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Cyclops Lair portal

Posted: Mon Oct 31, 2011 7:53 am
by WhiteTiger
I dont fucking get this, its fucking retarded

when I try to enter cyclops lair portal without the bot running it all goes fine.
but when i have micromacro on and the bot tries to enter the portal, the orangle circle (the portal u go thru to enter) hides behind the wodden gate or something and my bot just keep running on the gate but cant enter,
until like a minute or so when the orange circle comes back to its normal position.

what gives?

btw i never had any problem with this until the latest patch

first i thought i was something with the speedhack, so i had the bot turn it off every time before he enters the portal, but it didnt help.

Re: Cyclops Lair portal

Posted: Mon Oct 31, 2011 9:50 am
by WhiteTiger
I changed the model of the gate so it seems to work now

Re: Cyclops Lair portal

Posted: Mon Oct 31, 2011 2:52 pm
by kanta
I haven't run Clops for a while, but this is how I made it enter.

Code: Select all

	<!-- #  4 --><waypoint x="-38154" z="-9338" y="1061" type="TRAVEL">
		keyboardPress(settings.hotkeys.JUMP.key);
		yrest(400);
	</waypoint>
	<!-- #  5 --><waypoint x="-38178" z="-9279 " y="1061" type="TRAVEL">
		keyboardPress(settings.hotkeys.JUMP.key);
		if waitForLoadingScreen(20) == false then
    __WPL:setWaypointIndex(4);
		end
	</waypoint>
That's right after transporting from Kalice.

Re: Cyclops Lair portal

Posted: Wed Nov 02, 2011 7:15 am
by ichmagbotsyay
i got my bot a permanent mount and he enters the instance on every try while mounted
before i got him a mount, he would stuck at the portal too^^ pretty retarded that the portal changes position or size or whatever

Re: Cyclops Lair portal

Posted: Wed Nov 02, 2011 3:12 pm
by WhiteTiger
i got my bot a permanent mount and he enters the instance on every try while mounted
before i got him a mount, he would stuck at the portal too^^ pretty retarded that the portal changes position or size or whatever
i removed the wooden gates that blocks the portal so im fine anyway :>