Backpack Deletion
Posted: Wed Feb 24, 2010 4:17 pm
I have a problem. I have the bot sending my player to a merchant to buy potions. However, after a long day of farming, my player's backpack is full, and the merchant won't let me buy potions, sending me back along the farming path with no potions bought. Is there a command that will allow me to discard an item from my backpack, perhaps at a particular slot?
Here is my profile:
Here is my profile:
Code: Select all
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="25" />
<option name="MP_LOW_POTION" value="25" />
<option name="HP_LOW_POTION" value="25" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="75" />
<option name="MP_REST" value="75" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="150" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="false" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="false" />
<option name="LOOT_DISTANCE" value="200" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="false" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="false" />
<option name="INV_AUTOSELL_ENABLE" value="true" />
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="Anteater" />
<mob name="Boar" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" hotkey="VK_4" priority="90" hpper="10" />
<skill name="PRIEST_REGENERATE" hotkey="VK_6" priority="100" hpper="99" />
<skill name="PRIEST_HEAL" hotkey="VK_2" priority="95" hpper="35" />
<skill name="PRIEST_RISING_TIDE" hotkey="VK_3" priority="99" />
<skill name="PRIEST_CHAIN_OF_LIGHT" hotkey="VK_8" priority="30"/>
<skill name="PRIEST_GRACE_OF_LIFE" hotkey="VK_5" priority="10" inbattle="false" />
<skill name="PRIEST_AMPLIFIED_ATTACK" hotkey="VK_9" priority="10" inbattle="false" />
</skills_priest>
<skills_warrior>
<skill name="WARRIOR_SLASH" hotkey="VK_2" priority="99" />
<skill name="WARRIOR_FRENZY" hotkey="VK_3" priority="10" />
<skill name="WARRIOR_ENRAGED" hotkey="VK_4" priority="10" />
<skill name="WARRIOR_OPEN_FLANK" hotkey="VK_5" priority="30" />
<skill name="WARRIOR_PROBING_ATTACK" hotkey="VK_6" priority="30" />
<skill name="WARRIOR_TACTICAL_ATTACK" hotkey="VK_7" priority="30" />
<skill name="WARRIOR_BERSERK" hotkey="VK_9" priority="30" />
<skill name="WARRIOR_DEFENSIVE_FORMATION" hotkey="VK_8" priority="30" />
<skill name="ROGUE_BLIND_STAB" hotkey="VK_1" priority="100" />
</skills_warrior>
<skills_scout>
<skill name="SCOUT_SHOT" hotkey="VK_2" priority="90" />
<skill name="SCOUT_AUTOSHOT" hotkey="VK_4" priority="80" />
</skills_scout>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" hotkey="VK_2" priority="90" />
<skill name="ROGUE_ASSASSINS_RAGE" hotkey="VK_3" priority="90" />
<skill name="ROGUE_LOW_BLOW" hotkey="VK_4" priority="90" />
<skill name="ROGUE_WOUND_ATTACK" hotkey="VK_5" priority="90" />
<skill name="ROGUE_BLIND_STAB" hotkey="VK_6" priority="100" />
<skill name="ROGUE_THROW" hotkey="VK_7" priority="90" />
</skills_rogue>
<skills_mage>
<skill name="MAGE_FLAME" hotkey="VK_3" priority="80" />
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="VK_2" priority="30" inbattle="true" />
</skills_mage>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" hotkey="VK_3" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" hotkey="VK_4" priority="80" inbattle="true" hpper="15" />
<skill name="KNIGHT_HOLY_SEAL" hotkey="VK_5" priority="70" />
<skill name="KNIGHT_PUNISHMENT" hotkey="VK_2" priority="60" />
</skills_knight>
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" hotkey="VK_2" priority="90" />
<skill name="WARDEN_ENERGY_ABSORB" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
</skills_warden>
<skills_druid>
<skill name="DRUID_RECOVER" hotkey="VK_2" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" hotkey="VK_3" priority="80" />
</skills_druid>
<onLoad>
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
</onLoad>
<onDeath>
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
</onDeath>
<onLeaveCombat>
-- Additional Lua code to execute after killing an enemy
local dura = inventory:getMainHandDurability();
printf("Durability:%s\n", dura);
if( dura < 0.95 ) then
player.free_flag1 = true;
end;
if( player.free_flag1 == true ) then
player.free_flag1 = false;
-- __WPL:setForcedWaypointType("TRAVEL")
RoMScript("UseSkill(1,2);"); --recall
yrest(40000); --wait while load screen
player:update();
loadPaths("Aslan Snoop to Miles.xml"); --load repair path from teleport drop
end;
local poti = inventory:itemTotalCount("Barbarian Herbs");
printf("Potions:%s\n", poti);
if (6 > inventory:itemTotalCount("Barbarian Herbs")) then
RoMScript("UseSkill(1,2);"); --recall
yrest(40000); --wait while load screen
player:update();
loadPaths("Aslan Snoop to Miles.xml"); --load repair path from teleport drop
end;
</onLeaveCombat>
<onLevelup>
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
</onLevelup>
<onSkillCast>
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
</onSkillCast>
</profile>