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Re: Malatina's survival

Posted: Wed Jan 04, 2012 10:38 am
by rock5
kanta wrote:Just downloaded and ran the new version. Had an endless loop.
It's a known issue. Rarely, it will read the wrong number of tiles. It will keep trying until it reads them properly. I've no idea why it would make this mistake. Luckily it happens rarely and when it does happen it usually only does it half a dozen to a dozen times before correcting itself. On very rare rare occasions it seems to get permanently stuck. I had it one time get stuck and would even say there was 35,38,39 tiles but not 36. This was after I cleared the trash mobs manually. I don't do that anymore and it's run fine since.

But when it does happen there is not much you can do. I don't think restarting the script would help but you could give it a try.

Re: Malatina's survival

Posted: Wed Jan 04, 2012 3:02 pm
by kanta
Ok, thanks for the info.

Re: Malatina's survival

Posted: Fri Jan 06, 2012 5:05 am
by silinky
hi!
i sometimes have the "there is an obstacle..." error, and my character wastes time trying to fight the mob until it realizes it cannot. teleporting to the next waypoint makes the mob follow and it is killable.

i would have a request if possible, to first teleport to the new tile and only then to check for aggro.
is it possible?
thanks and good job on the waypoint.

Re: Malatina's survival

Posted: Fri Jan 06, 2012 5:30 am
by rock5
I had a similar issue but it was fixed when I turned off fly for battles. Are you using the latest cot_tele? Have you made any changes to it?

Re: Malatina's survival

Posted: Fri Jan 06, 2012 7:37 pm
by silinky
i thought about turning off fly also, on fights. thanks for the tip i will try it :)

actually, what if i turn it off for the entire script? is it not recommended for some reason?

Re: Malatina's survival

Posted: Fri Jan 06, 2012 7:54 pm
by lisa
if you teleport without fly in survival you get stuck within the tiles.

Re: Malatina's survival

Posted: Fri Jan 06, 2012 8:33 pm
by kuripot
rock5 wrote:I had a similar issue but it was fixed when I turned off fly for battles. Are you using the latest cot_tele? Have you made any changes to it?

i have same issue although tolerable... in my mage its work the fly off for battles but in my scout the fly off will not activate instantly because its says it has obstacle and it take a sec to fly higher than position and a moves backward... that's why if my scout encountered too much mobs spawn he can finish malatina maybe 10-20 before end of time

also my warden still not casting frantic briar as AOE.. even i follow your previous post

and im using pet skill in other waypoint.. can i deactivate that in malatina only??

Re: Malatina's survival

Posted: Fri Jan 06, 2012 9:28 pm
by rock5
I use a scout with mine with no issues.

Re: Malatina's survival

Posted: Fri Jan 06, 2012 9:55 pm
by lisa
rock5 wrote:I use a scout with mine with no issues.
Autoshot doesn't get the obstruction issue, so it you have autoshot at the start of your attacks then you won't get the issue.

Unfortunately there is no ranged white damage for casters.

Re: Malatina's survival

Posted: Fri Jan 06, 2012 10:25 pm
by rock5
I don't use autoshot and all my characters go through it without problems. That's my mage, priest, scout, rogue and warrior.

Re: Malatina's survival

Posted: Sat Jan 07, 2012 1:25 am
by lisa
I had my priest run it the other day to test something and it had the obstruction issue but yeah it just tele'd away and then when it got slapped again just 1 shot the mob.

Re: Malatina's survival

Posted: Sat Jan 07, 2012 7:49 am
by trofmoc

Code: Select all

Rock5's Rombot Assist
Version: 1.5

Attack mode is set to: auto
Use the "triggerKEY" to toggle auto attack on/off.
seit gestern kommt immer diese meldung, vorher hat es immer automatisch funktioniert.
wie bekomme ich das wieder hin das es automatisch funktioniert?


since yesterday this comes always meldung, before it has functioned always automatically.
how do I agree again there automatically functions?

Re: Malatina's survival

Posted: Sat Jan 07, 2012 10:07 am
by rock5
That means it is still set to attack automatically. If it is not attacking anymore it might be because you have leveled up. Check these settings in your profile.

Code: Select all

		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="70" />

Re: Malatina's survival

Posted: Sat Jan 07, 2012 4:35 pm
by trofmoc
OK danke habe problem gefunden

leider stürzt das spiel immer ab wenn ich versuche eine kiste zu finden



OK, thanks has found problem

unfortunately, this falls pass the game always when I try to find kiste

Re: Malatina's survival

Posted: Sat Jan 07, 2012 10:18 pm
by rock5
Sorry I don't understand. Are you saying that it doesn't find "kiste"? What's "kiste"?

Re: Malatina's survival

Posted: Sun Jan 08, 2012 4:27 am
by silinky
i think he means the chests.

i tried dezactivating fly for fights, it improves the chances of successfull fights, but does not eliminate the problem of object LOS issue. only thing that works if i move my character on another tile, and the mob follows. then the fight goes on as it should.

Re: Malatina's survival

Posted: Sun Jan 08, 2012 5:47 am
by rock5
silinky wrote:i think he means the chests.

i tried dezactivating fly for fights, it improves the chances of successfull fights, but does not eliminate the problem of object LOS issue. only thing that works if i move my character on another tile, and the mob follows. then the fight goes on as it should.
I'm not sure what you mean by you "tried dezactivating fly for fights". It is already set to do this. Are you using another waypoint file? If so, try mine. It never, ever fails for me.

Re: Malatina's survival

Posted: Sun Jan 08, 2012 6:52 am
by trofmoc
OK, thanks has found problem, unfortunately, this falls pass the game always when I try to open the treasure tile




OK danke habe problem gefunden, leider stürzt das spiel immer ab wenn ich versuche die Schatzkachel zu öffnen

Re: Malatina's survival

Posted: Sun Jan 08, 2012 7:15 am
by lisa
I think he means every time he clicks the tile the character falls down, maybe he means when he gets knocked down by the wand? really not sure.

Re: Malatina's survival

Posted: Sun Jan 08, 2012 7:21 am
by trofmoc
nein das mein ich nicht :)

that mine I not

Code: Select all

Digging up tiles...
Swimhack ACTIVATED!
Player Teleported to X: 2623    Z: 2901 Y: 18
Kleine Bombe found. Id 101486.
Swimhack ACTIVATED!
Player Teleported to X: 2655    Z: 2991 Y: 18
Braune Holztruhe found. Id 111956.
Did not find any crashed game clients.
1:17pm - ...sktop/micromacro/scripts/rom/classes/memorytable.lua:30: bad argumen
t #1 to 'memoryReadInt' ((null))