Finding in-memory party information
Posted: Sat Jul 24, 2010 6:18 am
Im looking into finding in-memory information about party members with Cheat Engine, I've found a candidate by brute search on party member names. The table entry is 0x60 bytes long, first 1-2 bytes is a flag specifying if entry is active, name is offset at +8, it looks like:
01 00 00 00 00 00 00 00 NN NN NN NN NN 00 00 00 00 00 00 00 00 00 00 00 05 00 00 00 0F 00 00 00 00 00 00 00 68 92 99 4F 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00 1F 00 00 00 66 98 1D 45 58 75 E5 44 1E 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 41 FF FF FF FF 01 00 00 00
Now as a beginner I'm struggeling with finding a fixed reference to this table - it is always located at 0x7E00 offset from AllocationBase which ofc changes each time I start the client.
Any hints on finding a fixed reference?
Best regards
01 00 00 00 00 00 00 00 NN NN NN NN NN 00 00 00 00 00 00 00 00 00 00 00 05 00 00 00 0F 00 00 00 00 00 00 00 68 92 99 4F 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00 1F 00 00 00 66 98 1D 45 58 75 E5 44 1E 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 41 FF FF FF FF 01 00 00 00
Now as a beginner I'm struggeling with finding a fixed reference to this table - it is always located at 0x7E00 offset from AllocationBase which ofc changes each time I start the client.
Any hints on finding a fixed reference?
Best regards