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Rom Botter
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- Location: Holland
#21
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by Rom Botter » Wed Jan 26, 2011 4:33 pm
so i changed the 4 sets fobsauce advised and put table offset to 0x0 and now i get an error i havnt seen ont he topic before so i thought i'd post it
it was half way loading the item tables when i got:
Code: Select all
....classes\memorytable.lua:395: attempt to perform arithmetic on local 'dataPointer' (a nil value)
I think people need to be educated on the fact the marijuana is NOT a drug... marijuana is a plant and an herb, GOD put it here... if GOD put it here, what gives the GOVERNMENT the right to say GOD is WRONG??? ~ Willie Nelson
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rock5
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#22
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by rock5 » Wed Jan 26, 2011 6:27 pm
fobsauce wrote:Ya, I'm having trouble with finding that table. What worked before was probably luck.
Voidmains instruction
used to work but I think they didn't last major patch. I think we just got lucky. So I'm not surprised the instructions still don't work.
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botje
- Posts: 656
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#23
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by botje » Wed Jan 26, 2011 6:50 pm
well, works for me, except it doesnt detect potions etc.
but atleast it runs and fights again ^^
Botje
PS, you should not change that offset...
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fobsauce
- Posts: 46
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#24
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by fobsauce » Wed Jan 26, 2011 7:07 pm
here we go
castingBarPtr = 0xA103B4,
inventoryBagIds = 0x9D18FC,
pawnId_offset = 0x14,
tablesBase = 0x9DEC74,
tablesBaseOffset = 0x28, -- in case you changed it from before
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botje
- Posts: 656
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#25
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by botje » Wed Jan 26, 2011 7:26 pm
that still doesnt find any potions im afraid, but works fine for the rest of it ^^
Botje
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fobsauce
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#26
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by fobsauce » Wed Jan 26, 2011 8:00 pm
botje wrote:that still doesnt find any potions im afraid, but works fine for the rest of it ^^
Botje
You can try using potions by ID instead of by name. That may work.
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botje
- Posts: 656
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#27
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by botje » Wed Jan 26, 2011 8:10 pm
nah, its the bot itself that doesnt find it.
says it doesnt finds any usable potions in bag, oh well, il just do that part myself for the time being ^^
Botje
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lisa
- Posts: 8332
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- Location: Australia
#29
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by lisa » Wed Jan 26, 2011 10:29 pm
After a patch that changes things this much it is usually posted when a new revision is available.
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jduartedj
- Posts: 599
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- Location: Lisbon
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Contact:
#30
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by jduartedj » Wed Jan 26, 2011 10:34 pm
have you not been reading??
anyway pet crafting (and other pet stuff I assume) aren't working also!
EDIT:
Doesn't Detect Foods either so i'm assuming doesn't read the bag at all, because itemCount returns 0 for items.
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lisa
- Posts: 8332
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- Location: Australia
#31
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by lisa » Wed Jan 26, 2011 10:55 pm
If you do rom/update.lua and then change the values posted by fobsauce, the bot will run WP and kill/loot mobs.
fobsauce wrote:here we go
castingBarPtr = 0xA103B4,
inventoryBagIds = 0x9D18FC,
pawnId_offset = 0x14,
tablesBase = 0x9DEC74,
tablesBaseOffset = 0x28, -- in case you changed it from before
These are in the rom/addresses.lua file
As for inventory and items, will have to wait on those until those addresses are discovered. So it won't use potions at this stage.
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s018mes
- Posts: 79
- Joined: Sun Jan 16, 2011 11:14 am
#32
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by s018mes » Wed Jan 26, 2011 11:19 pm
I updated and changed the address.lua with the ones mention in this post. However I keep getting:
"scripts/rom/macros.lua:68: No valid action keys available for the command macro. Please supply an empty action key with a hotkey and no modifier."
I have DELETED all the macros. And I DO know how to put in an empty macro and place it on slot 0. I have been doing that successfully for months. But since today, it gives me this error. Any ideas?
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lisa
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- Location: Australia
#33
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by lisa » Wed Jan 26, 2011 11:24 pm
You shouldn't need to add an empty macro anymore, it was changed a little while back where rombot adds the MACRO key in itself. Try with nothing in the 0 action bar slot and run rom/bot.lua
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rock5
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- Location: Australia
#34
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by rock5 » Thu Jan 27, 2011 12:35 am
I think I got the last addresses (rentbagbase, eggpetbassaddress and static inventory).
Looks like everything is working so I committed it to rev 568.
Remember to delete 'addresses.lua' before updating to avoid conflicts.
Enjoy!
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
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silentz
- Posts: 13
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#35
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by silentz » Thu Jan 27, 2011 1:06 am
seems like everything works except golden egg farming.
it just runs around without doing anything.
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lisa
- Posts: 8332
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#36
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by lisa » Thu Jan 27, 2011 2:02 am
rock5 wrote:I think I got the last addresses (rentbagbase, eggpetbassaddress and static inventory).
Looks like everything is working so I committed it to rev 568.
Remember to delete 'addresses.lua' before updating to avoid conflicts.
Enjoy!
After SVN update my pawnId_offset shows as 0x24 and wasn't working, I changed it to 0x14 and it works fine now.
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rock5
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#37
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by rock5 » Thu Jan 27, 2011 2:03 am
silentz wrote:seems like everything works except golden egg farming.
it just runs around without doing anything.
I'll check it out.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
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silentz
- Posts: 13
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#38
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by silentz » Thu Jan 27, 2011 2:18 am
silentz wrote:seems like everything works except golden egg farming.
it just runs around without doing anything.
I found the problem. As posted by lisa, when you update through svn, your pawnId_offset is 0x24 instead of 0x14.
I changed the address and everything works normal again.
Thanks guy
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JackBlonder
- Posts: 99
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#39
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by JackBlonder » Thu Jan 27, 2011 2:38 am
After SVN update my pawnId_offset shows as 0x24 and wasn't working, I changed it to 0x14 and it works fine now.
This also works for me
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rock5
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#40
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by rock5 » Thu Jan 27, 2011 4:12 am
That was one of the addresses updated by update.lua. There were only 2 offsets updated and both of them were wrong. That's something Administrator needs to fix. I've restored them in rev 569.
This means you can't use update.lua until Administrator fixes the patterns or it will break them again.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
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