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Re: Allmost foolproof KS run

Posted: Sat Jun 11, 2011 5:50 am
by nerf
lisa wrote:Do you also get messages on MM window saying "table not found"
not, all clients have closed and restarted the pc, now works, sorry for the inconvenience and thank you for answering so quickly.

and sorry for my English

Re: Allmost foolproof KS run

Posted: Wed Jun 15, 2011 9:31 am
by phxcityslick
Question.

I have a M/P I would like for the script to actually use the healing ability of my Priest side. Can someone direct me on how to do this.

Re: Allmost foolproof KS run

Posted: Wed Jun 15, 2011 9:53 am
by rock5
phxcityslick wrote:Question.

I have a M/P I would like for the script to actually use the healing ability of my Priest side. Can someone direct me on how to do this.
How is that relevant to the topic?

Re: Allmost foolproof KS run

Posted: Wed Jun 15, 2011 8:58 pm
by rock5
I see references to flying over the bosses in other threads. It would be cool if, instead of choosing which boss to fight until, you could choose which bosses to fight and fly over the others. That way you can guarantee filling up your bags.

Re: Allmost foolproof KS run

Posted: Wed Jun 15, 2011 11:38 pm
by lisa
Boss 1 you can fly over

Boss 1.5 is turtle boss and you just walk past it without any issues.

Boss 2, you need to kill as it has a closed gate behind it and killing boss opens the gate, I never looked into the wall hack or such to see if you can just walk through gate or not.

Can't remember the rest but

Goddess of art's is very hard to kill, someone posted they use fly to get over it
2nd last boss has a dot so needs to die farely quickly, if you have heal either class can probably manage it easy enough or have high dps.
Last boss, no idea as it was bugged until only resently and I've never bothered to kill it.

Re: Allmost foolproof KS run

Posted: Thu Jun 16, 2011 10:42 am
by kanta
lisa wrote: Last boss, no idea as it was bugged until only resently and I've never bothered to kill it.
If you want the names it goes:
1) Iron Rune Warrior
2) Yusalien
3) Locatha
4) Ensia
5) Regin

Last boss, Regin, there's no point to fly over. There are no mobs past him and he doesn't begin battle till you click on him.

The battle itself goes something like this: Talk to Regin and he says a few things then begins battle. After he reaches around 80% he moves away and becomes unattackable. Boss 1 (Iron Rune Warrior) and 4th boss (Ensia) then come down the stairs to the right and left of the room. Kill both bosses and Regin comes down to resume fighting. At low HP he summons clones and fire erupts around Regin and the clones until Regin dies.

Going to Ensia you can loot "Ensia's Memory" for 50/50 elites (which I have a function so it's mailed to an alt). Only point to bot to Regin is a chance of MOA core dropping. Thanks to the bot, I was able to get 2 of these cores within a week of KS botting whereas previously I had not even seen one drop in about 2 years of playing.

Re: Allmost foolproof KS run

Posted: Fri Jun 17, 2011 12:07 pm
by phxcityslick
rock5 wrote:
phxcityslick wrote:Question.

I have a M/P I would like for the script to actually use the healing ability of my Priest side. Can someone direct me on how to do this.
How is that relevant to the topic?

only relevancy it has is that I'm running this script and figured that the changes had to be made in this files I'll assume that is incorrect

Re: Allmost foolproof KS run

Posted: Fri Jun 17, 2011 5:08 pm
by MiesterMan
phxcityslick wrote:only relevancy it has is that I'm running this script and figured that the changes had to be made in this files I'll assume that is incorrect
Much like this post, we didn't understand what you were saying in the post before. What exactly did you want it to do? We can tell you if it's relevant to the script or not.

Re: Allmost foolproof KS run

Posted: Fri Jun 17, 2011 9:03 pm
by lisa
phxcityslick wrote:
rock5 wrote:
phxcityslick wrote:Question.

I have a M/P I would like for the script to actually use the healing ability of my Priest side. Can someone direct me on how to do this.
How is that relevant to the topic?

only relevancy it has is that I'm running this script and figured that the changes had to be made in this files I'll assume that is incorrect
what you want to do is change your profile file to include your priest skills in ther skills_mage section.

Something like this

Code: Select all


	<skills_mage>
		<skill name="MAGE_ESSENCE_OF_MAGIC" 	modifier="" hotkey="VK_2" priority="30" inbattle="true" />
		<skill name="MAGE_FLAME"              	modifier="" hotkey="VK_3" priority="80" />
		<skill name="MAGE_LIGHTNING"         	modifier="" hotkey="VK_4" priority="80" />
		<skill name="PRIEST_URGENT_HEAL"   	modifier="" hotkey="VK_5" priority="100" hpper="60"  />
		<skill name="PRIEST_REGENERATE"    	modifier="" hotkey="VK_6" priority="100" hpper="80" />
		<skill name="MAGE_FIREBALL"        	modifier="" hotkey="VK_7" priority="70" />
		<skill name="MAGE_ENERGY_INFLUX" 	modifier="" hotkey="VK_8" priority="30" inbattle="true" />

		<skill name="MAGE_ENERGY_WELL" 		modifier="" hotkey="VK_I" priority="30" inbattle="true" />
		<skill name="PRIEST_HOLY_AURA"     	modifier="" hotkey="VK_J" priority="100" inbattle="true" hpper="24" />
		<skill name="MAGE_ELEMENTAL_CATALYST" 	modifier="" hotkey="VK_V" priority="30" inbattle="true" />
	</skills_mage>
So yes the question has absolutely nothing to do with this topic

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 11:21 am
by Mushroomstamp
lisa wrote:Goddess of art's is very hard to kill
Much easier now for Warriors. :D
I do have coords to fly over him though. If anyone wants, I can post them tonight.

Speaking of flying... if you use the fly() function before and while falling, you can eliminate any HP loss when you land. Very helpful for non-healers especially.

Code: Select all

flyoff()
yrest(1300)
fly()
yrest(100)
That needs repeated something like 5 times dropping down into the canyon, and like twice on the drop inside KS.

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 11:50 am
by cheater
i cant find the code where the bot buys some arrows at the npc Pancer. Why does he buy arrows for about 8k?
and

Code: Select all

repeat
	cprintf(cli.lightgreen,"\n          Kalin Shrine script\n")
	print("Type number before which boss you want to stop farm KS")
	print("		1. Iron Rune Warrior")
	print("		2. Locatha")
	print("		3. Harp")
	print("		4. Full run")
	print("		5. Quit")
	print("\n StopAtBoss>")
	StopAtBoss = io.stdin:read()
	StopAtBoss = tonumber(StopAtBoss)
	until StopAtBoss and StopAtBoss > 0
	if StopAtBoss == 5 then error("Closing.",0) end	
does not work anymore. it always stops befor boss 1. even if i write 2

and

Code: Select all

StopAtBoss = 2
does not work, too

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 12:29 pm
by sfko
Ran for 24 hours now no problems, 200k per hour to second boss, using 52 backpack item slots only.

Although I would make a change in waypoint type from Res stone all the way to entrance to TRAVEL. My character attacks the lvl 40 mobs near the town and picks up their dailys (waste of room/unsellable) I tried modifying this myself to TRAVEL but only gave me errors.


Also, I was wondering instead of leaving a party to leave the instance, isn't it possible to "Return to Character Select" screen and reload back to res stone? This way you only need 1 bot running and you have enough resources to play another game (for us old comp users).

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 12:43 pm
by cheater
it doesnt matter, what number i enter at the beginning.. it always stops at the same platform befor boss 1. why?

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 2:59 pm
by sfko
You're inventory is full...

How many arrows you buy is in your Profile file, not Waypoint file.

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 4:10 pm
by botje
sfko wrote:Ran for 24 hours now no problems, 200k per hour to second boss, using 52 backpack item slots only.
Also, I was wondering instead of leaving a party to leave the instance, isn't it possible to "Return to Character Select" screen and reload back to res stone? This way you only need 1 bot running and you have enough resources to play another game (for us old comp users).
now that is a great idea, is that possible?

Botje

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 4:27 pm
by cheater
finally i found the wiki.. :roll:
i fixed the problem with the arrows (defined in profile)
problem with table fixed (problem in my profile with autoloot)
but the autoloot commands, i need to define in profile, still not work. errormessage: igf not installed.. but they are.. i restarted rom, too..
folder structur:
D:\Runes of Magic\interface\addons\ingamefunctions
-> igf_events.lua
-> igf_events.xml
-> ingamefunctions.lua
-> ingamefunctions.xml

:-/ i try to find the problem.. but perhaps someone got a clue..
i just define

Code: Select all

<option name="INV_AUTOSELL_ENABLE"	value="true" />
<option name="INV_AUTOSELL_FROMSLOT"		value="61" />
<option name="INV_AUTOSELL_TOSLOT"		value="120" />
and the error is that igf is not installed and i should delete INV_AUTOSELL_NOSELL_DURA and INV_AUTOSELL_STATS_NOSELL of my profile. but these attributes are not in .. :-(

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 8:36 pm
by lisa
cheater wrote:finally i found the wiki.. :roll:
i fixed the problem with the arrows (defined in profile)
problem with table fixed (problem in my profile with autoloot)
but the autoloot commands, i need to define in profile, still not work. errormessage: igf not installed.. but they are.. i restarted rom, too..
folder structur:
D:\Runes of Magic\interface\addons\ingamefunctions
-> igf_events.lua
-> igf_events.xml
-> ingamefunctions.lua
-> ingamefunctions.xml

:-/ i try to find the problem.. but perhaps someone got a clue..
i just define

Code: Select all

<option name="INV_AUTOSELL_ENABLE"	value="true" />
<option name="INV_AUTOSELL_FROMSLOT"		value="61" />
<option name="INV_AUTOSELL_TOSLOT"		value="120" />
and the error is that igf is not installed and i should delete INV_AUTOSELL_NOSELL_DURA and INV_AUTOSELL_STATS_NOSELL of my profile. but these attributes are not in .. :-(
So your runes of magic game is installed in D:\Runes of Magic ?
I seem to recall people having issues when it was installed in another hard drive like this, have you tried searching the forum for the solutions they were given?

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 8:39 pm
by lisa
botje wrote:
sfko wrote:Ran for 24 hours now no problems, 200k per hour to second boss, using 52 backpack item slots only.
Also, I was wondering instead of leaving a party to leave the instance, isn't it possible to "Return to Character Select" screen and reload back to res stone? This way you only need 1 bot running and you have enough resources to play another game (for us old comp users).
now that is a great idea, is that possible?

Botje
Should be easy enough to do, use the autologin (addon) and when you do the logout command make sure you don't set next character to true.

Code: Select all

            	sendMacro("Logout();"); 
		waitForLoadingScreen();
              	loadPaths("KS");

Re: Allmost foolproof KS run

Posted: Mon Jun 20, 2011 8:43 pm
by lisa
sfko wrote: Although I would make a change in waypoint type from Res stone all the way to entrance to TRAVEL. My character attacks the lvl 40 mobs near the town and picks up their dailys (waste of room/unsellable) I tried modifying this myself to TRAVEL but only gave me errors.
use this on each waypoint coords type="RUN"
example is like this.

Code: Select all

	<!-- #  1 --><waypoint x="29650" z="2898" y="5" type="RUN">	</waypoint>

Re: Allmost foolproof KS run

Posted: Sun Jun 26, 2011 11:37 pm
by harbifm
thanks for the code by the way,

I am trying to rune with my character, not that strong , but have enough damage, I can do it manualy (Mage/Knight), using fire skills mostly

my problem is that when runing the code teh character runs into the frogs, and getting massacered at the begining, and I assume it will do the same with later elites, and since i have low HP (8000) and around 5500 pdef and mdef, and nonthless 6000+ mattack (the frogs are one flame, the otheres are 2 + fireball)

was this code developed to run with clothies(mage in mind) or malee classes? which part do you think I should change to match my setting? or should i try it later when I am much stronger to withstand the frogs HP draining attack?!