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Re: Allmost foolproof KS run
Posted: Thu Jan 19, 2012 9:07 pm
by Pmaia
i have a warrior farming and have lots of problems downing the cliff already tried the fly option but not works
the fly option only works wen he finished the waypoint so
wen the character down the clif the bot dont do the fly until it get the floor
any idea?
Re: Allmost foolproof KS run
Posted: Thu Jan 19, 2012 9:12 pm
by lisa
dropping off cliffs do a % to max hp and it can kill you if the drop is high enough.
The drop on way to KS usually does around 60% damage.
Alternatively you can do a route down the path back to KS, it takes more time as it is a longer traveling distance.
It is possible to cast a skill on the way down which interupts the dropping, if mounted and dismounts, timing is very hard to get right with the bot though.
Re: Allmost foolproof KS run
Posted: Thu Jan 19, 2012 9:18 pm
by BillDoorNZ
Pmaia wrote:i have a warrior farming and have lots of problems downing the cliff already tried the fly option but not works
the fly option only works wen he finished the waypoint so
wen the character down the clif the bot dont do the fly until it get the floor
any idea?
create a new waypoint before the drop, then insert the fly() call there. Then modify the existing drop waypoint to be at the top of the cliff and add another at the bottom.
Re: Allmost foolproof KS run
Posted: Sat Jan 21, 2012 4:09 am
by Budzer
There is a path that takes max of 20% HP (usually 0). It would be hard to implement to the bot (as even manually it is hard to ride there), but as you are planning to use fly() anyway you can try to make WP trough the cliff wall on the right side of this "broken tree" down. Hope you get where.
Re: Allmost foolproof KS run
Posted: Fri Jan 27, 2012 6:38 pm
by Germangold
working on a routine for my ks bot's right now
varanas_1
- recall if neccessary to your prerecorded spot in varanas
check if there are enough phirustoken > if not goes to logar completing some boars and bears quest and reutrns to step one
from lieve (outside of varanas on the bridge) teleport to mainsquare
talk to the mercant "kerby" and sell everything
buy 3*5 diamonds from Cedric
send gold, tier3 runes and guild runes to mainchar leave 15k gold
contine to npc malatina
autoload cot_tele
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
--=================--
-- Variables
--=================--
-- 420112 Keiler-Hauer sammeln 420129 Scharfe Baerenklauen
-- questnames
boars = GetIdName(420112);
bears = GetIdName(420129);
--=================--
-- Functions
--=================--
function startclawntusk()
bearclaw = inventory:itemTotalCount(200609)
boartusk = inventory:itemTotalCount(200624)
if ((50>bearclaw) and (50>boartusk)) then
printf("CharacterName = "..player.Name.. " Needs more Daily Items.. Im all out\n");
printf("Farming more of them");
__WPL:setWaypointIndex(__WPL:findWaypointTag("gotofarm"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("startquesting"))
end
end
function roundclawntusk()
bearclaw = inventory:itemTotalCount(200609)
boartusk = inventory:itemTotalCount(200624)
if ((50>bearclaw) and (50>boartusk)) then
printf("Need more Daily Items\n");
printf("Farming more of them\n");
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("returnfromround"))
end
end
--===========================--
-- location location location
--===========================--
local zoneid = RoMScript("GetZoneID()")
if math.mod(zoneid,1000) == 2 then
if (150 > distance(player.X,player.Z,4866,-1928)) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("startthegames"))
printf("Your right next to Malatina");
elseif (150 > distance(player.X,player.Z,2323,1144))then
-- right next to outside snoop
phirustoken = inventory:itemTotalCount(203038)
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (70>phirustoken) and ((dailyQuestsPerDay - dailyQuestCount) > 0) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("gotologar"));
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("varanasporter"));
end
end
end
if math.mod(zoneid,1000) == 1 then
-- already in logar
__WPL:setWaypointIndex(__WPL:findWaypointTag("startinlogar"));
end
if math.mod(zoneid,1000) == 6 then
-- that would be Dust Devil Canyon
local cooldown, remaining = sendMacro("GetSkillCooldown(1,2);")
if remaining > 1 then
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z))
-- loadPaths("Kstopancernoturtle");
else
sendMacro("UseSkill(1,2);");
waitForLoadingScreen()
player:update();
end
end
</onLoad>
--=================--
-- Varanas Map
--=================--
<!-- # 1 --><waypoint x="2328" z="1144" y="4" tag="varanasporter">
-- This is located in front of varans bridge where the portal dog is
phirustoken = inventory:itemTotalCount(203038)
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (70>phirustoken) and ((dailyQuestsPerDay - dailyQuestCount) > 0) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("gotologar"));
else
-- do nothing
end
</waypoint>
<!-- # 2 --><waypoint x="2578" z="1033" y="38"> </waypoint>
<!-- # 3 --><waypoint x="2765" z="956" y="54">
-- taking a teleport inside varans to the mainsquare
player:target_NPC("Lieve");
sendMacro("ChoiceOption(2);");
waitForLoadingScreen();
</waypoint>
<!-- # 6 --><waypoint x="4745" z="-1968" y="115">
-- now you are at the mainsquare next to porter npc Noreve
</waypoint>
<!-- # 7 --><waypoint x="4863" z="-1988" y="115"> </waypoint>
<!-- # 8 --><waypoint x="4958" z="-2018" y="115">
-- this is a npc mercant, best would be cleaning the inventory up and selling unessessary items
-- i had great success with the Addon Bagcleanerseller, it works way faster than the traditional
-- bag sell option
player:target_NPC("Kerby"); yrest(1000);
sendMacro("ChoiceOption(1);"); yrest(555)
sendMacro("BCS.Fn.Seller.Sell_to_Vendor(this, key);")
-- long pause to make sure selling is done
player:rest(15);
</waypoint>
<!-- # 10 --><waypoint x="5069" z="-2046" y="103"> </waypoint>
<!-- # 11 --><waypoint x="5220" z="-2127" y="103">
-- next up with bag full of gold we aquire some diamonds for cash, 15 diamonds a day with a fixed
-- ratio off 1:25k
player:target_NPC("Cedric"); sendMacro("ChoiceOption(1);"); yrest(555);
player:target_NPC("Cedric"); sendMacro("ChoiceOption(1);"); yrest(555);
player:target_NPC("Cedric"); sendMacro("ChoiceOption(1);"); yrest(555);
</waypoint>
<!-- # 14 --><waypoint x="5225" z="-2161" y="103">
-- when its done we want to send all Items we might collected and not sold to our
-- character and money and gildrunes and more
-- it moves whenn neccersary endurance and resistance tier 3 runes from your magicbox to your bag
local Endurance = inventory:findItem(520123);
if Endurance then Endurance:moveTo("bags") end
local Resistance = inventory:findItem(520043);
if Resistance then Resistance:moveTo("bags") end
player:target_Object("Postfach",2000); yrest(300);
cgold = RoMScript('GetPlayerMoney("copper");')
cgold = cgold - 15000;
UMM_SendMoney("YOURTWINK", cgold); yrest(300);
UMM_SendByNameOrId("YOURTWINK",{520123,520043,202916,201967}); yrest(300);
-- send gildrunes and various tier 3 runes Simple Repair Hammer
</waypoint>
<!-- # 16 --><waypoint x="4994" z="-1937" y="103"> </waypoint>
<!-- # 17 --><waypoint x="4872" z="-1919" y="109" tag="startthegames">
-- next up this a the coords right next to npc malatina to do the minigames
-- but we need to make sure, that we have the neccessary amount of phirustoken left in the
-- bag to fullfill this
-- we need to do some more scripting here there for we just log out
loadPaths("cot_ks"); </waypoint>
--=================--
-- Go To Logar
--=================--
<!-- # 1 --><waypoint x="2328" z="1144" y="4" tag="gotologar">
-- This is located in front of varans bridge where the portal dog is
player:target_NPC("Sturobold"); yrest(300);
sendMacro("ChoiceOption(4);"); yrest(300);
RoMScript("OnClick_RequestDialogAccept()");
waitForLoadingScreen();
__WPL:setWaypointIndex(__WPL:findWaypointTag("startinlogar"));
</waypoint>
--=================--
-- Logar Map
--=================--
<!-- # 1 --><waypoint x="-1154" z="-5547" y="36" tag="startinlogar">
-- waypoint at logar
startclawntusk()
</waypoint>
-- going from teleportal to schwarzes brett
<!-- # 2 --><waypoint x="-1149" z="-5726" y="45" tag="startquesting"> </waypoint>
<!-- # 3 --><waypoint x="-1011" z="-5972" y="33"> </waypoint>
<!-- # 4 --><waypoint x="-814" z="-5965" y="45"> </waypoint>
<!-- # 5 --><waypoint x="-668" z="-5904" y="28"> </waypoint>
<!-- # 6 --><waypoint x="-612" z="-5823" y="24" tag="questmap">
-- standing right next to the quest targert and
-- need to accept two quest 110584 blackboard id
player:target_Object(110584); yrest(500);
AcceptQuestByName(boars); yrest(500);
player:target_Object(110584); yrest(500);
AcceptQuestByName(bears); yrest(500);
printf("Got the Quests\n");
</waypoint>
<!-- # 7 --><waypoint x="-631" z="-5948" y="26" tag="completequest"> </waypoint>
<!-- # 8 --><waypoint x="-640" z="-6010" y="27">
player:target_NPC("Dell"); yrest(500);
CompleteQuestByName(boars); yrest(500);
player:update(); yrest(500);
-- check if already done all daily quest
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (dailyQuestsPerDay - dailyQuestCount) > 0 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("tocid"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("tosnoopbackvaranas"))
end
</waypoint>
-- to cid from dell is easy
<!-- # 14 --><waypoint x="-665" z="-6035" y="28" tag="tocid"> </waypoint>
<!-- # 15 --><waypoint x="-583" z="-6100" y="20">
player:target_NPC("Cid"); yrest(500);
CompleteQuestByName(bears); yrest(500);
player:update(); yrest(500);
-- check if already done all daily quest
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (dailyQuestsPerDay - dailyQuestCount) > 0 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("toquestmap"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("tosnoopbackvaranas"))
end
</waypoint>
--from cid to questmap
<!-- # 12 --><waypoint x="-640" z="-6010" y="27" tag="toquestmap"> </waypoint>
<!-- # 11 --><waypoint x="-631" z="-5948" y="26"> </waypoint>
<!-- # 8 --><waypoint x="-612" z="-5823" y="24"> __WPL:setWaypointIndex(__WPL:findWaypointTag("questmap"));</waypoint>
-- returning from round
<!-- # 6 --><waypoint x="-1448" z="-4801" y="-10" tag="returnfromround"> </waypoint>
<!-- # 5 --><waypoint x="-1386" z="-5127" y="3"> </waypoint>
<!-- # 4 --><waypoint x="-1163" z="-5270" y="23"> </waypoint>
<!-- # 3 --><waypoint x="-1065" z="-5431" y="31"> __WPL:setWaypointIndex(__WPL:findWaypointTag("startquesting"));</waypoint>
-- farming tq items
<!-- # 3 --><waypoint x="-1065" z="-5431" y="31" tag="gotofarm">
changeProfileOption("TARGET_LEVELDIF_BELOW", 70); </waypoint>
<!-- # 4 --><waypoint x="-1163" z="-5270" y="23"> </waypoint>
<!-- # 5 --><waypoint x="-1386" z="-5127" y="3"> </waypoint>
<!-- # 6 --><waypoint x="-1448" z="-4801" y="-10"> </waypoint>
<!-- # 7 --><waypoint x="-1323" z="-4691" y="-34" tag="round"> roundclawntusk(); </waypoint>
<!-- # 8 --><waypoint x="-1254" z="-4687" y="-45"> </waypoint>
<!-- # 9 --><waypoint x="-1177" z="-4672" y="-44"> </waypoint>
<!-- # 10 --><waypoint x="-1105" z="-4665" y="-36"> </waypoint>
<!-- # 11 --><waypoint x="-1037" z="-4661" y="-31"> </waypoint>
<!-- # 12 --><waypoint x="-905" z="-4639" y="-34"> </waypoint>
<!-- # 13 --><waypoint x="-828" z="-4580" y="-38"> </waypoint>
<!-- # 14 --><waypoint x="-754" z="-4571" y="-40"> </waypoint>
<!-- # 15 --><waypoint x="-693" z="-4596" y="-39"> </waypoint>
<!-- # 16 --><waypoint x="-640" z="-4611" y="-43"> </waypoint>
<!-- # 17 --><waypoint x="-568" z="-4613" y="-50"> </waypoint>
<!-- # 18 --><waypoint x="-509" z="-4598" y="-52"> </waypoint>
<!-- # 19 --><waypoint x="-428" z="-4598" y="-46"> </waypoint>
<!-- # 20 --><waypoint x="-300" z="-4668" y="-39"> </waypoint>
<!-- # 21 --><waypoint x="-180" z="-4585" y="-32"> </waypoint>
<!-- # 22 --><waypoint x="-163" z="-4522" y="-33"> </waypoint>
<!-- # 23 --><waypoint x="-171" z="-4482" y="-33"> </waypoint>
<!-- # 24 --><waypoint x="-116" z="-4401" y="-28"> </waypoint>
<!-- # 25 --><waypoint x="-33" z="-4410" y="-31"> </waypoint>
<!-- # 26 --><waypoint x="-79" z="-4342" y="-33"> </waypoint>
<!-- # 27 --><waypoint x="-204" z="-4036" y="-16"> </waypoint>
<!-- # 28 --><waypoint x="-112" z="-3931" y="-26"> </waypoint>
<!-- # 29 --><waypoint x="-55" z="-3831" y="-16"> </waypoint>
<!-- # 30 --><waypoint x="-59" z="-3727" y="-11"> </waypoint>
<!-- # 31 --><waypoint x="18" z="-3591" y="-12"> </waypoint>
<!-- # 32 --><waypoint x="256" z="-3393" y="18"> </waypoint>
<!-- # 33 --><waypoint x="-121" z="-3000" y="0"> </waypoint>
<!-- # 34 --><waypoint x="-95" z="-2874" y="-12"> </waypoint>
<!-- # 35 --><waypoint x="-340" z="-3010" y="-13"> </waypoint>
<!-- # 36 --><waypoint x="-398" z="-3327" y="-9"> </waypoint>
<!-- # 37 --><waypoint x="-571" z="-3628" y="18"> </waypoint>
<!-- # 38 --><waypoint x="-703" z="-3779" y="26"> </waypoint>
<!-- # 39 --><waypoint x="-877" z="-3951" y="16"> </waypoint>
<!-- # 40 --><waypoint x="-977" z="-4052" y="19"> </waypoint>
<!-- # 41 --><waypoint x="-972" z="-4157" y="18"> </waypoint>
<!-- # 42 --><waypoint x="-992" z="-4230" y="12"> </waypoint>
<!-- # 43 --><waypoint x="-1039" z="-4280" y="0"> </waypoint>
<!-- # 44 --><waypoint x="-1103" z="-4329" y="-8"> </waypoint>
<!-- # 45 --><waypoint x="-1168" z="-4391" y="-17"> </waypoint>
<!-- # 46 --><waypoint x="-1246" z="-4504" y="-23"> </waypoint>
<!-- # 47 --><waypoint x="-1306" z="-4560" y="-23" tag="endround"> __WPL:setWaypointIndex(__WPL:findWaypointTag("round")); </waypoint>
<!-- # 1 --><waypoint x="-656" z="-6083" y="22" tag="tosnoopbackvaranas"> </waypoint>
<!-- # 2 --><waypoint x="-1098" z="-5830" y="45"> </waypoint>
<!-- # 3 --><waypoint x="-1165" z="-5592" y="41"> </waypoint>
<!-- # 4 --><waypoint x="-1177" z="-5530" y="39">
player:target_NPC("Sturobold"); yrest(100);
sendMacro("ChoiceOption(3);"); yrest(100);
RoMScript("OnClick_RequestDialogAccept()");
waitForLoadingScreen();
__WPL:setWaypointIndex(__WPL:findWaypointTag("varanasporter"));
</waypoint>
</waypoints>
this is what i do after both minigames (cot and survival)
- go to classhall
buy 2 scrolls theire
go to varanas east
go to housemaid
enter house
talk to 3 housekeeprs for lucky dust speed and faster cast
leave
load ks file
varanas_2
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
if (player.Name == "twink2") then
maidone = "Dhaunae Wiliams"; maidtwo = "Kate Kenafin"; maidtre = "Gelress Wamor";
end
if(player.Name == "twink1") then
maidone = "Ise Edwards"; maidtwo = "Aimlee Paille"; maidtre = "Vivian Miller";
end
</onload>
<!-- # 5 --><waypoint x="4757" z="-1986" y="134">
player:target_NPC("Noreve");yrest(300);
-- classhall
sendMacro("ChoiceOption(5);");
waitForLoadingScreen();
</waypoint>
<!-- # 1 --><waypoint x="5267" z="-3901" y="60"> </waypoint>
<!-- # 2 --><waypoint x="5267" z="-3901" y="60"> </waypoint>
<!-- # 3 --><waypoint x="5270" z="-3963" y="60"> </waypoint>
<!-- # 4 --><waypoint x="5233" z="-4028" y="60"> </waypoint>
<!-- # 5 --><waypoint x="5401" z="-4215" y="77"> </waypoint>
<!-- # 6 --><waypoint x="5515" z="-4368" y="65"> </waypoint>
<!-- # 7 --><waypoint x="5529" z="-4427" y="65">
player:target_NPC("Lehman");yrest(300);
sendMacro("ChoiceOption(2);");yrest(300);
sendMacro("ChoiceOption(1);");yrest(300);
player:target_NPC("Lehman"); yrest(300);
sendMacro("ChoiceOption(2);");yrest(300);
sendMacro("ChoiceOption(1);");
</waypoint>
<!-- # 6 --><waypoint x="5515" z="-4368" y="65"> </waypoint>
<!-- # 5 --><waypoint x="5401" z="-4215" y="77"> </waypoint>
<!-- # 4 --><waypoint x="5233" z="-4028" y="60"> </waypoint>
<!-- # 3 --><waypoint x="5270" z="-3963" y="60"> </waypoint>
<!-- # 2 --><waypoint x="5267" z="-3901" y="60"> </waypoint>
<!-- # 1 --><waypoint x="5267" z="-3901" y="60">
player:target_NPC("Lyeve");
sendMacro("ChoiceOption(3);"); yrest(300);
waitForLoadingScreen();
</waypoint>
<!-- # 8 --><waypoint x="4473" z="-35" y="71"> </waypoint>
<!-- # 9 --><waypoint x="4602" z="-48" y="72"> </waypoint>
<!-- # 10 --><waypoint x="4903" z="149" y="73"> </waypoint>
<!-- # 1 --><waypoint x="4956" z="344" y="53">
player:target_NPC(110752); yrest(555);
RoMScript("ChoiceOption(1);");
waitForLoadingScreen(5);
</waypoint>
<!-- # 9--> <waypoint x="4" z="7" y="0" tag="thehouse">
yrest(3000);
player:target_NPC(maidone);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");
player:target_NPC(maidtwo);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");
player:target_NPC(maidtre);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");
yrest(5000);
player:target_NPC(110758); --leave the house
RoMScript("SpeakFrame_ListDialogOption(1, 1)");
waitForLoadingScreen(); </waypoint>
<!-- # 11 --><waypoint x="4959" z="334" y="72">
keyboardPress(key.VK_0); -- teleport to ks
waitForLoadingScreen(); --
loadPaths("Kstocasknoturtle");
</waypoint>
</waypoints>
Re: Allmost foolproof KS run
Posted: Fri Jan 27, 2012 7:27 pm
by lisa
Germangold wrote:(TODO make sure no items are already in the inventory, cuz the be vanishing within a short time
If you are absolutely sure you want to delete without checking when they expire you can just delete them.
Code: Select all
for i, item in pairs(inventory.BagSlot) do
if item.SlotNumber >= settings.profile.options.INV_AUTOSELL_FROMSLOT + 60 and
settings.profile.options.INV_AUTOSELL_TOSLOT + 60 >= item.SlotNumber then
if string.find(item.Name,"Potion:") then
item:delete()
end
end
end
English client all housemaid pots are Potion: *******, if that isn't the case for your language you can just do a check for item Id or name I guess.
Either way you get the idea.
Re: Allmost foolproof KS run
Posted: Tue Jan 31, 2012 1:21 am
by Germangold
push*
just updated my post above
and it really works, saves me alot of time

Re: Allmost foolproof KS run
Posted: Tue Feb 07, 2012 6:07 am
by jasn
was wondering if the "honor party" invite is diffrent from the "regular" invite to party ?
Or does it automaticly invite to honorparty if that "buff" is up ?
Re: Allmost foolproof KS run
Posted: Tue Feb 07, 2012 6:35 am
by lisa
if you have the buff then it auto does an honor invite.
Re: Allmost foolproof KS run
Posted: Wed Feb 08, 2012 6:51 am
by Germangold
I have to check modifiy my KS routine to
Fly over Boss1, the fight takes way to long...
does anyone have working examples?
Re: Allmost foolproof KS run
Posted: Wed Feb 08, 2012 10:18 am
by M4gm4
You can take the normal waypoint, because you can not fly down the left and right. Therefore, just as you enter the boss fly space () and down the stairs again just FlyOff ()
Re: Allmost foolproof KS run
Posted: Sun Feb 12, 2012 5:01 am
by rubenr
Germangold wrote:I have to check modifiy my KS routine to
Fly over Boss1, the fight takes way to long...
does anyone have working examples?
C'mon, a lvl 60 mage with root of nightmares (which isn't even the good one) can easily defeat boss 1.
Spend some of your earnings...
Re: Allmost foolproof KS run
Posted: Sun Feb 12, 2012 10:10 am
by M4gm4
rubenr wrote:Germangold wrote:I have to check modifiy my KS routine to
Fly over Boss1, the fight takes way to long...
does anyone have working examples?
C'mon, a lvl 60 mage with root of nightmares (which isn't even the good one) can easily defeat boss 1.
Spend some of your earnings...
Germangold say
Germangold wrote:I have to check modifiy my KS routine to
Fly over Boss1, the fight takes way to long...
does anyone have working examples?
he wants to speedrun KS
Re: Allmost foolproof KS run
Posted: Sun Feb 12, 2012 8:31 pm
by rubenr
Saving 10 seconds of fight every run is not going to change anything. The risk of teleporting and get pushed back, or killed, or skiping a few mobs...
Re: Allmost foolproof KS run
Posted: Sun Feb 12, 2012 10:56 pm
by lisa
It's pretty easy to skip first boss 100% of the time, you just need to make the coords for it and fly over, as people have stated.
Re: Allmost foolproof KS run
Posted: Mon Feb 13, 2012 2:51 am
by Germangold
dude srysly? i have started few lvl55/50 mage/druids with less then 12.000 HP and 8k mana
those buddy wont be able to stand a chance against b1, so flying over it would save my time...
Re: Allmost foolproof KS run
Posted: Mon Feb 13, 2012 3:04 am
by rock5
I skip the first boss. I still can't beat him with my best character. But then I don't use IS pots or anything like that.
Re: Allmost foolproof KS run
Posted: Mon Feb 13, 2012 4:16 am
by Germangold
with my lvl70 warrior it takes like 3 white hits until b1 is down

Re: Allmost foolproof KS run
Posted: Mon Feb 13, 2012 5:49 am
by lisa
rock5 wrote:But then I don't use IS pots or anything like that
You should have plenty from all the cot runs

Re: Allmost foolproof KS run
Posted: Mon Feb 13, 2012 10:10 am
by rock5
lisa wrote:rock5 wrote:But then I don't use IS pots or anything like that
You should have plenty from all the cot runs

Phirius Pots? Yeah sure, I meant pots that boost stats or damage etc.