Basic problem finding mobs
Posted: Thu Feb 09, 2012 6:59 am
Hi!
I tried to build a very simple hunting script that just contains some "NORMAL" waypoints and a list of mobs to attack. The char runs through the waypoints very fast, but it ignores most of the mobs, only attacks a few. What am I missing?
- more waypoints with wider distribution?
- pauses in the waypoints?
- larger combat distance (currently 225)?
- something completely different?
maniac
I tried to build a very simple hunting script that just contains some "NORMAL" waypoints and a list of mobs to attack. The char runs through the waypoints very fast, but it ignores most of the mobs, only attacks a few. What am I missing?
- more waypoints with wider distribution?
- pauses in the waypoints?
- larger combat distance (currently 225)?
- something completely different?
maniac