cyclops lair - problem with mob-names
Posted: Sat Oct 01, 2011 11:41 am
hi folks,
next try for me: cyclops lair (90 percent-script of the board)
Everything works fine until waypoint 61 - the script stucks - i think because the script uses mob-names in french /spain - i need german or at least an ID for the mob - it is the fist boss after podag - the Zurhidon
Any tip where to find the id? id would be better - or next problem i see to come is, that the german name is Zurhidon Beschützer with an "ü"-letter in it (is there a way to mask it?)
hope you can help me
- code-snippet:
next try for me: cyclops lair (90 percent-script of the board)
Everything works fine until waypoint 61 - the script stucks - i think because the script uses mob-names in french /spain - i need german or at least an ID for the mob - it is the fist boss after podag - the Zurhidon
Any tip where to find the id? id would be better - or next problem i see to come is, that the german name is Zurhidon Beschützer with an "ü"-letter in it (is there a way to mask it?)
hope you can help me
- code-snippet:
Code: Select all
<!-- # 63 --><waypoint x="5844" z="3283" y="47" type="TRAVEL"> </waypoint>
<!-- # 64 --><waypoint x="5844" z="3283" y="47"> </waypoint>
<!-- # 65 --><waypoint x="5853" z="3042" y="47"> player:clearTarget();
settings.profile.mobs = {"Protector de Zurhidon"};
changeProfileOption("ANTI_KS", "true");
player:target(player:findNearestNameOrId("Protector de Zurhidon"))
if player:haveTarget() then player:fight();
end </waypoint>
<!-- # 66 --><waypoint x="5574" z="3025" y="47" type="TRAVEL"> </waypoint>
<!-- # 67 --><waypoint x="5574" z="3025" y="47">
player:clearTarget();
settings.profile.mobs = {"Negociador de Zurhidon"};
changeProfileOption("ANTI_KS", "true");
player:target(player:findNearestNameOrId("Negociador de Zurhidon"))
if player:haveTarget() then player:fight();
end
if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000);
waitForLoadingScreen();
player:update();
player:mount();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 68 --><waypoint x="5559" z="3267" y="47">
player:clearTarget();
settings.profile.mobs = {"Protector de Zurhidon"};
changeProfileOption("ANTI_KS", "true");
player:target(player:findNearestNameOrId("Protector de Zurhidon"))
if player:haveTarget() then player:fight();
end
if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000);
waitForLoadingScreen();
player:update();
player:mount();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 69 --><waypoint x="5844" z="3283" y="47" type="TRAVEL"> </waypoint>
<!-- # 70 --><waypoint x="5844" z="3283" y="47"> </waypoint>
<!-- # 71 --><waypoint x="5853" z="3042" y="47"> player:clearTarget();
settings.profile.mobs = {"Protector de Zurhidon"};
changeProfileOption("ANTI_KS", "true");
player:target(player:findNearestNameOrId("Protector de Zurhidon"))
if player:haveTarget() then player:fight();
end </waypoint>
<!-- # 72 --><waypoint x="5574" z="3025" y="47" type="TRAVEL"> </waypoint>
<!-- # 73 --><waypoint x="5574" z="3025" y="47">
player:clearTarget();
settings.profile.mobs = {"Negociador de Zurhidon"};
changeProfileOption("ANTI_KS", "true");
player:target(player:findNearestNameOrId("Negociador de Zurhidon"))
if player:haveTarget() then player:fight();
end
if inventory:itemTotalCount(0) == 0 then
sendMacro("LeaveParty();");
yrest(4000);
waitForLoadingScreen();
player:update();
player:mount();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
</waypoint>
<!-- # 74 --><waypoint x="5576" z="3066" y="47">changeProfileOption("ANTI_KS", "false"); </waypoint>
<!-- # 75 --><waypoint x="5596" z="3023" y="47"> </waypoint>
<!-- # 76 --><waypoint x="5962" z="3108" y="47">player:cast("ROGUE_VANISH");
player:target_NPC("Esclavo de Zurhidon");
sendMacro("ChoiceOption(1);");
player:target_NPC("Esclavo de Zurhidon");
sendMacro("ChoiceOption(1);"); </waypoint>