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Re: droping items based on gold worth
Posted: Sun Feb 05, 2012 12:09 am
by lisa
ezio97 wrote:and item.Name != "Magical Purple
try with ~=
Re: droping items based on gold worth
Posted: Sun Feb 05, 2012 2:47 am
by ezio97
It seems that did the trick, thanks
Re: droping items based on gold worth
Posted: Sun Feb 05, 2012 4:19 am
by lisa
Germangold wrote:950k per hours is obviosly with honorgroup i guess...
Have been sitting at 1.2mil/h recently =)
Re: droping items based on gold worth
Posted: Sun Feb 05, 2012 10:33 am
by ezio97
Wow, hope I can get up there soon once my bot is leveled!
Anyways, Lisa, that works, but after a little while (not sure how long) it stops running CleanBag() after reaching each waypoint, so my bag ends up filling up. I have seen it work though, so I know it will work if I can get it to preform the function at every waypoint. Any ideas for fixes? I have no idea what would be wrong here.
Re: droping items based on gold worth
Posted: Sun Feb 05, 2012 12:33 pm
by kkulesza
lisa wrote:Have been sitting at 1.2mil/h recently =)
Impressive!
can you give us some tips?
What class?
how many Loot-runes?
wings+16?
or maybe your secret is improved waypoint?
Re: droping items based on gold worth
Posted: Sun Feb 05, 2012 7:41 pm
by lisa
ezio97 wrote: I have no idea what would be wrong here.
Not sure either, I know I don't run it at every waypoint though, mine is like 10+ gap between waypoints when I run it.
kkulesza wrote:
Impressive!
can you give us some tips?
What class?
how many Loot-runes?
wings+16?
or maybe your secret is improved waypoint?
Hmm nope wings are +0, so no luck there
No loot runes
2 chars. scout 1.5m/H and priest 1.2m/H
I tweaked my WP very specifically for my needs
pet perfume -- for looting, 25 dias for 24 hours but you can get 30 hours of the buff since it is a 6 hour duration.
--=== for increased drop rate ===--
6 bags -- 240 rubies for 30 days
honor party -- 5000 gold for 3 hours
housemaid luck pot -- free
ruby shop luck pot -- 40 rubies for 1 hour
kill mobs in 1 attack and skill order reworked to work better for the script
added cleaning bag to specific locations by how much loot I get generally
Changed loot to true and false at specific locations to make sure to get all loot and not leave any behind.
6 bags full between 1st boss and frog boss, I may start to look at using convenient mailbox to mail loot to anther char so I can continue with the run instead of leaving instance 10 mins after entering. Means I would have to write another script for alt to open mail and sell loots later though.
When I used to do runs with just housemaid luck pot and nothing else, not even honor party I used to do 500k/H.
So by spending an average of 130k/H I have almost trippled it.
That isn't including the 20 odd monster cards I get a day, purple ones sell for 250-300k each.
Re: droping items based on gold worth
Posted: Sun Feb 05, 2012 10:04 pm
by kkulesza
lisa wrote:
pet perfume -- for looting, 25 dias for 24 hours but you can get 30 hours of the buff since it is a 6 hour duration.
I don't farm ks 24h a day, but still it's probably worth it. I'll give it a try.
lisa wrote:
6 bags -- 240 rubies for 30 days
...
ruby shop luck pot -- 40 rubies for 1 hour
I believe rubies are cheap on Your server.
On my server 1ruby=11k gold. :/
This cost makes luck pot not worth it's benefits.
Also i rent backpacks for diamonds. Its cheaper and you can rent it for 180 days.
lisa wrote:
6 bags full between 1st boss and frog boss
The same with my bot, but my bot gets 800-900k/h. I gues your WP is much faster
I also have 3 Loot III runes (3x36% drop rate)
and i use lucky frog pet and a drop rate buff from guild castle, but those work only for 2 hours.
Re: droping items based on gold worth
Posted: Sun Feb 05, 2012 10:09 pm
by lisa
kkulesza wrote:I also have 3 Loot III runes (3x36% drop rate)
well that replaces the ruby luck pot, it's 100%.
So probably comes down to pet looting for you I would say, other differences might be killing speed, I literally 1 shot all trash and bosses are 5-6 attacks, generally just 1 boss tho, bags full before next boss.
Re: droping items based on gold worth
Posted: Tue Feb 07, 2012 9:41 am
by rock5
Just thought I'd do a little test before getting back into ks. I intented to do it manually for an hour but ended up doing 2. Character was s/wd. I mostly 1 shot mobs with occational 2 shot. I used house luck and speed pots and honor party. Note: I had to sort the bag by worth 2-3 times a run which took about 20s each time and I dropped the cheap items manually. I used an autosell function of zbag as well which took about 10s. I'm pretty sure a bot would have done everything quicker. I flew past all bosses.
I had a bag III ticket so used it. So only 3 bags. Still managed around 630k/hour on the first 2 runs. The next 4 were about 540k/hour. The only real difference was the first 2 runs I was dropping everything under 400 but the later runs I was dropping everything under 500 and sometimes a little over. Makes me wonder what would happen if I didn't drop anything.
Total average was 577k/h. Could easily have been over 600k if I stuck to only dropping under 400 worth items.
Re: droping items based on gold worth
Posted: Tue Feb 07, 2012 10:02 am
by Germangold
80 Diamonds for 180 Days per Bag. 4 Bags for half a year would cost 320 diamonds (= 8kk).
Thats like 22 Days buying diamonds from NPC for Gold. 8kk easily farmed within two days. totaly worth it,
wouldn't want to spend precious rubies on bag slots.
I use a loot III rune plus the housemaid luck potion
and of curse 2 scrolls for honor group
Re: droping items based on gold worth
Posted: Tue Feb 07, 2012 10:10 am
by rock5
I wish we could buy diamonds from npc for gold.

It's not implemented on our server.
Re: droping items based on gold worth
Posted: Tue Feb 07, 2012 10:13 am
by lisa
I just buy the ruby items from others, so just costs me gold which I easily make back more gold then I spend.
Re: droping items based on gold worth
Posted: Mon Feb 13, 2012 1:31 pm
by Alleexx
Is there any way to use this when you're doing ks manually? Maybe a way to add it to RBassist or even better if you know of any addon that will loot/drop items that are worth more/less than a specific amount of gold.
Re: droping items based on gold worth
Posted: Mon Feb 13, 2012 8:13 pm
by lisa
lootomatic (addon) drops items, check it out on curse or google it.
Re: droping items based on gold worth
Posted: Tue Feb 14, 2012 10:10 am
by Alleexx
I already have that but it can't drop items based on how much gold it is selled for, and I don't wanna add them all manually
Re: droping items based on gold worth
Posted: Thu Apr 12, 2012 4:54 am
by Jazzy222
Definately you will find it on google
Re: droping items based on gold worth
Posted: Thu Apr 12, 2012 10:16 am
by revolver
Guys iam a mage/rogue if i use for example 2 runes one for every weapon(wand,dagger) "loot II" will i have 40% more drop rate or only 20%. Many people in my server say that the percentages are not added and its only 20% ....
Re: droping items based on gold worth
Posted: Thu Apr 12, 2012 2:55 pm
by BillDoorNZ
you will have 40% (have tested using rocks 'luck' address and they do stack as he mentions)
Re: droping items based on gold worth
Posted: Thu Apr 12, 2012 5:50 pm
by revolver
ty a lot for the info

Re: droping items based on gold worth
Posted: Mon Jun 04, 2012 8:49 pm
by Salrom
I cannot get this to work here is a cut down very simple waypoint file I have been testing with loads and runs error free kills and loots perfectly but does not clean bags out I have it set to only look at bags 3, 4 and 5. Any help is greatly appricated.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
-- 0 = white / 1 = green / 2 = blue / 3 = purple / 4 = orange / 5 = gold
changeProfileOption("INV_AUTOSELL_ENABLE",true)
function CleanBagS()
for i, item in pairs(inventory.BagSlot) do
if item.SlotNumber >= settings.profile.options.INV_AUTOSELL_FROMSLOT + 60 and
settings.profile.options.INV_AUTOSELL_TOSLOT + 60 >= item.SlotNumber then
if item:isType("Runes") then
item:delete()
end
if ( item:isType("Weapons") or item:isType("Armor") ) and (1000 > item.Worth and 3 > item.Quality)then
item:delete()
end
if item.Name == "Link Rune" then
item:delete()
end
if item:isType("Potions") and (45 > item.RequiredLvl and item.RequiredLvl > 10) then
item:delete()
end
end
end
end
</onLoad>
<!-- # 1 --><waypoint x="-26067" z="34292" y="-148"> </waypoint>
<!-- # 2 --><waypoint x="-26147" z="34090" y="-156"> </waypoint>
<!-- # 3 --><waypoint x="-26223" z="33899" y="-156"> </waypoint>
<!-- # 4 --><waypoint x="-26270" z="33782" y="-156"> </waypoint>
<!-- # 5 --><waypoint x="-26141" z="33717" y="-147"> </waypoint>
<!-- # 6 --><waypoint x="-25994" z="33664" y="-146"> </waypoint>
<!-- # 7 --><waypoint x="-25897" z="33633" y="-148"> </waypoint>
<!-- # 8 --><waypoint x="-25836" z="33726" y="-145"> </waypoint>
<!-- # 9 --><waypoint x="-25902" z="33856" y="-146">CleanBagS() </waypoint>
<!-- # 10 --><waypoint x="-25994" z="33992" y="-147"> </waypoint>
<!-- # 11 --><waypoint x="-26121" z="34146" y="-155"> </waypoint>
<!-- # 12 --><waypoint x="-26244" z="34264" y="-144"> </waypoint>
<!-- # 13 --><waypoint x="-26334" z="34365" y="-142"> </waypoint>
<!-- # 14 --><waypoint x="-26355" z="34494" y="-144"> </waypoint>
<!-- # 15 --><waypoint x="-26347" z="34649" y="-143"> </waypoint>
<!-- # 16 --><waypoint x="-26345" z="34850" y="-145"> </waypoint>
<!-- # 17 --><waypoint x="-26295" z="34661" y="-144"> </waypoint>
<!-- # 18 --><waypoint x="-26287" z="34394" y="-148"> </waypoint>
<!-- # 19 --><waypoint x="-26144" z="34149" y="-156">CleanBagS() </waypoint>
</waypoints>
and here is the section of the profile I am using
Code: Select all
<!-- Auto selling options when used with player:merchant -->
<option name="INV_AUTOSELL_ENABLE" value="false" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="121" /> <!-- 1 = bag 1 slot 1 (slot 1 bag 1 is 61 bag 2 91 bag 3 121 bag 4 151 bag 5 181 bag 6 211) -->
<option name="INV_AUTOSELL_TOSLOT" value="210" /> <!-- 30 = last slot bag 1 (last slot bag 1 90, Bag 2 120, Bag 3 150, Bag 4 180, bag 5 210 and Bag 6 240) -->
<option name="INV_AUTOSELL_QUALITY" value="white,green" /> <!-- white,green,blue,purple -->