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Whats a good way to detect enemies
Posted: Sat Feb 06, 2010 8:36 pm
by Exempt
Ok, heres the deal. I'm trying to find a way to detect if there is enemies around me, how many are there, and how far they are away. What would be the best way to find this information. I was hoping to use memory addresses to find it but i have no idea where to start.
Re: Whats a good way to detect enemies
Posted: Sun Feb 07, 2010 6:30 am
by Administrator
It depends entirely on how it was programmed into the game. There is no simple answer. You can start by finding the pointer to a specific enemy, then look at nearby enemy to figure out of it's an array.
Re: Whats a good way to detect enemies
Posted: Sun Feb 07, 2010 11:25 am
by Exempt
Hm, I've never done anything like this before. How exactly would i go about finding the pointer to an enemy.
Re: Whats a good way to detect enemies
Posted: Mon Feb 08, 2010 7:41 am
by Administrator
Unknown value search. Changed or unchanged filters when you change (or don't change) targets.