lisa wrote:On bosses the max fight time is reached, 10 seconds isn't very long for a boss, it clears target and starts to slap it again.
Might need an adjustment on max fight time if target HP is X times player HP ?
There are 2 ways to get the "taking too long to damage target" message. One is if you fail to cast 4 times (default) in a row or if you don't do damage for 10 seconds. It shouldn't stop just because 10s (default) have passed.
lisa wrote:I have max target distance at 230 and combat distance at 200 but it would keep saying suguested distance 180 and not attack the mob until I got it within 180. I assume it is reading the range of 1 of the skills and using that as it's range, so does that mean the other profile options are now obsolete since it ignores them anyway?
It works the same as before, it reduces your COMBAT_DISTANCE to the range of your longest range skill as listed in the skills.xml file. I suspect the reason it says 180 is because I had to change some of the standard scout skills such as shot, combo shot etc. to 180. It turns out that most of the scouts skills are dependent on the bow range which varies between 180 and 200. So all these skills will be 20 less range if you have a 180 bow. At the moment there is no way to know the range of the bow so the skills have been set to the lower range to be sure you can cast it. I should be able to fix this when I get most values from memory which I plan to do in my next big update.
lisa wrote:Can't really fault healer as none of my chars died, it say quite often it was healing a mob though, which I don't understand. It was only monitoring party members and it only got mobs as target because the mob was attacking healer.
If a mob attacks you, hasn't it always automatically target the mob? I'm talking about the game not the bot. If you have a mob targeted and it goes to heal itself it still prints the mobs name because you have it targeted. It should otherwise still function correctly. Did it used to behave differently? I guess it possible to set it so that if you have a mob targeted when you cast a player or friendly skill, it says it's casting on itself.
lisa wrote:Has there been a change where bot now reads the icon on screen for target as opposed to the target via memory?
No it still reads the target from memory.