Housemaid pots/food (over)use
Posted: Wed Sep 26, 2012 12:29 pm
Anyone else notice that housemaid pots/food are being overused? That is, the bot does not seem to check to see if buff for housemaid food/pots is still present before using same. I ran through a stack of Unbridled Enthusiasm pots in a matter of 30 minutes when I expected them to last 12+hours.
Has there been an update to the useGoodie function? I don't see one in the thread. Granted, I took a break over the summer so I haven't been on recently, but iirc the useGoodie function was working last week before this week's patch.
EDIT: I watched the bot some more, and the Unbridled Enthusiasm buff seems to be cleared at the end of the battle. Here's my end of battle code; I don't see anything that should be clearing that buff.
Has there been an update to the useGoodie function? I don't see one in the thread. Granted, I took a break over the summer so I haven't been on recently, but iirc the useGoodie function was working last week before this week's patch.
EDIT: I watched the bot some more, and the Unbridled Enthusiasm buff seems to be cleared at the end of the battle. Here's my end of battle code; I don't see anything that should be clearing that buff.
Code: Select all
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
-- if inventory:itemTotalCount(0) > 0 then catchCavy() end
-- for Tergothen Bay
if player:findNearestNameOrId("Mysterious Bag") then
local filename = getExecutionPath() .. "/logs/giftbag.log";
local file, err = io.open(filename, "a+");
if file then
file:write("Date: "..os.date().." scout")
file:close();
end
player:target_Object("Mysterious Bag")
yrest(1000)
player:target_Object("Mysterious Bag")
yrest(1000)
end
useGoodie("giant"); -- Fullness
useGoodie("speed"); -- Unbridled Enthusiasm
useGoodie("frog"); -- Princely Look
useGoodie("casting"); -- Clear Thought
useGoodie("luck"); --Turn of Luck Powder Dust
-- useGoodie("riding"); --Galloping Gale
useGoodie("jump"); --crazy breakout
useGoodie("defense"); --Scarlet Love
-- useGoodie("agro"); --Pungent Vileness
useGoodie("godspeed"); --Godspeed
-- useGoodie("pdmg"); -- Housekeeper Special Salted Fish with Sauce
useGoodie("mdmg"); -- Housekeeper Special Smoked Bacon with Herbs
-- useGoodie("critp"); -- Housekeeper Special Caviar Sandwich
useGoodie("matt"); -- Housekeeper Special Deluxe Seafood
useGoodie("patt2"); -- Housekeeper Special Spicy Meatsauce Burrito
useGoodie("mdmg2"); -- Housekeeper Special Delicious Swamp Mix
useGoodie("patt3"); -- Housekeeper Special Unimaginable Salad
useGoodie("matt3"); -- Housekeeper Special Cheese Fishcake
]]>
if player:findNearestNameOrId(102102) then
local Evelyn = player:findNearestNameOrId(102102)
player:target(Evelyn)
player:fight()
end
</onLeaveCombat>