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Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 9:23 am
by Gachette01
Rare Magic Stone => mana
Herb of Hope => hp
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 9:33 am
by rock5
They haven't been added to the consumables database yet.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 9:43 am
by Gachette01
Do you have a solution for use this potions ? ^^
Thx
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 10:28 am
by rock5
Try adding these 2 lines to the consumables.xml file.
Code: Select all
<potion type="healing" id="208473" level="66" name="Herbs of Hope" />
<potion type="mana" id="208480" level="66" name="Rare Magic Stone" />
I'll add them to my next commit.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 11:28 am
by Gachette01
i forgot the consumables.xml file ^^
thx
I do not think it's due out in Chapter IV but I want to kill white mobs (no-aggro), it is possible?
i try to modify the player.lua file but its don't work.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 11:33 am
by rock5
What do you mean by 'white' mobs?
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 11:50 am
by Gachette01
Mobs that does not attack.
Sry for my english
Actualy :
__________________________________
|............................|............................|
|.....

-->..............|.................-->

..|
|.............

............|.............

...........|
|............................|............................|
___________________________________________________
|............................|............................|............................|
|.....

-->..............|.............

...........|.................-->

..|
|.............

............|.............

...........|..............X.............|
|............................|............................|............................|
___________________________________________________
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 11:58 am
by Gachette01
I want :
___________________________________________________
|............................|............................|............................|
|.....

-->..............|.............

...........|.................-->

..|
|.............

............|.............

...........|..............X.............|
|............................|............................|............................|
___________________________________________________
I want to kill the
^^
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 12:23 pm
by Administrator
rock5 wrote:What do you mean by 'white' mobs?
I think he doesn't like black people.
Also, I have no idea what those diagrams are supposed to mean. We need a legend.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 12:28 pm
by Gachette01
I want kill Drifting Pango for loot Pango Rib for my daily quest.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 12:31 pm
by rock5
I would call them yellow mobs as their names are yellow.
If your waypoint type is "RUN' then it might behave that way.
There can also be a number of profile settings that can affect whether you attack or not.
Common settings that might be stopping you attacking when you think it should, are;
- TARGET_LEVELDIF_ABOVE is too low
- TARGET_LEVELDIF_BELOW is too high
- MAX_TARGET_DIST is too close
Great work on the images btw.

Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 12:37 pm
by rock5
Administrator wrote:Also, I have no idea what those diagrams are supposed to mean. We need a legend.
I thought they were quite clear. In one the winker walks past the the green friendly mob and leaves it alone as he passes. In the second the evil mob attacks and dies. In the third he says he want to pass the happy green mobs and kill them as he passes.
LOL.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 1:00 pm
by Gachette01
rock5 wrote:I would call them yellow mobs as their names are yellow.
YESSSSSSSS yellow no white sorry, its funny ^^
If your waypoint type is "RUN' then it might behave that way.
I didn't known waypoint can it have a type !
Do you have a link for explain, i read forum and wiki but i didn't see
There can also be a number of profile settings that can affect whether you attack or not.
Common settings that might be stopping you attacking when you think it should, are;
- TARGET_LEVELDIF_ABOVE is too low
- TARGET_LEVELDIF_BELOW is too high
- MAX_TARGET_DIST is too close
Code: Select all
<option name="MAX_TARGET_DIST" value="150" />
<option name="TARGET_LEVELDIF_ABOVE" value="10" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
Great work on the images btw.

thx
And thx for your attention !
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sat Jul 02, 2011 2:26 pm
by Gachette01
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jul 03, 2011 4:30 pm
by Murky
My bot does not move after i die. I want him to res and get running right back to it!
i keep getting
Died. Resurrecting player . . .
We will try to resurrect in 10 seconds.
Try to use the ingame resurrect macro . . .
Thanks
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jul 03, 2011 8:23 pm
by rock5
Murky wrote:My bot does not move after i die. I want him to res and get running right back to it!
i keep getting
Died. Resurrecting player . . .
We will try to resurrect in 10 seconds.
Try to use the ingame resurrect macro . . .
Thanks
Is this an issue with 4.0.0? Did it work before the patch? Maybe the commands to res don't work anymore. If there is a new res command I don't know how to find it.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jul 03, 2011 9:37 pm
by MiesterMan
I have that problem on a character that I have functions for "onDeath" with. I'm not sure why but it doesn't res half the time. Other times it resses fine. But I have seen the hanging wait for res thing he posted above.
The game function hasn't changed as far as I know (BrithRevive()?).
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jul 03, 2011 10:38 pm
by rock5
MiesterMan wrote:The game function hasn't changed as far as I know (BrithRevive()?).
It's actually like that in the game. LoL
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jul 03, 2011 11:56 pm
by Lordnika
E:/TEMPo/RoM Bot/Micromacro/scripts/rom/macros.lua:68: No valid action keys available for the command macro. Please supply an empty action key with a hotkey and no modifier.
what could it be ?!:(
i use KS run files ..( ks.xml, ks-res-to-pancer.xml, ks-pancer-to-ks.xml)
when i run manual KS.xml ( in KS ) is working just fine
but on exit KS i got the error
then i load manual ks-res-to-pancer.xml ..and again is working fine he loads ks-pancer-to-ks.xml
but when he enter ks again same error
PS
i belive is not a big prob..but i have too iddeea about progarming and stuf

i wish i could

)
thnx.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Mon Jul 04, 2011 2:05 am
by rock5
Try deleting all rombot macros and rombot buttons on the actions bar.
I don't know why it would work with one file but not another, unless you were using more than 1 version of rombot at a time.