4.0.0 any issues/solutions (CHAPTER IV)
Re: 4.0.0 any issues/solutions (CHAPTER IV)
I'm not sure that you would need to get the skill info for the 3rd class (I'm not a programmer, just giving my thoughts) because only the skills from the 2 active classes can be used. The unassigned class skills are unavailable.
And thank you for posting that zip of your files. Bot is up and running KS perfectly. Just have to figure out my new scout skill rotation. Also, I've been using the MACRO option for a little bit now, makes profiles much easier to change around.
And thank you for posting that zip of your files. Bot is up and running KS perfectly. Just have to figure out my new scout skill rotation. Also, I've been using the MACRO option for a little bit now, makes profiles much easier to change around.
Scout/Knight/Rogue 70/66/66
Re: 4.0.0 any issues/solutions (CHAPTER IV)
One other thing. It isn't something that needs to be figured out right away, but they added a new bag to put permanent mounts and pet eggs into. The cosmetic pets, not the ones that you level. The player:mount() function isn't seeing the mounts once they are placed in the new bag. I know there's a command to list the bag info, but I don't remember what it is or if it would even work with the new bag.
Scout/Knight/Rogue 70/66/66
Re: 4.0.0 any issues/solutions (CHAPTER IV)
What I meant by getting skills from memory is, getting the list of skills you currently have. Then you can check a profile skill against this list. If you don't have the skill then it doesn't try to cast it.
But I'm open to suggestions. What other ways can we deal with unavailable skills?
But I'm open to suggestions. What other ways can we deal with unavailable skills?
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Where do you get those from?kanta wrote: they added a new bag to put permanent mounts and pet eggs into.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 4.0.0 any issues/solutions (CHAPTER IV)
As far as the skills are concerned, I honestly don't know. I just wasn't sure if I was clear in how I explained things (not an uncommon occurrence) so I tried to explain in a little more detail.
The new mount/pet bag button is labeled "Open Partner Bag" and is located in the lower left of your normal bag interface between the item shop and transmuter buttons. It's a default option now given to every player.

The new mount/pet bag button is labeled "Open Partner Bag" and is located in the lower left of your normal bag interface between the item shop and transmuter buttons. It's a default option now given to every player.

Scout/Knight/Rogue 70/66/66
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Re: 4.0.0 any issues/solutions (CHAPTER IV)
Anyone else having problems with the fly() userfunction not working? MM window shows "Swimhack activated!" but character does not swim.
Re: 4.0.0 any issues/solutions (CHAPTER IV)
the addresses for fly "hack" are in the userfunction, so no one has bothered to find the new addresses, main concern was making bot run first.Mushroomstamp wrote:Anyone else having problems with the fly() userfunction not working? MM window shows "Swimhack activated!" but character does not swim.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
- MiesterMan
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Re: 4.0.0 any issues/solutions (CHAPTER IV)
It came back again:
This could just be a flaw in the client. Wouldn't be the first time.
No... I just restarted the client, same error, again. Is it possible for RoMBot to somehow become corrupt? Are there any files that that are modified by the bot while running? Namely files involving memory or tables or whatever...
Code: Select all
...Store/Micromacro/scripts/rom/classes/memorytable.lua:288: bad argument #2 to 'memoryReadInt' ((null))
No... I just restarted the client, same error, again. Is it possible for RoMBot to somehow become corrupt? Are there any files that that are modified by the bot while running? Namely files involving memory or tables or whatever...
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
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Re: 4.0.0 any issues/solutions (CHAPTER IV)
Well now would be a great time to learn something new... how do I go about finding the new addresses?lisa wrote:no one has bothered to find the new addresses
Re: 4.0.0 any issues/solutions (CHAPTER IV)
here is a good place to start
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Working hard for solutions many people think 'Hey, I work for it and no one say thanks, getting no feedback for it...Germangold wrote: 1. Just be patient
2. Follow Rule 1. and wait for a proper svn release
3. Dude srysly you just registered to tell us that, awesome, saved my day
Well, I looked for some help getting my bot running, finding this forum - et voila - it is running now;) So I just registered to tell you:
THANK YOU!
Many greetings from Oldenburg, Germany;)
I've problem.
Hi, I'm an Englishman so my English is not beautiful.
What am I doing wrong? I downloaded the link rock5 bot (Fri June 17 2011 08:5), but unfortunately I do not work properly. What value do I enter the line?
Thx
What am I doing wrong? I downloaded the link rock5 bot (Fri June 17 2011 08:5), but unfortunately I do not work properly. What value do I enter the line?
Thx

Re: 4.0.0 any issues/solutions (CHAPTER IV)
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Thank you very much, will check soon:)
So wrong topics ;]
So wrong topics ;]
Re: 4.0.0 any issues/solutions (CHAPTER IV)
From what I understand this uses the actual names listed in skill_local so if you play on a server that isn't english then you would need to make sure all of the names are in that file for each skill you use.rock5 wrote:As to the actionbar issue, you are given an actionbar per class. The number of classes hasn't change so neither has the actionbar. I'd just use hotkey = "MACRO". Why put all the skills the bot uses in the actionbar? The actionbar should be reserved for the skills you use when playing manually, which probably wont be as many as you set the bot to use.
I just tried it on the middle east server and didn't work as no middle east translations for the skills. Even though I have the english version installed and play with english settings.
I agree though using "MACRO" does seem to be the way to move forward and get better usage from bot for actual killing, especially with the intro of a third choice of class.
I think adding in which class the skill is used for would make it very easy to adjust to the new system. Could simply do a check for player.Class2.
So only add into the "table of skills" the skills that match the classes being used.
I'll do some more thinking on it and see what else I can come up with.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: 4.0.0 any issues/solutions (CHAPTER IV)
That's one of the options I was talking about but a problem occurs to me.
It's not enough to know the class that the skill belongs to. You would also need to know if it's a general skill or class specific as only the general skills are available as a second class.
On another note, I'm looking into getting info of the skills from memory. So far it's looking promising. I can definately get the id and level of the skills and using "GetIdName" I should also be able to get the name, although I don't think we need the name. If we just added the id of the skills to the skills database then it would be an easy check to see if it's available. And because of the way the skills are organised in memory, you would have the tab and skill number so could use "UseSkill(tab,skill number)" instead of using the skill name. That means you could use the "MACRO" option in any language.
It's not enough to know the class that the skill belongs to. You would also need to know if it's a general skill or class specific as only the general skills are available as a second class.
On another note, I'm looking into getting info of the skills from memory. So far it's looking promising. I can definately get the id and level of the skills and using "GetIdName" I should also be able to get the name, although I don't think we need the name. If we just added the id of the skills to the skills database then it would be an easy check to see if it's available. And because of the way the skills are organised in memory, you would have the tab and skill number so could use "UseSkill(tab,skill number)" instead of using the skill name. That means you could use the "MACRO" option in any language.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Trouble with that is that when you get elite skills it moves the skills, it doesn't just add them at the end.
I was actually thinking of only detecting second class and adding the skills for second class to the skills table.
Since you will no doubt still have <skills_mage> So you would know that class 1 is mage, so the skills in that section from another class wouldn't be primary skills, well they shouldn't, only user error would add the wrong skills to the section.
I guess we could just do a skill name check and use that instead since the class is in every name.
I was actually thinking of only detecting second class and adding the skills for second class to the skills table.
Since you will no doubt still have <skills_mage> So you would know that class 1 is mage, so the skills in that section from another class wouldn't be primary skills, well they shouldn't, only user error would add the wrong skills to the section.
I guess we could just do a skill name check and use that instead since the class is in every name.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: 4.0.0 any issues/solutions (CHAPTER IV)
Not a problem. The table in memory corresponds with the skills as they are listed in the tabs. So if you get an elite and it gets inserted into tab4 skill10 then when you match the id you just cast UseSkill(4,10).lisa wrote:Trouble with that is that when you get elite skills it moves the skills, it doesn't just add them at the end.
Actually that's a good point. Didn't think of that.lisa wrote:Since you will no doubt still have <skills_mage> So you would know that class 1 is mage, so the skills in that section from another class wouldn't be primary skills, well they shouldn't

If doing it your way then that's probably the easiest way.lisa wrote:I guess we could just do a skill name check and use that instead since the class is in every name.
That just leaves the language limitations of using the "macro" option and the limited action keys to place the 3 different class skills on. If we did it with ids we could completely do away with the skills_local file and no one would need to put the bot skills on the action bar. Another benefit is you could add skills to your profile that are not yet available to you so that they can be used when they become available, eg. in a customised userdefault profile. Also the existing 1-10 profile could include all the useful skills that will become available while leveling 1-10.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: 4.0.0 any issues/solutions (CHAPTER IV)
I've actually been doing this for a while now, my 1-10/10 does this and makes the skills change from autouse false and true depending of if skill can be used or not.rock5 wrote:Another benefit is you could add skills to your profile that are not yet available to you so that they can be used when they become available, eg. in a customised userdefault profile. Also the existing 1-10 profile could include all the useful skills that will become available while leveling 1-10.
Functions in the attachment deal with the checking skills against lvl and adding them to the action bar.
- Attachments
-
- userfunction_lisafunctions.lua
- small collection of functions I use for lvling 1-10/10.
- (10.17 KiB) Downloaded 175 times
Last edited by lisa on Sun Jun 19, 2011 1:50 am, edited 1 time in total.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: 4.0.0 any issues/solutions (CHAPTER IV)
First Thx very much for the help provided in this forum.
Second, I got a problem^^ Rombot continuosely posts the problem "Table not found for ID 620305" when i farm KS. There was a different code sometime, maybe it has something to do with the things in my bag. I removed everything but healing potions, phirius but i get the message further.
How can i resolve which table ID is what item?
Second, I got a problem^^ Rombot continuosely posts the problem "Table not found for ID 620305" when i farm KS. There was a different code sometime, maybe it has something to do with the things in my bag. I removed everything but healing potions, phirius but i get the message further.
How can i resolve which table ID is what item?
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