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Re: New option idea

Posted: Tue Jan 22, 2013 9:33 pm
by vo2male
hmmm... what could be the mistake

Re: New option idea

Posted: Tue Jan 22, 2013 9:43 pm
by rock5
If you can't see any mistake when comparing to my version then I have to ask, are you sure you updated the countmobs userfunction to 0.4?

If you want me to have a look at your script but don't want to post it here, send me a copy via PM and I'll have a look at it.

Re: New option idea

Posted: Tue Jan 22, 2013 11:44 pm
by rock5
Maayybbee, and I'm clutching at straws here, maybe instead of overwriting or deleting your old countmobs userfunction you renamed it and it is still being loaded but after the 0.4 version, so it overwrites it. If so, delete the old one.

Re: New option idea

Posted: Wed Jan 23, 2013 12:10 am
by vo2male
so you are suggesting to delete my current countmobsuserfunction, download a new one and put it there? alright

Re: New option idea

Posted: Wed Jan 23, 2013 12:12 am
by rock5
No, I was asking if you renamed your old one. Maybe like this

Code: Select all

userfunction_mobcount.lua
userfunction_mobcountold.lua

Re: New option idea

Posted: Wed Jan 23, 2013 12:16 am
by vo2male
nope i didn't rename anything

have you tried running the script?

Re: New option idea

Posted: Wed Jan 23, 2013 12:26 am
by vo2male
how about trying that userfunction on rombot?

Re: New option idea

Posted: Wed Jan 23, 2013 1:18 am
by vo2male
i somehow found something that won't make this work..

i have this part on the lower part of the script

Code: Select all

<waypoint x="2192" z="2526" y="401" type="TRAVEL">
settings.profile.friends = {"Incomplete Bloody Beast"}
commented that out and will see

i think this overwrites what i written on onload.lol! will do further testing

Re: New option idea

Posted: Wed Jan 23, 2013 1:21 am
by lisa
correct
settings.profile.friends = {"Incomplete Bloody Beast"}
that will make your only friend the bloody beast and no other friends in your list, which is why I made the userfunction to be able to add and remove names as required without accidently replacing the list ;)

Re: New option idea

Posted: Wed Jan 23, 2013 1:24 am
by vo2male
Yeah thanks Rock for bearing with me and Lisa for emphasizing that.. ^_^

Re: New option idea

Posted: Wed Jan 23, 2013 2:48 am
by rock5
vo2male wrote:i somehow found something that won't make this work..
I already told you about that.
rock5 wrote:If you use

Code: Select all

settings.profile.friends = {"Incomplete Bloody Beast"}
in your waypoint file, it will overwrite the friends list.
I tried your file, it worked. It went through the portal with my alt standing there. But probably it wouldn't work after a full round because of that

Code: Select all

settings.profile.friends = {"Incomplete Bloody Beast"}
you mentioned.

Re: New option idea

Posted: Wed Jan 23, 2013 9:55 am
by vo2male
rock5 wrote:
vo2male wrote:i somehow found something that won't make this work..
I already told you about that.
rock5 wrote:If you use

Code: Select all

settings.profile.friends = {"Incomplete Bloody Beast"}
in your waypoint file, it will overwrite the friends list.
I tried your file, it worked. It went through the portal with my alt standing there. But probably it wouldn't work after a full round because of that

Code: Select all

settings.profile.friends = {"Incomplete Bloody Beast"}
you mentioned.

yeah rock thanks for that! you told me about that overwrite thing.. i overlooked that part on my script. now it's working good as it should ^_^