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Re: Farming White Iron Nail

Posted: Mon Jan 23, 2012 12:07 am
by lisa
target_object uses

Code: Select all

<option name="HARVEST_DISTANCE"		value="200" />
as it's max distance.

I have been playing with this for the last 2 hours

Code: Select all

	local _bag = player:findNearestNameOrId("Mysterious Bag")
    if _bag then
		playalarm()
		local _dist = distance(player.X,player.Z,_bag.X,_bag.Z)
		local filename = getExecutionPath() .. "/logs/giftbag.log";
		local file, err = io.open(filename, "a+");
		if file then
			file:write("Date: "..os.date().." ".._dist.." scout\n")
			file:close();
		end
		player:target(_bag.Address);
		player:target_Object(_bag.Id,nil,true,true)
		yrest(1000)
		player:target_Object(_bag.Id,nil,true,true)
		yrest(1000)
   end
Haven't had 1 single bag to be able to check if the code is working.


Going with the theory people don't know about the bags or just don't see them I did this up as a WP, basically just ride around the map not worrying about killing things and if there is a bag within memory range the alarm will sound and it's coords will print on MM.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>

while (true) do
	local _bag = player:findNearestNameOrId("Mysterious Bag")
	if _bag then
		playalarm()
		print("X=".._bag.X.." Z=".._bag.Z)
		yrest(5000)
	end
	yrest(1000)
end
</onLoad>
</waypoints>
hardly anyone grinding mobs when I tested it, so no bags around.
I did that after 4 hours of farming and not 1 bag.

Re: Farming White Iron Nail

Posted: Mon Jan 23, 2012 3:12 am
by Marlb0ro
I agree with m4gm4's theory to eventually change location after a while as it does seem that farming the same mobs will gradually make for worse results.

If you're an early bird, hop onto your mount and ride where the mobs fight eachother because that makes them drop Mysterious Bags as well. That is around Toraq Camp where the Birds and Thieves Hounds battle eachother. Also there is a spot on one of the beaches where some mobs do this, just don't remember which. It may often lead to some free bags for ya.

I do notice the bags have been dropping less since the idea first started.

By the way,

Code: Select all

Code:
</onLeaveCombat>
    if player:findNearestNameOrId("Mysterious Bag") then
        player:target_Object("Mysterious Bag")
        yrest(1000) -- If not enough time to pick up bag, increase it.
    end
</onLeaveCombat>
has worked wonders for me and others in the past (source http://www.solarstrike.net/phpBB3/viewt ... =21&t=3218 ). Is there something that has changed since then? Havent farmed bags for a while.

Greetings.

Re: Farming White Iron Nail

Posted: Mon Jan 23, 2012 7:06 am
by M4gm4
after 2 bags i change location, so last night i have found around 20 bags.

Re: Farming White Iron Nail

Posted: Mon Jan 23, 2012 3:11 pm
by M4gm4
about 3 hours in a mix of wander and lisa´s bagscanner.

I think that there is on the map, only two bags. and before that are not gone, there are no new, I think.
mostly I've found with the gnolls, as people have made ​​their quest event, with Lisa's bagscanner.
beuteldrops.jpg

Re: Farming White Iron Nail

Posted: Mon Jan 23, 2012 10:11 pm
by M4gm4
I have now two hours spent in the internet looking for how to possibly the seeking arrow, as in the global search
I'm not sure but I think maybe this is the right way??

Code: Select all

sendMacro(WorldMap_AutoMove( this.mapID, _bag.X, _bag.Z );
But this will be only run automatic, I think, and not display the arrow to the target position

edit: or

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/script NpcTrackFrame_QuickTrackByNpcID("114453");
but for targets,, nothing found :(

Re: Farming White Iron Nail

Posted: Mon Jan 23, 2012 11:38 pm
by lisa
3 hours farming same spot.
1124 kills, 6 bags full of T4 greens
5 mob cards.

0 mystery bags

I think I will just give up lol

Re: Farming White Iron Nail

Posted: Tue Jan 24, 2012 2:50 am
by Marlb0ro
It really is as terrible as you describe Lisa. Many of my "non micromacro" guildies have given up trying to farm for what they want.

Altho when leaving my alt to farm overnight, I'm sure to get aleast a bag per hour. I do admit that the chances of obtaining one are much smaller then they used to be. I wonder if they have done something with the droprate during the last patches.

I can't agree with the 2 bags theory as I can find up to 7 (!!) bags laying around on the beach somewhere waiting to be looted.

Re: Farming White Iron Nail

Posted: Thu May 10, 2012 9:18 pm
by risko
lisa wrote:target_object uses

Code: Select all

<option name="HARVEST_DISTANCE"		value="200" />
as it's max distance.

I have been playing with this for the last 2 hours

Code: Select all

	local _bag = player:findNearestNameOrId("Mysterious Bag")
    if _bag then
		playalarm()
		local _dist = distance(player.X,player.Z,_bag.X,_bag.Z)
		local filename = getExecutionPath() .. "/logs/giftbag.log";
		local file, err = io.open(filename, "a+");
		if file then
			file:write("Date: "..os.date().." ".._dist.." scout\n")
			file:close();
		end
		player:target(_bag.Address);
		player:target_Object(_bag.Id,nil,true,true)
		yrest(1000)
		player:target_Object(_bag.Id,nil,true,true)
		yrest(1000)
   end
Haven't had 1 single bag to be able to check if the code is working.


Going with the theory people don't know about the bags or just don't see them I did this up as a WP, basically just ride around the map not worrying about killing things and if there is a bag within memory range the alarm will sound and it's coords will print on MM.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>

while (true) do
	local _bag = player:findNearestNameOrId("Mysterious Bag")
	if _bag then
		playalarm()
		print("X=".._bag.X.." Z=".._bag.Z)
		yrest(5000)
	end
	yrest(1000)
end
</onLoad>
</waypoints>
hardly anyone grinding mobs when I tested it, so no bags around.
I did that after 4 hours of farming and not 1 bag.
Where do you put this code into?...into waypoint or profile?

Re: Farming White Iron Nail

Posted: Thu May 10, 2012 9:43 pm
by lisa
There are 2 lots of code you quoted

The first would go in your profile, maybe the onleavecombat section.




The second code IS a waypoint file, so you would save it as a WP with no other code in that WP. The WP is for when you play manually, it runs in the background and will play a sound when it detects a bag on the ground, it also prints the location to the micromacro screen.

You will need the userfunction playalarm()
http://www.solarstrike.net/phpBB3/viewt ... arm#p29626

Re: Farming White Iron Nail

Posted: Sun Sep 30, 2012 9:57 pm
by japanac
1st must say i am bad in English.
I wanna write my observation about mystic bags in new zone Crysalia.
I make my waypoint for leveling low level chars and farm bags.
I leveling 5 chars 1-30 for 1 hour at same time i manual take bags when i see it, and take about 15-25 begs per hour.
There is bags that not belong to me, they belong to my alts and when try to click on them, there i massage
"This Bag not belong to you", but you can loot that bag if you rapid click, till stars shows around bags and you have about
1-2 sec till bag disappear. I wanna say when stars shown you have 1 or 2 sec to click to loot that bag.
Dont know is possible to change Lisa script to loot bags that not belongs to you. That is crucial because drop rate with 5 alt is 5-10 x.
BTW i play mage and when rapid click on bag i at same time using purgatoy because mobs easy kill you if you only click on bags.
I find bag ID 120610 (i try 3 time).

Re: Farming White Iron Nail

Posted: Sun Aug 11, 2013 9:32 am
by Sasuke
guys i need the final on leave combat phrase for loot mysterious bag i have this in my profile...is it right?



<onLeaveCombat><![CDATA[

if player:findNearestNameOrId("Mysterious Bag") then
playalarm()
local filename = getExecutionPath() .. "/logs/giftbag.log";
local file, err = io.open(filename, "a+");
if file then
file:write("Date: "..os.date().." scout")
file:close();
end
player:target_Object("Mysterious Bag")
yrest(1000)
player:target_Object("Mysterious Bag")
yrest(1000)
end
player:lootAll();

]]></onLeaveCombat>