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3.0.4 problem again :)

Posted: Thu Sep 16, 2010 7:59 am
by swietlowka
it doesnt work with new patch
updating doesnt work, it gives another error afterwards

Re: 3.0.4 problem again :)

Posted: Thu Sep 16, 2010 9:12 am
by silinky
yep, this is the error :)

Re: 3.0.4 problem again :)

Posted: Thu Sep 16, 2010 9:26 am
by Perk
The patch has not been out long enuff for our AWSOME admin to look at it and fix it yet.. give him time!! :D

Re: 3.0.4 problem again :)

Posted: Thu Sep 16, 2010 9:29 am
by swietlowka
if i only knew how i'd fix it, but im not that smart apparently ;)
anyway, pls fix it asap as i cant do my daily quest routine ;(


EDIT:
aaaaa, i have only 20 minutes to start my bot until i'll leave work, after that im doomed till late night hours :/

Re: 3.0.4 problem again :)

Posted: Thu Sep 16, 2010 11:41 am
by DrG
i've this problem

Code: Select all

n main thread:
stack traceback:
    ...ments/micromacro/scripts/rom/classes/memorytable.lua:310: in function 'LoadTables'
    ...cuments/micromacro/scripts/rom/classes/inventory.lua:9: in function 'ctor'
    ...Documents/micromacro/lib/mods/classes.lua:26: in function 'CInventory'
    scripts\rom/bot.lua:182: in function 'foo'
    C:\Documents\micromacro\lib\lib.lua:510: in function <C:\Documents\micromacro\lib\lib.lua:508>

----------TRACEBACK END----------

Thu Sep 16 17:38:02 2010 : ...ments/micromacro/scripts/rom/classes/memorytable.lua:117: attempt to perform arithmetic on local 'tablePointerDir' (a nil value)
Thu Sep 16 17:38:02 2010 : Execution error: Runtime error

Re: 3.0.4 problem again :)

Posted: Thu Sep 16, 2010 2:40 pm
by Starrider
Same problem XD

Re: 3.0.4 problem again :)

Posted: Thu Sep 16, 2010 3:11 pm
by S3v3n11
Anyone else in the US having issues logging in? Looks like the US login server is down.

Re: 3.0.4 problem again :)

Posted: Thu Sep 16, 2010 4:27 pm
by Perk
us login server has been down for at least a couple hours.. (if you are ingame, you are fine,, if you leave, you cannot log back in)

http://mmoserverstatus.com/runes_of_magic

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 1:29 am
by sdude13
The problem is in the pointer adresses it gets from the game. The end pointer is not found, so the datastructure ist not working anymore.

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 5:26 am
by IronWolf
is there any progress on this matter?

would realy love going back into playing with the script..

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 5:31 am
by gloover
hope, the problem will be fixed soon.

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 6:01 am
by wizzyslo
Same probelm here. Back to old one.

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 7:19 am
by Starrider
du you still have an old version that works?

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 7:20 am
by S3v3n11
Starrider wrote:du you still have an old version that works?
I doubt that since you need to update memory addresses.

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 9:29 am
by MiesterMan
If only something could be added to update.lua to find that memorytable ptr but I don't even know how to find it myself. :cry:

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 11:17 am
by Rom Botter
Admin, any update or any news about the work on the 'tablePointerDir' (a nil value) error ?

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 12:51 pm
by sebit2005
silinky wrote:yep, this is the error :)
yep! same error for me too

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 2:22 pm
by Starrider
I red a threat in a borad that its possible to find the pointer adress with a program called "cheat engine" but i hav no idea how it works, it was complicate to find it because many steps an filtering many adresses for changes...

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 3:49 pm
by MiesterMan
Yes, that's what I was talking about. I don't know what to look for else I would have searched for it myself. It's a points to a table that points to tables or something. I think there's some math behind it I just don't get.

Re: 3.0.4 problem again :)

Posted: Fri Sep 17, 2010 5:56 pm
by ZeroHero
It seems like I was parttime lucky...

Try to put those two lines into addresses.lua:
(overwrite old)

tablesBase = 0x9d5884,
tablesBaseOffset = 0x64,

I figured those out with a mixture of luck, try and error and some cheat engine work...

At least the bot starts, picks up food... but unfortunately doesn't find the hens or whatever... so right now the bot endlessly picks up food (as soon as available).

Not exactly a breakthrough, for me it seems a lot more than those tableBase pointers need to be updated...

Maybe someone out there might want to jump in and dig deeper... good luck!

ZeroHero...