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Re: Malatinas Goblins by Bot_romka

Posted: Mon Jan 16, 2012 4:25 am
by lisa
Can't you just have it at a waypoint ?

Re: Malatinas Goblins by Bot_romka

Posted: Thu Jan 19, 2012 11:19 am
by berlin25
I'm not getting the aggro of the mobs at the end and my character doesn't attack them... Any idea how to fix that?

Re: Malatinas Goblins by Bot_romka

Posted: Thu Jan 19, 2012 11:23 am
by lisa
check your profile settings

Code: Select all

		<option name="TARGET_LEVELDIF_ABOVE" value="10" />
		<option name="TARGET_LEVELDIF_BELOW" value="50" />

Re: Malatinas Goblins by Bot_romka

Posted: Thu Jan 19, 2012 11:29 am
by berlin25
Damn it! Am I stupid? Thank you!

Re: Malatinas Goblins by Bot_romka

Posted: Fri Jan 20, 2012 1:38 am
by berlin25
Tried that now, but no difference. My warrior is just walking through the mobs and just attacks when getting attacked. So he doesn't get all mobs and no chest spawns.
Is there any possibility to force it to attack all mobs nearby?

Re: Malatinas Goblins by Bot_romka

Posted: Fri Jan 20, 2012 3:05 am
by lisa
Generally if the bot has a mob as target it usually kills it, you could try just adding in some "tab" key presses in the WP but you should really work out why it isn't attacking.

Is the WP type set to "RUN" ??

Re: Malatinas Goblins by Bot_romka

Posted: Fri Jan 20, 2012 3:27 am
by kuripot
LIZA i not sure if my CENTAUR aggro the mobs while im flying. its possible to recall my pet while im fying and resummon again in the circle of the goblin??

Re: Malatinas Goblins by Bot_romka

Posted: Fri Jan 20, 2012 3:58 am
by lisa
you could have set chiron autouse=false and then recall it, then when you get to the end just set autouse=true.

Re: Malatinas Goblins by Bot_romka

Posted: Fri Jan 20, 2012 5:49 am
by berlin25
lisa wrote:Generally if the bot has a mob as target it usually kills it, you could try just adding in some "tab" key presses in the WP but you should really work out why it isn't attacking.
So here's the problem, the bot doesn't target the mobs.
lisa wrote:Is the WP type set to "RUN" ??
No it's forced to be normal after flying.

Re: Malatinas Goblins by Bot_romka

Posted: Fri Jan 20, 2012 5:53 am
by M4gm4
welches level hat dein char ? du mußt natürlcih auch im profil einstellen, wieviel level unter dir er überhaupt angreift.
wenn du 11 level mehr als die mobs hat, wird er anhand der default einstellung keinen angreifen.

which level is your char? you must also set the profile, how much you level it at all under attack.
if you are level 11 mobs has more than he is using the default setting does not attack.

ps: sehe gerade das du das ja schon gemacht hast... also ich mach das mit meinem schurken, und habe kein probleme damit. evtl irgend eine einstellungssache

ps: just see that you've already done that ... So I do this with my rogue, and had no problems with it. possibly some of attitude in the profile etc

Re: Malatinas Goblins by Bot_romka

Posted: Fri Jan 20, 2012 7:25 am
by lisa
Generally if bot doesn't attack mobs it is 1 of 4 things.

1. Profile settings for levels isn't allowing bot to attack.

Code: Select all

		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />
2. There is a mob list either in profile or it has been set in the WP at some point.
If there are any names in the mob list then bot ONLY attacks those mobs.

Code: Select all

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>
3. waypoint is set to travel, so it totally ignores all mobs.

4. waypoint is set to run, so it only attacks mobs that attack it.

Re: Malatinas Goblins by Bot_romka

Posted: Mon Feb 13, 2012 11:26 am
by Tynos
Why when IT activates the fly giv es me a crash could be that I have to update swim function? :S

Re: Malatinas Goblins by Bot_romka

Posted: Mon Feb 13, 2012 11:41 am
by lisa
Yes definately update the swim userfunction, latest version uses an address that is part of the default bot to make it easier for updating after a game patch.

Re: Malatinas Goblins by Bot_romka

Posted: Fri Sep 21, 2012 9:37 pm
by vo2male
Greetings!
Is this waypoint still works? I cannot find any other waypoints that does the malatina goblins so i might try this out.

Re: Malatinas Goblins by Bot_romka

Posted: Sun Sep 23, 2012 11:42 am
by noobbotter
I get the following error when it tries to load this waypoint:

"Loaded waypoint path Malatinas_Goblins_Wp.xml
No return path with default naming Malatinas_Goblins_Wp_return.xml found.
We use the normal waypoint path Malatinas_Goblins_Wp.xml now.
Did not find any crashed game clients.
12:33am - scripts\rom/bot.lua:505: onLoad error: [string "..."]:16: Malatinas: <username> You are too far from Aslan Valley."

** <username>: Of course I changed my username for protection's sake.

I'm not too far from aslan valley... standing next to goblins NPC. Anyone know why I would get this? Thanks.

Re: Malatinas Goblins by Bot_romka

Posted: Sun Sep 23, 2012 4:49 pm
by BillDoorNZ
you playing on a server with multiple channels Noob?

Might need to change the call on line 8 from:

Code: Select all

	repeat zoneid=RoMScript("GetZoneID()"); until zoneid
to

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	zoneid=getZoneId();

Re: Malatinas Goblins by Bot_romka

Posted: Mon Sep 24, 2012 4:49 am
by wulf
berlin25 wrote: So here's the problem, the bot doesn't target the mobs.
Check the MAX_TARGET_DIST setting.

Re: Malatinas Goblins by Bot_romka

Posted: Mon Nov 12, 2012 3:59 pm
by rocking666
hi ;)

Works well until WP 50 ...don't know why
Here's what I See in MM:


Moving to waypoint #46, (3742, 2843)
Moving to waypoint #47, (3661, 2707)
Moving to waypoint #48, (3593, 2644)
Moving to waypoint #49, (3555, 2603)
Stopping waypoint: Target acquired.
Engaging enemy [Surging Elemental] in combat.
Moving in | Suggested range: 20 | Distance: 181
Use MACRO: MAGE_FIREBALL => Surging Elemental (0/17654)
Fight finished. Killed 11 Surging Elemental. (fight #45 / runtime 11 minutes)
Clearing target.
We overrun waypoint #49, skip it and move on to #50
Did not find any crashed game clients.
3:53pm - scripts\rom/bot.lua:750: Failed to compile and run Lua code for waypoin
t #50


Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>

Re: Malatinas Goblins by Bot_romka

Posted: Tue Nov 13, 2012 12:38 am
by rock5
os.exit is a function so I think it should be

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os.exit()