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Re: Rock5's Millers Ranch Scripts

Posted: Fri Aug 19, 2011 10:35 pm
by garados
thanks for the reply.
So i dl the file from the link and where should i copy it to?
do i need to edit anything else in the script?

Re: Rock5's Millers Ranch Scripts

Posted: Sat Aug 20, 2011 6:04 am
by rock5
The egg scripts and milk scripts are waypoint files. All waypoint files go into the "waypoints" folder. There might be some user options at the top of the files, that you might want to have a look at, but they should work as they are.

If you want to use the teleport option then you need the teleport userfunction which you can get at the link previously mentioned. Userfunctions go into the "userfunctions" folder.

Re: Rock5's Millers Ranch Scripts

Posted: Mon Aug 22, 2011 5:38 am
by garados
thanks for all the help rock. now the script is perfect. it no longer get stuck at the barn wall cos of the tele function.
i am getting 4-5 golden egg per hour. perfect. thanks

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 5:18 am
by booting1
bekomme in letzter zeit öftermal
zb:
11:22am - C:\micromarcro/scripts/rom/macros.lua:68 No valid action keys available for the command macro. Please supply and empty action key with a hotkey an no modifier.

was sagt mir das?

dies kommt ach sehr oft vor

Unsticking player ... at position 3982,3095. Trial 1 from maximun 10 trials.
also die positionen sind anders. aber beginnt er mal mit 1 kommt sehr shcnell 2-3 danach und die 10 hab ich meist in den nächsten 5-10min voll und er disconnected.
meist ruckelt da auch das game sehr kann es daran liegen das er dann die koords nicht richtig kann und dann wo falsch hinläuft?

benutze das MRC_Optimized.xml


hab heute früh von 639 auf 640 geupdatet, den fehler hab ich aber öfter in letzterzeit.

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 7:25 am
by Germangold
booting1 wrote:bekomme in letzter zeit öftermal
zb:
11:22am - C:\micromarcro/scripts/rom/macros.lua:68 No valid action keys available for the command macro. Please supply and empty action key with a hotkey an no modifier.

was sagt mir das?

dies kommt ach sehr oft vor

Unsticking player ... at position 3982,3095. Trial 1 from maximun 10 trials.
also die positionen sind anders. aber beginnt er mal mit 1 kommt sehr shcnell 2-3 danach und die 10 hab ich meist in den nächsten 5-10min voll und er disconnected.
meist ruckelt da auch das game sehr kann es daran liegen das er dann die koords nicht richtig kann und dann wo falsch hinläuft?

benutze das MRC_Optimized.xml


hab heute früh von 639 auf 640 geupdatet, den fehler hab ich aber öfter in letzterzeit.
english please

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 8:44 am
by rock5
I didn't understand but the error message gives me a clue.

Delete any rombot macros and action keys and then start the bot again.

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 10:24 am
by aspart
Hey, MRC optimized version runs for maybe 10 minutes and then all hens are stuck, was running well a couple days ago with 4+ clients.

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 10:36 am
by rock5
aspart wrote:Hey, MRC optimized version runs for maybe 10 minutes and then all hens are stuck, was running well a couple days ago with 4+ clients.
Are they really stuck or does the bot just think they are stuck? If they are really stuck then there is nothing we can do. If it just thinks they are all stuck when they aren't, then most likely you did something to disrupt communication for long enough for it to think they are all stuck. It should continue after the time limit.

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 10:38 am
by aspart
It thinks they're stuck and it doesn't continue after the time is up, it continues to assume all hens are stuck on every character/bot. I tried an older version of MRC that works well enough but it's not as efficient as your was.

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 10:43 am
by rock5
As far as I know it's not the bot that makes them stuck. Why they are stuck I don't know. Have you tried restarting them all again and see if it happens again?

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 10:48 am
by aspart
Yeah, I've restarted them multiple times I did however change my client.config.ini to the settings below it stopped functioning properly shortly after could this be the reason?

[display]
windowed width=100
windowed height=100
fullscreen width=1024
fullscreen height=768
windowed mode=1
quality=1


[ui]
ui scale mode=1
ui scale=1.000000


[visual detail]
view distance=100.000000
terrain detail class=0
texture detail=0
shadow detail=0
splat detail=0
terrain shader detail=0
sky detail=0
rtlightmap enable=0
rtlightmap size=256
camera distance=10.763565


[character detail]
paperdoll detail=0


[visual effects]
bloom=0
water reflection=0
water refraction=0
distort fx=0
specular highlight=0

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 10:54 am
by rock5
I don't know. I guess you could try changing the values back and seeing if it still happens. If it doesn't then you could try changing a few values at a time until you find which value causes the problem.

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 10:59 am
by aspart
I'll try disabling the teleport first and see if that does anything, but I really liked that function :'(

Re: Rock5's Millers Ranch Scripts

Posted: Wed Aug 24, 2011 11:43 am
by rock5
I don't think it's the teleport. Never saw any difference hwen I implemented it.

Re: Rock5's Millers Ranch Scripts

Posted: Thu Aug 25, 2011 4:50 am
by jasn
i "had" the same problems with optimized version that it reported all hens stucked, but they werent stucked. So i tried the non optimized version and got insta hit with a suspend. And i have the gm detection but it didnt do anything, so it might be that froggy has something up their sleeves.

Re: Rock5's Millers Ranch Scripts

Posted: Thu Aug 25, 2011 10:43 am
by aspart
I don't think that has anything to do with it. 9 times out of 10 tho, if you sell your eggs on your bot they will get you.

Re: Rock5's Millers Ranch Scripts

Posted: Thu Aug 25, 2011 10:48 am
by lisa
jasn wrote:And i have the gm detection but it didnt do anything
Did you get anything added to the log file?
rom/logs/GMdetectwhispers.xml

Re: Rock5's Millers Ranch Scripts

Posted: Thu Aug 25, 2011 10:52 am
by aspart
That's why I have about 7 diff accounts that I bot on and once seller which is exactly that just a seller so the only way they can get me is if they trace my IP while i'm on my seller back to my bots because I try to keep my bots running 24/7 but if I were to log off all my bots and get on my seller in theory to me there would be no way to get banned/suspended. But for a GM to really sit down and trace your IP with no report filed would be kinda crazy. But they do scan the AH for egg sellers periodically and check their characters if they're online.

Re: Rock5's Millers Ranch Scripts

Posted: Thu Aug 25, 2011 11:07 am
by lisa
depends which server you play as to what the GM's actually do.

Some servers they monitor anyone in millers with a log and if you go there regularly and for long periods of time they will whisper you and say hi. If you don't respond to them and they see you are still moving then they label you a bot and bann you. They then also check your IP and any accounts logged with same IP and check for any items moving between the accounts. If so then they can bann all of those accounts aswell.

But like I said it totally depends on which server you play, some servers they don't care and you can bot 24/7 in millers with 50 accounts and never get banned.

Re: Rock5's Millers Ranch Scripts

Posted: Thu Aug 25, 2011 3:10 pm
by aspart
Govinda=D lol they dont freakin care unless you're making a big disturbance(I was on my rogue farming guard dog meat 24/7 making 20M a day from that bot) lol and I had players saying the GMs said I wasn't a bot. I had another character that didnt have GM detect on it tho and I left it up one night grinding mobs in ystra and the next day both accounts were suspended.