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Re: Andor Training Range again (help request)

Posted: Wed Jan 01, 2014 12:47 pm
by BlubBlab
Hm I can only say the skill is very much like Thunderstorm only the radius is smaller and it has no cast time so pawn:findBestClickPoint(..) is the right choice It's is used for Thunderstorm isn't it?

@Lisa
The way is checking buffs and:

Code: Select all

repeat
							icon = RoMScript("GetExtraActionInfo("..button..")");
							if(icon and string.find(icon,"skill_boss_skill_42.dds") and AoeBuff)then
								found = true;
								break;
							end
							button = button + 1;
						until icon == nil
For the speed I'm using the AoE only in the survival modus (10 rounds) so the speed is not that much like in the time modus.
It's a question of trying I could change the resulting position change with help of a vector if necessary but I would say on step on another.

At the moment it seems that the script doesn't count the buff down correctly so I got hang up
Is this the correct way?

Code: Select all

player:getBuff(622646,1);
I want that the buff has at least 1 stack buff over.

Re: Andor Training Range again (help request)

Posted: Wed Jan 01, 2014 2:03 pm
by BlubBlab
EDIT:Never mind works great now

Re: Andor Training Range again (help request)

Posted: Thu Jan 02, 2014 3:56 pm
by BlubBlab
Okay here is my beta.
I'm not sure if this work correctly while minimized windows, so I need some people to test it.