Guest1234 wrote:Am I the only who keeps getting aggro on this?
I just got back from X-Mas vacations to see an update on RoM.
So I updated everything about the bot, and now every time I try this WP, I draw aggro and die.
Am I missing anything?
Swimhack, Cot-Tele, Bot, MM all of it updated.
when im running cot_tele mobs will not spwan coz my character only go to the place where keys are located... and get the key while flying
Guest1234 wrote:Am I the only who keeps getting aggro on this?
I just got back from X-Mas vacations to see an update on RoM.
So I updated everything about the bot, and now every time I try this WP, I draw aggro and die.
Am I missing anything?
Swimhack, Cot-Tele, Bot, MM all of it updated.
It should not trigger any mob seals. A description of what you see the character doing would help.
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My characters hover about an inch above the seals, and every time they move, they bob up and then gravity quickly pulls them back down.
They are hovering too close to the seals and that is how they draw aggro.
Guest1234 wrote:Am I the only who keeps getting aggro on this?
I just got back from X-Mas vacations to see an update on RoM.
So I updated everything about the bot, and now every time I try this WP, I draw aggro and die.
Am I missing anything?
Swimhack, Cot-Tele, Bot, MM all of it updated.
can you show the version of swimhack and teleport??
MiesterMan wrote:kuripot: The text in the name of the skill has to be exact. You took the space out of between the colon and the camp name, it should read:
RoMScript('CastSpellByName("Transport: Heffner Camp")')
not
RoMScript('CastSpellByName("Transport:Heffner Camp")')
That's assuming it's the right number of spaces, heh.
Edit: Also, I'm not sure if it really matter but you probably don't have to have spaces in the name of the waypoint file. Change the name to heffner_recall.
MiesterMan wrote:kuripot: The text in the name of the skill has to be exact. You took the space out of between the colon and the camp name, it should read:
RoMScript('CastSpellByName("Transport: Heffner Camp")')
not
RoMScript('CastSpellByName("Transport:Heffner Camp")')
That's assuming it's the right number of spaces, heh.
Edit: Also, I'm not sure if it really matter but you probably don't have to have spaces in the name of the waypoint file. Change the name to heffner_recall.
still not working...
can you ahow me actual xml file that working???
My next question was going to be, does the character you're doing it on have the skill? Kinda feels silly asking though (yea, rock and lisa both posted stuff that should have worked).
proc = getProc()
cprintf(cli.lightgreen,"\n RomBot command line\n")
print("Type in 'q' (without quotes) to quit.")
keyboardBufferClear()
repeat
cprintf(cli.lightblue,"Command> ");
local name = io.stdin:read();
if string.lower(name) == "q" then error("Closing.",0) end
funct=loadstring(name)
if type(funct) == "function" then
local status,err = pcall(funct);
if status == false then
printf("onLoad error: %s\n", err);
end
else
print ("Invalid Command")
end
until false
because i try this as waypoint and its working ...
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
RoMScript('CastSpellByName("Transport: Heffner Camp")');
waitForLoadingScreen();
proc = getProc()
cprintf(cli.lightgreen,"\n RomBot command line\n")
print("Type in 'q' (without quotes) to quit.")
keyboardBufferClear()
repeat
cprintf(cli.lightblue,"Command> ");
local name = io.stdin:read();
if string.lower(name) == "q" then error("Closing.",0) end
funct=loadstring(name)
if type(funct) == "function" then
local status,err = pcall(funct);
if status == false then
printf("onLoad error: %s\n", err);
end
else
print ("Invalid Command")
end
until false
</onLoad>
</waypoints>
commandline.xml is just a waypoint file that pretends to be a commandline. It accepts user input and executes the user commands. This is after it loads the player profile and other bot stuff so you can try commands that you would use in your waypoint files.
What you have basically done is reproduce the commandline file with a few extra lines of your own.
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It's done like this on purpose so that it doesn't look suspiscious when you leave the game after only 4m. If you want to do other waypoints with the character it's a good idea to leave cot till last then change character (if doing multiple characters). If you really want to leave then the start of your next waypoint file will need to leave the game first before doing whatever it is you want it to do.
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<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
RoMScript('CastSpellByName("Transport: Heffner Camp")');
waitForLoadingScreen();
player:sleep();
proc = getProc()
cprintf(cli.lightgreen,"\n RomBot command line\n")
print("Type in 'q' (without quotes) to quit.")
keyboardBufferClear()
repeat
cprintf(cli.lightblue,"Command> ");
local name = io.stdin:read();
if string.lower(name) == "q" then error("Closing.",0) end
funct=loadstring(name)
if type(funct) == "function" then
local status,err = pcall(funct);
if status == false then
printf("onLoad error: %s\n", err);
end
else
print ("Invalid Command")
end
until false
</onLoad>
</waypoints>
and I'll check it tomorrow. So I don't have to write a separate waypoint file. If that works I'll write a new one that connects all mini games. Will be fun!
Last edited by berlin25 on Fri Jan 20, 2012 1:16 am, edited 1 time in total.
Lets ask the obvious question first. What do you want it to do after cot?
If you want it to do something in varanas then yes you would talk to Malatina to leave but someone might notice go in and then exit after only 4m. If you want to go do dailies or some other script somewhere else then you can use recall or one of the other teleports to get as close as possible to that location.
Either way, cot_tele finishes in the game so the start of the next script will have the code to leave or teleport.
Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
I'd like to go to Mahler Paolo and do goblins mini game.
Another question: Is it possible to automatically port to a transportation point in my transportation book? (Don't know how it's called in English ) How do I have to code something like that?