Page 11 of 26
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:03 am
by bokagavrilov
i changed the delivery too i made it to 10 eggs but i dont think that this may be the source of crashing
yay 1 crash after 17 mins
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:06 am
by nerdyone255
two identical machines running v649
one character running the optimized script with debugging,tele,speed off.
one running the old non optimized script.
watching them both run atm. gonna need alot of coffee.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:08 am
by bobdole
I forgot about the building the feed is in, I removed that model file a while back.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:11 am
by lisa
It is possible it just doesn't like the way the code for gathering feed works in the optimized version. They did a serious number on targeting objects. So that part of the code in optimized may just need rewriting to suit the changes.
see how the old school version goes anyway.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:14 am
by bokagavrilov
an other crash
now i will try the old one

Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:15 am
by nerdyone255
just strange that its not everytime you go to the bags. watching them run still, will try to find some rhyme or reason to the timing of the crashes.
cant have anything to do with our backpack addresses can it? those still arent working 100%.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:17 am
by bokagavrilov
i remember loong while ago b4 i was banned that there was a scrip that first it collected ~50 bags and then it was going to feed Idk if its the last one lisa linked

but i still have to log in with all -.- so this may slow the crashes coz it will work longer with the chicks
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:17 am
by devilrance
The old millers has been running for 10 mins now, 8 clients. rev 649 Will report back later.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:19 am
by lisa
well you see what they did was make it so you can't actually target objects, even in memory if you target the object miliseconds later it isn't targeting it anymore.
So rock came up with the solution to target the object and then freeze the memory on a timer so it is constantly making the memory stuck as the object is our target. Then we can use the attack skill and actually harvest the object.
So obviously freezing memory every few miliseconds is hard on the old PC, we tried to make it so it only does it for the least amount of time needed.
So if the optimized millers is trying to harvest over and over then it may be trying to freeze memory more then is required.
Hope that explains the situation better for you =)
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:20 am
by Sammy009
now the mrc_optimized crashed down
/micromacro/scripts/rom/classes/pawn.lua:216: bad argument #1 to
'readfunc' ((null))
Version 469
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:22 am
by nerdyone255
old script crashed, while on the feed bags again. if it was a harvesting only issue wouldnt we be crashing on the hens and eggs too?
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:25 am
by lisa
nerdyone255 wrote:cant have anything to do with our backpack addresses can it? those still arent working 100%.
few pages back I posted this, start path:commandline and use this code.
Code: Select all
for k,v in pairs(inventory.BagSlot) do print(k, v.BagId, v.Id, v.Name) end
By bags are working just fine.
You can post the print here if you want and I'll explain the numbers and such.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:27 am
by lisa
nerdyone255 wrote:old script crashed, while on the feed bags again. if it was a harvesting only issue wouldnt we be crashing on the hens and eggs too?
not really because different code is used for collecting each type.
May also be a difference in the wa the feed vanishes, chickens don't vanish they just run away. Eggs are instantly picked up and you get an extra item in bag.
It looks like I will have to try and recreate the crashes you guys get, might work on it tomorrow.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:30 am
by bokagavrilov
and what about ks ? everything its ok ?:)
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:33 am
by nerdyone255
lisa wrote:
By bags are working just fine.
You can post the print here if you want and I'll explain the numbers and such.
youre right lisa. slot #'s to items are all correct... item shop bag all the way down.
hmmm. perhaps that memory freeze isnt as stable as we would like then. still no crash on the optimized script with no debugging btw. going on about 15min now.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:33 am
by lisa
I've been running a farming script for 258 minutes, so I know atleast killing works without issue lol
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:36 am
by Hetrix
Confirm to Lisa that killing works. Had mine up aswell for 90 minutes, no issues

Now going to try the eggs, had 1 crash before when I run it.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:37 am
by nerdyone255
lisa wrote:I've been running a farming script for 258 minutes, so I know atleast killing works without issue lol
i guess youre right then, must be something specific to those feed bags.
how many mobs killed in those 258 mins?
edit: another
egg crash. on the bags again. think that confirms its an issue with the bag harvesting and not the speed/tele or anything else.
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:39 am
by lisa
3100 mobs

Re: RoM server Patch 4.0.3. - The Mighty Shield.
Posted: Thu Oct 06, 2011 9:40 am
by nerdyone255
going to do one more test to see if it crashes more often with more than one client running eggs.