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Need Help for quest

Posted: Sat Aug 28, 2010 5:30 am
by imorpheusi

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<!-- #  1 --><waypoint x="32304" z="3333"> player:target_NPC("Tagesquest-Verwalter");
why dont target the NPC :(

Re: Need Help for quest

Posted: Sun Aug 29, 2010 2:43 am
by MiesterMan
If you could post the whole waypoint file and let us know the name of the NPC (I've never seen and NPC with quest in its name) it would help us determine what's wrong.

Re: Need Help for quest

Posted: Sun Aug 29, 2010 4:21 am
by wizzyslo
Moste of time bot don't find NPC becouse in profil is HARVEST_DISTANCE to small.

Re: Need Help for quest

Posted: Tue Aug 31, 2010 4:32 pm
by nokirk
imorpheusi wrote:

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<!-- #  1 --><waypoint x="32304" z="3333"> player:target_NPC("Tagesquest-Verwalter");
why dont target the NPC :(

I think I can help with that, this is not a NPC but the bulletin board. You can open the bulletin board with

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player:harvest();
e.g. the bulletin board in Harf is:

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player:harvest(110729);
in Varanas:

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player:harvest(110585);

in Logar:

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player:harvest(110584);
To find out the correct code of the bulletin board you'd like to open, use

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rom/getid.lua
in micromacro window.

Re: Need Help for quest

Posted: Wed Sep 01, 2010 10:23 pm
by rock5
nokirk wrote:
imorpheusi wrote:

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<!-- #  1 --><waypoint x="32304" z="3333"> player:target_NPC("Tagesquest-Verwalter");
why dont target the NPC :(

I think I can help with that, this is not a NPC but the bulletin board. You can open the bulletin board with

Code: Select all

player:harvest();
e.g. the bulletin board in Harf is:

Code: Select all

player:harvest(110729);
in Varanas:

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player:harvest(110585);

in Logar:

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player:harvest(110584);
To find out the correct code of the bulletin board you'd like to open, use

Code: Select all

rom/getid.lua
in micromacro window.
Or you could use player:target_Object and use the name or the object id.
eg.

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player:target_Object("Mailbox",1000)
This will open most mailboxes on the English client and wait 1 second for it to open.

player:harvest() should only really be used to target herbs, woods and ores as it does checks that are not relevant to other types of objects.