You are the best
That will work
The Knight WP
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="1709" z="-4770" y="752"> player:merchant("Isaac Haden");
</waypoint>
<!-- # 3 --><waypoint x="1674" z="-4888" y="752"> </waypoint>
<!-- # 4 --><waypoint x="1678" z="-5165" y="759"> waitForLoadingScreen();
repeat
yrest(1000)
until checkparty() == true
yrest(5000)
</waypoint>
<!-- # 5 --><waypoint x="1874" z="2884" y="433"> </waypoint>
<!-- # 6 --><waypoint x="2039" z="2705" y="433"> </waypoint>
<!-- # 7 --><waypoint x="2200" z="2514" y="401">
repeat
yrest(1000)
until checkparty() == true
yrest(3000)
player:cast("KNIGHT_HOLY_SEAL");
yrest(1000)
player:cast("KNIGHT_ENHANCED_ARMOR");
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Ger\148stete Lammkeule") then
inventory:useItem(206877);
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Gem\129sesandwich") then
inventory:useItem(207020);
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Elixier des Weisen") then
inventory:useItem("Elixier des Weisen");
end
</waypoint>
<!-- # 8 --><waypoint x="2278" z="2422" y="401">
keyboardPress(key.VK_SPACE);
inventory:useItem(204462);
yrest(5000)
inventory:useItem(204463);
yrest(5000)
player:cast("KNIGHT_HATRED_STRIKE");
player:cast("KNIGHT_WHIRLWIND_SHIELD");
player:cast("KNIGHT_WHIRLWIND_SHIELD");
</waypoint>
<!-- # 9 --><waypoint x="2253" z="2448" y="401"> </waypoint>
<!-- # 10 --><waypoint x="2126" z="2600" y="433"> </waypoint>
<!-- # 11 --><waypoint x="1906" z="2868" y="433"> </waypoint>
<!-- # 12 --><waypoint x="1695" z="2917" y="433"> waitForLoadingScreen();
</waypoint>
<!-- # 13 --><waypoint x="1645" z="-4908" y="752">
repeat
yrest(1000)
until checkparty() == true
yrest(5000)
SlashCommand("ILG destroy");
yrest(2000)
SlashCommand("ILG inv");
yrest(2000)
SlashCommand("ILG inv");
</waypoint>
</waypoints>
And the mage
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="1704" z="-4759" y="752" > player:merchant("Isaac Haden");
player:updateBuffs()
if not player:hasBuff("Teeduft-Waffel") then
inventory:useItem("Teeduft-Waffel");
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("K\148stliches Sumpf-Allerlei") then
inventory:useItem("K\148stliches Sumpf-Allerlei");
end
</waypoint>
<!-- # 3 --><waypoint x="1675" z="-4874" y="752">
changeProfileOption("AUTO_ELITE_FACTOR", 1);
yrest(1000)
</waypoint>
<!-- # 4 --><waypoint x="1676" z="-5165" y="758"> waitForLoadingScreen();
repeat
yrest(1000)
until checkparty() == true
yrest(5000)
yrest(30000)
player:cast("MAGE_ESSENCE_OF_MAGIC")
</waypoint>
<!-- # 5 --><waypoint x="1793" z="2880" y="433"> </waypoint>
<!-- # 6 --><waypoint x="1902" z="2872" y="433"> </waypoint>
<!-- # 7 --><waypoint x="2028" z="2720" y="433"> </waypoint>
<!-- # 8 --><waypoint x="2194" z="2518" y="401">
repeat
yrest(1000)
until checkparty() == true
yrest(5000)
</waypoint>
<!-- # 9 --><waypoint x="2222" z="2363" y="401">
player:updateBuffs()
if not player:hasBuff("Teeduft-Waffel") then
inventory:useItem("Teeduft-Waffel");
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("K\148stliches Sumpf-Allerlei") then
inventory:useItem("K\148stliches Sumpf-Allerlei");
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Elixier des Weisen") then
inventory:useItem("Elixier des Weisen");
end
keyboardPress(key.VK_SPACE);
yrest(15000)
player:cast("MAGE_ENERGY_INFLUX")
yrest(1000)
player:cast("MAGE_INTENSIFICATION")
yrest(1000)
player:cast("MAGE_ELEMENTAL_CATALYST")
changeProfileOption("AUTO_ELITE_FACTOR", 2500);
</waypoint>
<!-- # 10 --><waypoint x="2262" z="2424" y="401"> </waypoint>
<!-- # 11 --><waypoint x="2102" z="2629" y="432"> </waypoint>
<!-- # 12 --><waypoint x="1896" z="2866" y="433"> </waypoint>
<!-- # 13 --><waypoint x="1695" z="2912" y="433">
waitForLoadingScreen();
</waypoint>
<!-- # 14 --><waypoint x="1645" z="-4908" y="752">
repeat
yrest(1000)
until checkparty() == true
yrest(6000)
</waypoint>
</waypoints>
At my ten testruns they stay syncronized. They´ll meet downstairs and when the mage go on the right side of Okander, he will trigger the tank to buff himself and attack Okander. He stand aside to avoid the charge, because he had not much pdef , but they keep fight, loot and i have no special loot options only killsteal is true in my profiles, because of the npc who fights for eternity in Xaviera. And the Tank is melee, due hes first at loot. he grabs everthing and when the range dd is come he can loot also
Keep in Mind outhere my WP are desingnet for a Knight and Mage and also you should have all addons posted a few replys before
Unfortunatly the last two Days DoD on my Server is like under Siege
Most of the Time my Char leads a random grp a farm Okander. I dont know if they realize thats not me playing
That works Great
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="1712" z="-4777" y="752"> player:merchant("Isaac Haden");
</waypoint>
<!-- # 3 --><waypoint x="1672" z="-4881" y="752"> </waypoint>
<!-- # 4 --><waypoint x="1678" z="-5165" y="759"> waitForLoadingScreen();
</waypoint>
<!-- # 5 --><waypoint x="1896" z="2858" y="433">
player:cast("KNIGHT_HOLY_SEAL");
player:cast("KNIGHT_ENHANCED_ARMOR");
</waypoint>
<!-- # 6 --><waypoint x="2010" z="2740" y="433"> </waypoint>
<!-- # 7 --><waypoint x="2200" z="2514" y="401">
player:updateBuffs()
if not player:hasBuff("Unglaublicher Salat") then
inventory:useItem(207215);
end
player:updateBuffs()
if not player:hasBuff("Elixier des Weisen") then
inventory:useItem("Elixier des Weisen");
end
keyboardPress(key.VK_SPACE);
</waypoint>
<!-- # 8 --><waypoint x="2270" z="2428" y="401">
yrest(5000)
keyboardPress(key.VK_SPACE);
inventory:useItem(204462);
yrest(5000)
inventory:useItem(204463);
yrest(5000)
player:cast("KNIGHT_HATRED_STRIKE");
player:cast("KNIGHT_WHIRLWIND_SHIELD");
player:cast("KNIGHT_WHIRLWIND_SHIELD");
</waypoint>
<!-- # 9 --><waypoint x="2220" z="2493" y="401"> </waypoint>
<!-- # 10 --><waypoint x="2066" z="2671" y="433"> </waypoint>
<!-- # 11 --><waypoint x="1901" z="2844" y="433"> </waypoint>
<!-- # 12 --><waypoint x="1695" z="2921" y="433"> waitForLoadingScreen();
</waypoint>
<!-- # 13 --><waypoint x="1645" z="-4908" y="752">
player:updateBuffs()
if not player:hasBuff("Elixier des Weisen") then
inventory:useItem("Elixier des Weisen");
end
yrest(5000)
SlashCommand("ILG destroy");
yrest(2000)
SlashCommand("ILG inv");
yrest(2000)
SlashCommand("ILG inv");
keyboardPress(key.VK_SPACE);
</waypoint>
<!-- # 14 --><waypoint x="1649" z="-4896" y="752"> sendMacro('SetInstanceLevel("normal")');
</waypoint>
</waypoints>
Yes, this time i would like to thank God, my lawyer.... and especially lisa
But back to the DOD Siege Problem on my Server. If its morning, evening or night, some players with I-love-you-all-and-have -to-chat-syndrome anywhere. No as bad as it seems you think? On my server ars so many netcops only looking for suspicious Gamers. And when the I-love-you-all-and-have-to-chat-syndrome players ask stupid questions, in the Worldchat about my Char doing this and that accept write with them, then the netcops come creep from everywhere. I get banned for 30 Days because even that happen. My Guildmembers told me so
Long writing, short meaning. I´ll try to take the knowledge that you gave to me lisa and try some WP for Origin. I check it. Only some Questers here and i check the equipment, movings and talk a little bit and i´m sure there are real beginners, so they wont figure it out whats goin on. And btw Origin is far away from anything, even a merchant to repair and sell. An opition to go every 10th run repair and sell. And a good option to avoid the Fearcast from Lifeleecher or kill the worms or both if you failed. Then i think about lisas madman addon and as omg he/ she
said you can use it for other bosses with Fullscreenchats/ keywords. But run into the Fearcast is not useful i think. Next Question is how to make him for example to cast Throat Attack instead of only run. At this point my poor Kung-Fu is to see for everyone
And when i check the forums or wikis, keep in mind that another noob like me MUST asked it before, theres only :
Code: Select all
No Machtes or Tags found. Try another Keywords
So i go to Origin and take a closer look and lisa i think we meet again (when i have some Frankenstein-Waypoints, they dont work)
Edit:
So theres a little problem, what else. And once again the mage. So if i remove
Code: Select all
<onLoad>
changeProfileOption("AUTO_ELITE_FACTOR", 2500)
</onLoad>
The mage wont attack correctly, if i leave id then the mage will cast imedeadly Flame if he see´s Okander without moving to his correct waypoints even the Triggerpoint near behind the tank. And i found a topic in the forum about AUTO_ELITE_FACTOR but , that was a highend topic
All i understood was either to aviod Elites while ouside farming or Bosses. And that the value 2500 has somthing to do with my own LP.
But i dont have any clue about the right value for my mage. The tank dont need this, because he casting Whirlwind Shield anyway to open battle. But until that point the mage have go to his right position buff him self and enter the battle then not before. At my testruns, he join battle after 1-3 sec the Tanks open it. Seems a bit of luck.
TEN times
And before i search for any complicated variables, which told me at the end Ha-Haa we wont work either
lisa, i think you know some little sentences to make the guys happy who also download your XML in your former Post
Edit 2 :
My Guildmember said some target variables coud fix.
But i think maybe target variables causes the madman addon to work not proper. As far i understood its Target based too and dont forget the changes in your profile for the madman addon. Target based?? At the end it could be like my former if buff, then buff problem
I wont rest until that works. The last within 8-9 days, I spend all my time and energy in this project.
Edit 3:
I´ve updated the WP from The Knight and the Mage. Now they really work. Feel free to use them.