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Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 1:48 am
by lisa
bloedi2000 wrote:First Thx very much for the help provided in this forum.
Second, I got a problem^^ Rombot continuosely posts the problem "Table not found for ID 620305" when i farm KS. There was a different code sometime, maybe it has something to do with the things in my bag. I removed everything but healing potions, phirius but i get the message further.
How can i resolve which table ID is what item?
Already a topic for the table not found issue
here
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 2:17 am
by lisa
I like the idea of using the skills via memory and using their ID's instead of names, it would solve any language issues =)
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 3:35 am
by rock5
lisa wrote:rock5 wrote:I've actually been doing this for a while now, my 1-10/10 does this and makes the skills change from autouse false and true depending of if skill can be used or not.
I'm aware of that and it's not difficult to do but still requires programming. What I'm saying is with my suggested changes you could just add the skills with no extra programming on the users part.
Anyway, I'm still working on it.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 5:24 am
by rock5
There seems to be a lot of information stored with thes skills in memory but the only values I've been able to identify are skill id, tp needed to level skill, current skill level and required player level to use the skill. All of them are potentially useful.
I remember way back when voidmain was looking into getting skill data from memory he was looking to get everything about the skill from memory. Don't know how he did it. It's a shame that, because he couldn't succeed in getting everything, he failed to at least add these few basic values.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 5:39 am
by cFX-
img683.imageshack.us/img683/7751/88898890.jpg - can't post as picture -.-
I have downloaded micromacro from this thread:
http://www.solarstrike.net/phpBB3/viewt ... 405#p22405 but it still doesn't work for me. Does anyone can help me with this?
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 5:45 am
by rock5
Your bot.bat includes an "update". Remove the "update".
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 5:52 am
by cFX-
*solved*
I didn't paste my millersegg waypoints, sorry for this

Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 3:39 pm
by Reaperone
Any chance to get party bot working lisa? After patch healer does not see any party member but itself

Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 7:41 pm
by lisa
Reaperone wrote:Any chance to get party bot working lisa? After patch healer does not see any party member but itself

I'll have a look, haven't used party bot for a while =)
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 8:42 pm
by kanta
Don't know if this will help fix the fly and speed hacks but I got the following info from ROMeo's app:
==[ RoM instruction pointers | 06/19/11 ]==
Player Base Pointer:...............0x9C57EC
No Fall Function Pointer:..........0x44A789
Swim Hack Function Pointer:........0x44ABF0
Zoom Out Limit Function Pointer:...0x6256FE
GodSight Function Pointer #1:......0x43B733
GodSight Function Pointer #2:......0x43B7E1
Stealth Mode Function Pointer:.....0x5
Climb Angle Static Address:........0x97326C
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 8:46 pm
by lisa
Reaperone wrote:Any chance to get party bot working lisa? After patch healer does not see any party member but itself

Found the problem, I put an address in the functions.lua for partmember addresses, I'll just have to find new address and then I'll fix it up and commit. I'll add it to the addresses.lua this time So it isn't forgot next patch.
Actually might need rock to find the address for this 1, he found it in 3.0.11 and since 3.0.11 isn't active anymore it would be painful for me to find it. He atleast would know what he is looking for =)
I'll do my best to find it but I'd say rock will have better luck on this 1
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 9:32 pm
by lisa
bah I already had this written out, now I have to start again.
Ok well address for the name of party member 1 is 009E4C28
I am just working backwards from there to get the right address for partyMemberList_address
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Sun Jun 19, 2011 9:36 pm
by lisa
memberAddress + 8 = 009E4C28
memberAddress = 009E4C20
009E4C20 = memoryReadRepeat("int", getProc(), partyMemberList_address ) + partyMemberList_offset
So I am guessing 009E4C20 - 0x134 = partyMemberList_address
so 009E4AEC
but that address doesn't work. so my maths is messed up somewhere
I know where I went wrong, that address I found is the address for party leader name, silly me. Something for me to remember though, now have party leader name by address without using romscript lol
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Mon Jun 20, 2011 12:19 am
by rock5
Wow this took me a long time.
First, I tried a shortcut and looked for an address near that one, I used TablesBase. Then I got how much that one changed and added it to your original address and got 9E6F38. I plugged that in but the function still didn't work.
Then I tried the hard way or searching for names while trying to change the party member order. I finally got an address and did a pointer scan on it and eventually got the same address 9E6F38. I was now sure this was the right address but it still didn't work.
I added a few print statements that seemed to indicate that the read function wasn't working because it wasn't returning the value expected.
Finally in a fit of fustration I added a print statement to double check the partyMemberList_address and damn if it wasn't wrong. Did a search for it and found that I still had the partymembername userfunction installed. Arggh!
So the answer is 0x9E6F38.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Mon Jun 20, 2011 12:25 am
by lisa
Lol I thought I better go back and check I didn't still have it in userfunctions aswell
thanks for that, I was going round in circles, I did find some other interesting stuff though =)
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Mon Jun 20, 2011 4:50 am
by lisa
Fixed and commited for rev 609. the addresses are now in addresses.lua and not functions.lua anymore.
I also added in a print in party.lua that prints detected party members on start up. It will help you to see which members are within range or if the code is broken as some stage.
Code: Select all
[DEBUG] CPU Frequency 1948.31
Party member 1 has the name of Charname
No information for party member 2
No information for party member 3
No information for party member 4
No information for party member 5
Paused. (Delete) to continue, (CTRL+L) exit to shell, (CTRL+C) quit
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Mon Jun 20, 2011 8:34 am
by Karthyc
Hey, I got problems by "Update to revision 607".
I get as result: "Error No such revision 607, Finished!
The operation failed."
I have no idea, were thr problem is. I downloaded micromacro new from the same link, cFX- postet some posts before.
Can you help me? You can send me a message or contact me by icq(429932139)
thx in advance.
regards
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Mon Jun 20, 2011 8:45 am
by rock5
Never seen that error before. I did a bit of web searching and it looks like the best solution is to download a fresh copy of the bot. Just use TortoiseSVN to checkout a fresh copy.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Mon Jun 20, 2011 9:38 am
by Karthyc
Thanks. now it works.

Re: 4.0.0 any issues/solutions (CHAPTER IV)
Posted: Mon Jun 20, 2011 1:17 pm
by Reaperone
With a brand new heart party bot works like a charm. Thank You doctors. Now, back to work my precious
