Fast Goblin Mine UpThroughFloor Problem
Posted: Fri Jul 20, 2012 1:30 pm
Hello,
I made a Waypoint for the Gobline Mine Minigame like the AT Waypoint. Up to the roof, going under and "dive" to the Chestroom. It's much faster than swim through the whole Mine. But I have a problem to get through the Floor like in AT before going to chestroom. I found this in the AT Waypoint File:
I edited rightheight variable but it doesn't work. My Char is going through the floor, but then it teleports back under it
#
If i do it manually it will work (with some playin' with the cam and so on..)
greetings
I made a Waypoint for the Gobline Mine Minigame like the AT Waypoint. Up to the roof, going under and "dive" to the Chestroom. It's much faster than swim through the whole Mine. But I have a problem to get through the Floor like in AT before going to chestroom. I found this in the AT Waypoint File:
Code: Select all
local function UpThroughFloor()
local rightheight = 18.5
local dir = 3.14
repeat
if dir == 0 then dir = 3.14 else dir = 0 end -- Alternate direction
teleport(nil,nil,rightheight) yrest(700)
player:faceDirection(dir,-1.3) yrest(300)
keyboardHold(settings.hotkeys.MOVE_FORWARD.key) yrest(300)
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key) yrest(1000)
player:update()
until player.Y > rightheight
endIf i do it manually it will work (with some playin' with the cam and so on..)
greetings