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Re: GM detection and banning chance reduction
Posted: Sun Apr 29, 2012 3:46 am
by lisa
I logged a few chars and tested it, it works perfectly for me.
Re: GM detection and banning chance reduction
Posted: Thu May 10, 2012 6:45 am
by Ego95
Oh thank you Lisa

GM has been detected while DoD first Boss Memento farming
Thanks for saving my Char
But Ive got a question. In micromacro he says he does a relog, but for me it doesn´t work fine.
He stops, tries to do a relog and then he cancles the relog and runs forward against a wall. In DoD he wanted to relog too. But when I came back from work I saw, that the bot had ran 1 hour against a wall

How can I fix that?

Re: GM detection and banning chance reduction
Posted: Thu May 10, 2012 6:55 am
by lisa
Sounds like there is some other code preventing it from reloging, since I don't know what other code you are using I couldn't even start to guess =)
Re: GM detection and banning chance reduction
Posted: Sun Jun 03, 2012 12:14 am
by kuripot
sometimes i got same problem but sometimes ok
Re: GM detection and banning chance reduction
Posted: Mon Jun 04, 2012 2:29 pm
by BillDoorNZ
Any functions that call RoMScript from within the timer will potentially get this problem as there are yrest() calls in the RomScript function, which will allow code that isn't in the timer to execute (i.e the bot movement code). Looks from the previous screenshot that something like that happened.
Re: GM detection and banning chance reduction
Posted: Sun Jun 10, 2012 7:26 pm
by emmanuel04
I have the same problem my boot stop, sits, tries to do a relog then jumps up and runs forward against a wall.
I don't know if there is a fix for this or not ; however the only movement code is for the madman jump, so that my bot might not die.
But what would help more then any thing is to be able to change the beep,beep,beep alarm.wav sound. I would like to put some music. So no matter what, when the music plays its just a few sec until i can reply
Re: GM detection and banning chance reduction
Posted: Mon Jun 11, 2012 1:53 am
by lisa
emmanuel04 wrote:But what would help more then any thing is to be able to change the beep,beep,beep alarm.wav sound.
Just pick any .wav sound file you want and replace the alarm.wav with it, try to pick a short length wave file though, not a 3minute song.
Re: GM detection and banning chance reduction
Posted: Tue Jun 12, 2012 6:05 pm
by Rickster
during the last time i only got gm warnings once in a while.
but with todays rom patch i get gm warnings 3 times in 15 minutes.
until today i got gm warnings without the game masters name, but today its the first time it tells me their names.
but ... my client does not log out anymore, as it did all the time before today.
MM output
Code: Select all
GM detected! Name: Xxxxx, Class IDs: 4/5
Did not find any crashed game clients.
0:28am - ...scripts/rom/userfunctions/userfunction_gmmonitor.lua:85: Logging out
because GM detected.
but it does not log out and instead my char runs forward all the time, because the mm script has finished.
rom bot is on actual svn version 720 and userfunction_gmmonitor.lua is version 3.0P
do you have any suggestions?
Ric
False positives
Posted: Tue Jun 12, 2012 7:17 pm
by Edamh
If you look at the names, they are probably player characters and not actually GMs. I had five false positives off player characters today myself. The bots DID log off though in my experience today.
Here's what I came back to in the MM window
Code: Select all
GM detected! Name: <player character name>, Class IDs: 2/1
Did not find any crashed game clients.
7:1pm - ...scripts/rom/userfunctions/userfunction_gmmonitor.lua:83: Logging out
because GM detected.
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>
Re: GM detection and banning chance reduction
Posted: Tue Jun 12, 2012 8:11 pm
by Rickster
i believe, the names were real characters and no GM, but i am not sure.
how das GM detect recognises GMs?
Re: GM detection and banning chance reduction
Posted: Tue Jun 12, 2012 10:00 pm
by lisa
What is character max level now?
Chances are it is to do with the new classes, probably need to update the class system to fix the issue.
Class IDs: 2/1
Should only be getting a detection if class ID is 0 or lvl is 100 or more.
The prints you posted are for when detecting nearby players, must be a level thing.
Give this file a test run for me, I haven't even updated RoM yet, so I can't test it myself.
Re: GM detection and banning chance reduction
Posted: Tue Jun 12, 2012 10:13 pm
by lisa
Hmm I find this interesting.
Edamh wrote:7:1pm - ...scripts/rom/userfunctions/userfunction_gmmonitor.lua:83: Logging out
because GM detected.
Rickster wrote:0:28am - ...scripts/rom/userfunctions/userfunction_gmmonitor.lua:85: Logging out
because GM detected.
Line 83 for one and line 85 for the other, that error message is on line 71 for me.
Maybe it is because you added in your own whisper replies, either that or not using latest version, or maybe I haven't updated latest version to topic. lol
Either way try V 5.0
Re: GM detection and banning chance reduction
Posted: Wed Jun 13, 2012 6:16 am
by Edamh
Unfortunately I overwrote whatever I had with the V 5.0 so I don't know exactly which version I was using. I'll come back here with a report of sorts on the V 5.0 after today's dailies. THanks again.
EDIT: I ran through a set of dailies on five different bots, and there were NO false positives. But I'm not sure if I encountered any level 72 characters though. Will post a reply if I should encounter any false positives using v 5.0.
Re: GM detection and banning chance reduction
Posted: Wed Jun 13, 2012 7:38 pm
by lisa
Edamh wrote:I ran through a set of dailies on five different bots, and there were NO false positives. But I'm not sure if I encountered any level 72 characters though. Will post a reply if I should encounter any false positives using v 5.0.
Thanks
Re: GM detection and banning chance reduction
Posted: Tue Jun 19, 2012 8:59 pm
by Hetrix
Works great, huge thanks. I downloaded the 2.4 version. Got some questions tho.
1. Does this also checks for regular player at any level?
2. Will it logout if it detects a player in nearby?
(Would be great, since loads of player can record or report you)
If it dont do the things mentioned in the questions before, I wondering if it can be done?
And one last thing, should i get the 3.0 version instead or, I didnt download it because its for Private Servers only or?
/H
Re: GM detection and banning chance reduction
Posted: Tue Jun 19, 2012 11:07 pm
by lisa
If you are on the middle east server then 2.4 will be fine, if you are on a server that uses current version then try V5.0
1. It only looks for GM's,
2. no, it only checks for GM's.
if you want to check for players that are following you then you can make up a userfunction for it, I haven't had many requests for such a function at this stage.
Re: GM detection and banning chance reduction
Posted: Wed Jun 20, 2012 9:03 am
by Hetrix
Alright Lisa. Is it hard to make a userfunction to check for players? I aint that good on programming. Can you just copy the current code and modify it so it both detects GM's and players?
/H
Re: GM detection and banning chance reduction
Posted: Mon Jun 25, 2012 5:52 pm
by romaniac
Since chapter V I am getting lots of false alerts when the bot moves throuh public areas. Probably dwarf characters.
I think the detector needs an adjustment

Re: GM detection and banning chance reduction
Posted: Mon Jun 25, 2012 7:25 pm
by lisa
romaniac wrote:Since chapter V I am getting lots of false alerts when the bot moves throuh public areas. Probably dwarf characters.
I think the detector needs an adjustment

Have you tested V 5.0 ?
It is attached to a post, look up the page a little.
Re: GM detection and banning chance reduction
Posted: Wed Jun 27, 2012 4:32 am
by romaniac
You're right, I read back but missed V5 among the other posts. It's working.