GM detection and banning chance reduction

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lisa
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Re: GM detection and banning chance reduction

#261 Post by lisa » Sun Apr 29, 2012 3:46 am

I logged a few chars and tested it, it works perfectly for me.
Remember no matter you do in life to always have a little fun while you are at it ;)

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Ego95
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Re: GM detection and banning chance reduction

#262 Post by Ego95 » Thu May 10, 2012 6:45 am

Oh thank you Lisa :)
GM has been detected while DoD first Boss Memento farming
Thanks for saving my Char :D

But Ive got a question. In micromacro he says he does a relog, but for me it doesn´t work fine.
He stops, tries to do a relog and then he cancles the relog and runs forward against a wall. In DoD he wanted to relog too. But when I came back from work I saw, that the bot had ran 1 hour against a wall :D
How can I fix that? :)
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rombot.png

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lisa
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Re: GM detection and banning chance reduction

#263 Post by lisa » Thu May 10, 2012 6:55 am

Sounds like there is some other code preventing it from reloging, since I don't know what other code you are using I couldn't even start to guess =)
Remember no matter you do in life to always have a little fun while you are at it ;)

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kuripot
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Re: GM detection and banning chance reduction

#264 Post by kuripot » Sun Jun 03, 2012 12:14 am

sometimes i got same problem but sometimes ok

BillDoorNZ
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Re: GM detection and banning chance reduction

#265 Post by BillDoorNZ » Mon Jun 04, 2012 2:29 pm

Any functions that call RoMScript from within the timer will potentially get this problem as there are yrest() calls in the RomScript function, which will allow code that isn't in the timer to execute (i.e the bot movement code). Looks from the previous screenshot that something like that happened.

emmanuel04
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Re: GM detection and banning chance reduction

#266 Post by emmanuel04 » Sun Jun 10, 2012 7:26 pm

I have the same problem my boot stop, sits, tries to do a relog then jumps up and runs forward against a wall.

I don't know if there is a fix for this or not ; however the only movement code is for the madman jump, so that my bot might not die.
But what would help more then any thing is to be able to change the beep,beep,beep alarm.wav sound. I would like to put some music. So no matter what, when the music plays its just a few sec until i can reply

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lisa
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Re: GM detection and banning chance reduction

#267 Post by lisa » Mon Jun 11, 2012 1:53 am

emmanuel04 wrote:But what would help more then any thing is to be able to change the beep,beep,beep alarm.wav sound.
Just pick any .wav sound file you want and replace the alarm.wav with it, try to pick a short length wave file though, not a 3minute song.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Rickster
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Re: GM detection and banning chance reduction

#268 Post by Rickster » Tue Jun 12, 2012 6:05 pm

during the last time i only got gm warnings once in a while.
but with todays rom patch i get gm warnings 3 times in 15 minutes.

until today i got gm warnings without the game masters name, but today its the first time it tells me their names.
but ... my client does not log out anymore, as it did all the time before today.

MM output

Code: Select all

GM detected! Name: Xxxxx, Class IDs: 4/5
Did not find any crashed game clients.
0:28am - ...scripts/rom/userfunctions/userfunction_gmmonitor.lua:85: Logging out
 because GM detected.
but it does not log out and instead my char runs forward all the time, because the mm script has finished.

rom bot is on actual svn version 720 and userfunction_gmmonitor.lua is version 3.0P

do you have any suggestions?

Ric

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Edamh
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False positives

#269 Post by Edamh » Tue Jun 12, 2012 7:17 pm

If you look at the names, they are probably player characters and not actually GMs. I had five false positives off player characters today myself. The bots DID log off though in my experience today.
Here's what I came back to in the MM window

Code: Select all

GM detected! Name: <player character name>, Class IDs: 2/1
Did not find any crashed game clients.
7:1pm - ...scripts/rom/userfunctions/userfunction_gmmonitor.lua:83: Logging out
because GM detected.


Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>

Rickster
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Re: GM detection and banning chance reduction

#270 Post by Rickster » Tue Jun 12, 2012 8:11 pm

i believe, the names were real characters and no GM, but i am not sure.

how das GM detect recognises GMs?

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lisa
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Re: GM detection and banning chance reduction

#271 Post by lisa » Tue Jun 12, 2012 10:00 pm

What is character max level now?

Chances are it is to do with the new classes, probably need to update the class system to fix the issue.
Class IDs: 2/1
Should only be getting a detection if class ID is 0 or lvl is 100 or more.


The prints you posted are for when detecting nearby players, must be a level thing.

Give this file a test run for me, I haven't even updated RoM yet, so I can't test it myself.
Attachments
userfunction_gmmonitor.lua
V 5.0
(7.86 KiB) Downloaded 233 times
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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lisa
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Re: GM detection and banning chance reduction

#272 Post by lisa » Tue Jun 12, 2012 10:13 pm

Hmm I find this interesting.
Edamh wrote:7:1pm - ...scripts/rom/userfunctions/userfunction_gmmonitor.lua:83: Logging out
because GM detected.
Rickster wrote:0:28am - ...scripts/rom/userfunctions/userfunction_gmmonitor.lua:85: Logging out
because GM detected.
Line 83 for one and line 85 for the other, that error message is on line 71 for me.

Maybe it is because you added in your own whisper replies, either that or not using latest version, or maybe I haven't updated latest version to topic. lol

Either way try V 5.0
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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Edamh
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Re: GM detection and banning chance reduction

#273 Post by Edamh » Wed Jun 13, 2012 6:16 am

Unfortunately I overwrote whatever I had with the V 5.0 so I don't know exactly which version I was using. I'll come back here with a report of sorts on the V 5.0 after today's dailies. THanks again.


EDIT: I ran through a set of dailies on five different bots, and there were NO false positives. But I'm not sure if I encountered any level 72 characters though. Will post a reply if I should encounter any false positives using v 5.0.

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lisa
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Re: GM detection and banning chance reduction

#274 Post by lisa » Wed Jun 13, 2012 7:38 pm

Edamh wrote:I ran through a set of dailies on five different bots, and there were NO false positives. But I'm not sure if I encountered any level 72 characters though. Will post a reply if I should encounter any false positives using v 5.0.
Thanks
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Hetrix
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Re: GM detection and banning chance reduction

#275 Post by Hetrix » Tue Jun 19, 2012 8:59 pm

Works great, huge thanks. I downloaded the 2.4 version. Got some questions tho.

1. Does this also checks for regular player at any level?
2. Will it logout if it detects a player in nearby?

(Would be great, since loads of player can record or report you)

If it dont do the things mentioned in the questions before, I wondering if it can be done?
And one last thing, should i get the 3.0 version instead or, I didnt download it because its for Private Servers only or?

/H

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lisa
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Re: GM detection and banning chance reduction

#276 Post by lisa » Tue Jun 19, 2012 11:07 pm

If you are on the middle east server then 2.4 will be fine, if you are on a server that uses current version then try V5.0

1. It only looks for GM's,
2. no, it only checks for GM's.

if you want to check for players that are following you then you can make up a userfunction for it, I haven't had many requests for such a function at this stage.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Hetrix
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Re: GM detection and banning chance reduction

#277 Post by Hetrix » Wed Jun 20, 2012 9:03 am

Alright Lisa. Is it hard to make a userfunction to check for players? I aint that good on programming. Can you just copy the current code and modify it so it both detects GM's and players?

/H

romaniac
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Re: GM detection and banning chance reduction

#278 Post by romaniac » Mon Jun 25, 2012 5:52 pm

Since chapter V I am getting lots of false alerts when the bot moves throuh public areas. Probably dwarf characters.

I think the detector needs an adjustment :-)

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lisa
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Re: GM detection and banning chance reduction

#279 Post by lisa » Mon Jun 25, 2012 7:25 pm

romaniac wrote:Since chapter V I am getting lots of false alerts when the bot moves throuh public areas. Probably dwarf characters.

I think the detector needs an adjustment :-)
Have you tested V 5.0 ?
It is attached to a post, look up the page a little.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

romaniac
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Re: GM detection and banning chance reduction

#280 Post by romaniac » Wed Jun 27, 2012 4:32 am

You're right, I read back but missed V5 among the other posts. It's working.

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