Page 1 of 1

Basic problem finding mobs

Posted: Thu Feb 09, 2012 6:59 am
by romaniac
Hi!

I tried to build a very simple hunting script that just contains some "NORMAL" waypoints and a list of mobs to attack. The char runs through the waypoints very fast, but it ignores most of the mobs, only attacks a few. What am I missing?

- more waypoints with wider distribution?
- pauses in the waypoints?
- larger combat distance (currently 225)?
- something completely different?

maniac

Re: Basic problem finding mobs

Posted: Thu Feb 09, 2012 9:04 am
by kkulesza
combat dist does not affect bot's decision to attack a mob or not
"MAX_TARGET_DIST" does

also check "TARGET_LEVELDIF_ABOVE" and TARGET_LEVELDIF_BELOW"

Re: Basic problem finding mobs

Posted: Fri Feb 10, 2012 4:05 pm
by romaniac
I figured out the problem. I had a mob list to hunt which contained German language names with special characters. The bot was unable to locate them. The same mobs with their English names did work.

After I switched the list to use IDs, everything works fine.