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Quest
Posted: Fri Jun 22, 2012 12:41 am
by Uniden65
help iam trying to get this
But it does not see the quest and everytime it goes to Assen it opens up a empty quest list ..i have tryed many combinations of this still no luck so if any one can help please let me know, All iam trying to do is except the quest and complete it when it finishes its path ....
Re: Quest
Posted: Fri Jun 22, 2012 12:53 am
by Uniden65
also does not work
and i get the same issue as the other person posts
The dialog opens, but then nothing is selected.
The dialog is 2x clicking the first/uppest button..
Re: Quest
Posted: Fri Jun 22, 2012 1:17 am
by Uniden65
does not work eather
Re: Quest
Posted: Fri Jun 22, 2012 11:13 am
by Uniden65
why do i always get
The dialog window Empty?
Re: Quest
Posted: Fri Jun 22, 2012 1:42 pm
by Uniden65
every time i try to pick up a quest 1 get
http://imageshack.us/photo/my-images/99/bugio.jpg/
i get this every time with NOthing in it ...have tryed many different ways of setting it up
it should open like this
what do i have set up wrong ? here is my code
Code: Select all
<!-- # 1 --><waypoint x="-27798" z="28840" y="-113" tag="Home Base">
player:target_NPC("Assen")
CompleteAllQuests("The",1)
CompleteQuestByName("The", 1)
yrest(500); </waypoint>
<!-- # 2 --><waypoint x="-27798" z="28840" y="-113">
player:target_NPC("Assen")
AcceptAllQuests("The")
AcceptQuestByName("The")
yrest(500); </waypoint>
Re: Quest
Posted: Fri Jun 22, 2012 2:08 pm
by rock5
First of all 'CompleteAllQuests()' and 'AcceptAllQuests()' don't accept any arguments. They just do what they say, complete and accept all quests.
I'm a bit surprised the bot would show you something different than when you click it manualy. What happens if yo just do a player:target_NPC("Assen")? Does it show the quest. Maybe try and add some pauses. Try
Code: Select all
player:target_NPC("Assen")
yrest(1000)
CompleteAllQuests()
yrest(1000)
AcceptAllQuests()
Also make sure you don't still have the QuestByName userfunction installed. The bot has those functions included now.
Re: Quest
Posted: Fri Jun 22, 2012 7:25 pm
by lisa
My guess is the old userfunction is still on your PC and causing conflicts, someone posted in the other topic for the exact same thing it was working for them
http://www.solarstrike.net/phpBB3/viewt ... =21&t=3874
Re: Quest
Posted: Sat Jun 23, 2012 12:37 am
by Uniden65
This is not the case Lisa , Guess i am, just the dumb ass here .....
Every userfunction quest have been removed and i even changed the ingame directory still the same ...i get the Second
window after i reload the game it picks up the quest fine ..when it turns it in ....Hahahah Come on !!! with no Quest ..
As u can see Guy has quest finished but will NOT allow me to turn it in ??
my code
Code: Select all
<!-- # 1 --><waypoint x="-27798" z="28840" y="-113" tag="Home Base">
player:target_NPC("Assen")
yrest(1000)
CompleteAllQuests()
yrest(1000)
AcceptAllQuests()
yrest(1000)
</waypoint>
<!-- # 2 --><waypoint x="-27798" z="28840" y="-113">
Thanks Rock5 i used what u posted above .. If i close the client and reopen it ..this will work excepting it ..but will not turn in ...
Re: Quest
Posted: Sat Jun 23, 2012 1:32 am
by rock5
The picture you showed above was for accepting the quest. Can you complete the quest manually?
Re: Quest
Posted: Sat Jun 23, 2012 3:34 am
by lisa
Would you need to re-target the NPC in order to hand in the quest?
I seem to remember doing that when I had a quest that was accept and complete on same NPC.
--=== Edit ===--
NVM I went to the NPC and it is a quest for the event, I haven't opened up the quest, so I couldn't test the code. Used my last transport rune on that char to get there too lol
I can't see why it doesn't work.
Re: Quest
Posted: Sat Jun 23, 2012 4:09 am
by rock5
lisa wrote:Would you need to re-target the NPC in order to hand in the quest?
Yeah, but the QuestByName functions already do that.
Re: Quest
Posted: Sat Jun 23, 2012 4:13 am
by lisa
maybe the NPC is just bugged?
Re: Quest
Posted: Sat Jun 23, 2012 10:15 am
by Uniden65
No rock5 its picks the quest up fine with the code u game me the first time after it runs it path and comes back to the quest it will never work again.
yes it works great i set it up with another npc and a differnet quest ...but that quest there always does that ...i can manualy target it and it will work correct then ...just dont understand it .. any ways i moved on and use my exact waypath for a different npc and a different quest wotks great all i had to do is change waypoints ....
Re: Quest
Posted: Tue Oct 09, 2012 6:03 pm
by radulfizz
Sorry for necroing this thread, but i think the probable solution is too interesting to remain ungiven.
I ran across the same problem today, same symptoms.
The prob is very likely, OP targets the NPC by name and gets a wrong NPC in memory, which is for a different state in the quest chain.
So the solution would be to get the ID of the NPC in question and use that for targeting.
May it be of help for anyone stumbling upon this thread.
Re: Quest
Posted: Tue Oct 09, 2012 9:41 pm
by rock5
According to runesdatabase there are 2 Assen Jerome so you might be right. All it would take then is for someone to go test it out. Probably the correct npc id is 119057.