ = player.Z;
self.Radius = 500;
self.FileName = nil;
self.Mode = "waypoints";
self.KillZone = {};
self.ExcludeZones = {}
Re: How to turn and face direction to next waypoint
Posted: Thu Feb 07, 2013 5:49 am
by rock5
All the waypoints are stored in a table in
__WPL.Waypoints.
__WPL:getNextWaypoint() returns the 'currentwaypoint' which is one of those waypoints. When moving between waypoints the 'currentwaypoint' is the one you are heading towards. When you reach a waypoint and it is executing the code there, the 'currentwaypoint' is the next waypoint. If you want information about the waypoint you are at you can get it like this
Code: Select all
thiswp = __WPL:getNextWaypoint(-1)
thiswp will include X, Z, Y, Action, Type, Tag and wpnum (wpnum is not normally part of the __WPL table but is added in that function). You can also get the wp number you are at with
__WPL.CurrentWaypoint-1.
Hope that wasn't too confusing.
Re: How to turn and face direction to next waypoint
Posted: Thu Feb 07, 2013 6:54 am
by Rickster
nope, not confusing. that was exactly what i needed!

thank you all!