Attempt to compare string with number error during fight
Posted: Fri Jul 01, 2011 3:32 am
After botting Miller's Farm for a while I wanted to make a waypoint file for the 200%/400% TP weekend, but when my character attacks a mob, the bot stops and shows an error (as attached). I've searched the forum, but I can't find a suitable solution.
Profile file
Waypoint file
Profile file
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="75" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="50" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="25" />
<option name="MP_REST" value="25" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="0" />
<option name="MANA_POTION" value="0" />
<option name="ARROW_QUIVER" value="0" />
<option name="THROWN_BAG" value="0" />
<option name="POISON" value="0" />
<option name="EGGPET_HOE" value="99" />
<option name="EGGPET_SPADE" value="99" />
<option name="EGGPET_HATCHET" value="0" />
<option name="INV_AUTOSELL_ENABLE" value="true" />
<option name="INV_MAX_SLOTS" value="180" />
<option name="INV_AUTOSELL_FROMSLOT" value="1" />
<option name="INV_AUTOSELL_TOSLOT" value="180" />
<option name="INV_AUTOSELL_QUALITY" value="white,green,blue" />
<option name="INV_AUTOSELL_IGNORE" value="" />
<option name="INV_AUTOSELL_TYPES" value="Armor,Others,Weapons" />
<option name="INV_AUTOSELL_TYPES_NOSELL" value="" />
<option name="INV_AUTOSELL_NOSELL_DURA" value="" />
<option name="INV_AUTOSELL_STATS_NOSELL" value="XI" />
<option name="INV_AUTOSELL_STATS_SELL" value="Energy,Acumen,Solidity,Custodian,Barricade,Growth,Life,Capability,Spell,Wizardry,Earth,Whiff,Flame,Mist,Dark,Light,Element" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="thrown" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="150" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="225" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="25" />
<option name="QUICK_TURN" value="true" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="true" />
<option name="LOOT_IN_COMBAT" value="false" />
<option name="LOOT_DISTANCE" value="225" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<option name="LOOT_AGAIN" value="1000" />
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="200" />
<option name="HARVEST_WOOD" value="false" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_ASSIST" value="true" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_ENABLE_CRAFT" value="true" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="2" />
<option name="EGGPET_CRAFT_RATIO" value="1:0:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="CLOSE_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->
</options>
<friends>
<friend name="Stone Armored Rhino" />
<friend name="Ailic Rune Scholar" />
<friend name="Ailic Botanist" />
<friend name="Ailic Historian" />
<friend name="Sandstone Messenger" />
<friend name="Garrison Soldier" />
</friends>
<mobs>
<mob name="" />
</mobs>
<hotkeys>
<hotkey name="MACRO" modifier="" key="VK_J" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_warrior>
<skill name="ROGUE_SHADOWSTAB" modifier="" hotkey="VK_2" priority="110" />
<skill name="WARRIOR_SLASH" modifier="" hotkey="VK_3" priority="90" />
<skill name="WARRIOR_MOON_CLEAVE" modifier="" hotkey="VK_4" priority="80" />
<skill name="WARRIOR_BLASTING_CYCLONE" modifier="" hotkey="VK_5" priority="70" />
<skill name="WARRIOR_BLOOD_DANCE" modifier="" hotkey="VK_6" priority="60" />
<skill name="WARRIOR_OPEN_FLANK" modifier="" hotkey="VK_7" priority="50" />
<skill name="WARRIOR_PROBING_ATTACK" modifier="" hotkey="VK_8" priority="40" />
<skill name="WARRIOR_KEEN_ATTACK" modifier="" hotkey="VK_9" priority="30" />
<skill name="WARRIOR_SPLITTING_CHOP" modifier="" hotkey="VK_0" priority="20" />
</skills_warrior>
<skills_scout>
<skill name="SCOUT_WIND_ARROWS" modifier="" hotkey="VK_1" priority="110" />
<skill name="SCOUT_AUTOSHOT" modifier="" hotkey="VK_2" priority="90" />
<skill name="SCOUT_COMBO_SHOT" modifier="" hotkey="VK_3" priority="80" />
<skill name="SCOUT_VAMPIRE_ARROWS" modifier="" hotkey="VK_4" priority="70" />
<!-- <skill name="SCOUT_SHOT" modifier="" hotkey="VK_5" priority="60" />
<skill name="SCOUT_SNIPE" modifier="" hotkey="VK_6" priority="50" />
<skill name="WARRIOR_SLASH" modifier="" hotkey="VK_7" priority="40" /> -->
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" modifier="" hotkey="VK_1" priority="110" />
<skill name="ROGUE_LOW_BLOW" modifier="" hotkey="VK_2" priority="90" />
<skill name="ROGUE_WOUND_ATTACK" modifier="" hotkey="VK_3" priority="80" />
</skills_rogue>
<onLoad><![CDATA[
]]></onLoad>
<onDeath><![CDATA[
]]></onDeath>
<onLeaveCombat><![CDATA[
player:lootAll();
catchCavy();
]]></onLeaveCombat>
<onLevelup><![CDATA[
]]></onLevelup>
<onSkillCast><![CDATA[
]]></onSkillCast>
<onHarvest><![CDATA[
]]></onHarvest>
</profile>
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
changeProfileOption("MAX_TARGET_DIST", 150);
changeProfileOption("WAYPOINT_DEVIATION", 25);
changeProfileOption("HEALING_POTION", 99);
</onLoad>
<!-- # 1 --><waypoint x="-15562" z="39804" y="606">
player:merchant("Fadiya Royil");
yrest(100);
sendMacro("ChoiceOption(1);");
yrest(100);
</waypoint>
<!-- # 2 --><waypoint x="-15648" z="39901" y="606"> </waypoint>
<!-- # 3 --><waypoint x="-15516" z="40224" y="596" tag="Fight"> </waypoint>
<!-- # 4 --><waypoint x="-15399" z="40433" y="612"> </waypoint>
<!-- # 5 --><waypoint x="-15411" z="40720" y="613"> </waypoint>
<!-- # 6 --><waypoint x="-15404" z="40905" y="621"> </waypoint>
<!-- # 7 --><waypoint x="-15360" z="41233" y="658"> </waypoint>
<!-- # 8 --><waypoint x="-15471" z="41392" y="649"> </waypoint>
<!-- # 9 --><waypoint x="-15671" z="41310" y="631"> </waypoint>
<!-- # 10 --><waypoint x="-15773" z="41158" y="616"> </waypoint>
<!-- # 11 --><waypoint x="-15984" z="40980" y="619"> </waypoint>
<!-- # 12 --><waypoint x="-16188" z="40752" y="610"> </waypoint>
<!-- # 13 --><waypoint x="-16457" z="40601" y="613"> </waypoint>
<!-- # 14 --><waypoint x="-16664" z="40631" y="628"> </waypoint>
<!-- # 15 --><waypoint x="-16741" z="40323" y="616"> </waypoint>
<!-- # 16 --><waypoint x="-16705" z="40119" y="615"> </waypoint>
<!-- # 17 --><waypoint x="-16538" z="40037" y="613"> </waypoint>
<!-- # 28 --><waypoint x="-16248" z="40014" y="633"> </waypoint>
<!-- # 19 --><waypoint x="-15730" z="40058" y="606">
local occupiedSlots, totalSlots = sendMacro("GetBagCount();");
if (totalSlots > occupiedSlots) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Fight"));
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("NPC"));
end
</waypoint>
<!-- # 20 --><waypoint x="-15590" z="39822" y="606" tag="NPC"> </waypoint>
</waypoints>