PK death
Re: PK death
i dont experience this issue...CrazyGuy wrote:If you die due to pk death the bot just hangs after you die. Any way to add the check to see if you are dead outside of combat?
Re: PK death
Odd, maybe ill have to go over my settings again.
- Administrator
- Site Admin
- Posts: 5307
- Joined: Sat Jan 05, 2008 4:21 pm
Re: PK death
Go to classes/player.lua, line 595. You'll see this line of code near there:
Directly under that, add this:
Now, the next time this happens, report what the "Alive Check" is reported to be.
Code: Select all
CPawn.update(self); -- run base function
Code: Select all
printf("Alive Check: %d\n", memoryReadByte(getProc(), self.Address + charAlive_offset));
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 8 guests