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stuck report
Posted: Sat Nov 27, 2010 9:36 am
by wd777
Can someone pls tell me how to trigger stuck report after a particular waypoint
Re: stuck report
Posted: Tue Mar 01, 2011 12:06 am
by j19861986
It would help if there was a "Stuck Report" in bot...
I only have one pc... with less disk space
Re: stuck report
Posted: Tue Mar 01, 2011 12:21 am
by rock5
What's a "Stuck report"?
Re: stuck report
Posted: Tue Mar 01, 2011 12:33 am
by j19861986
You press "esc", you will end up in head menu and you can see "stuck report"... (you can press it)
It will make you spawn to the closest respawn point, without having debt...
Try it, and you will see what I mean...
Without having a party, it is still possible to spawn at respawn point...
I would appreciate if you make it possible in bot to stuck report...
Re: stuck report
Posted: Tue Mar 01, 2011 1:09 am
by rock5
Wouldn't the devs get annoyed if it's abused? Supposedly, every time it's used it sends a report so if your script continuously sends a stuck report multiple times in the same place the devs would probably investigate and find you botting. I wouldn't use it myself.
But if you still want to use it you can use the game function SendWedgePointReport(). I was going to post a link to the page on the theromwiki web site but it's being flagged as spam. So just go there and search for it if you want more info on it.
Use it like this in your waypoint
Code: Select all
RoMScript("SendWedgePointReport()")
Re: stuck report
Posted: Tue Mar 01, 2011 1:19 am
by j19861986
Can you make it wander at the last point before RoMScript("SendWedgePointReport()")???
Re: stuck report
Posted: Tue Mar 01, 2011 1:42 am
by rock5
j19861986 wrote:Can you make it wander at the last point before RoMScript("SendWedgePointReport()")???
You could probably get it into wander mode but I'm not sure how you could execute a command afterwards. It might be easier to just do a random move.
Code: Select all
local farest = 50 -- The farest distance you want to go
local randX = player.X + math.random(farest * 2) - farest
local randZ = player.Z + math.random(farest * 2) - farest
player.moveTo(CWaypoint(randX, randZ), true)
RoMScript("SendWedgePointReport()")
That should work I think. No guarantee is made, though, that you still wouldn't attract the devs attention.
Re: stuck report
Posted: Tue Mar 01, 2011 3:17 am
by j19861986
I got an error regarding the random location
look at the picture in attachment
I would like to have a fix to random location
Re: stuck report
Posted: Tue Mar 01, 2011 4:01 am
by rock5
Sorry, mis-type. "player.moveTo" should be "player:moveTo"
Re: stuck report
Posted: Fri Mar 04, 2011 8:53 pm
by lisa
the "stuck report" doesn't just send you to the GY, it does actually make a report which the GM's read, they check the coords where the character was when the report was filed and they look into it.
It would be very foolish to place yourself on the GM radar like that.