Additional botting resources. Addons may be either for the game itself or for the RoM bot.
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Only post additional bot resources here. Please do not ask unrelated questions.
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botje
- Posts: 656
- Joined: Wed Oct 27, 2010 7:17 am
#101
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by botje » Thu Nov 01, 2012 7:07 am
well, i did tell you in the beta thread, but thought you would forget, so placed it here too
it just doesnt do anything, no normal or golden cavy's get caught, hell, he does'nt even see them.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#102
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by rock5 » Thu Nov 01, 2012 7:40 am
Sorry, my memory is not what it used to be. I'd completely forgotten about that.
The things that would normally make it not catch the cavy are;
- If the distance to it is greater than MAX_TARGET_DIST.
- If you are still in battle.
- If you've run out of Huntsman's Traps
- If you use the wrong search criteria for catchCavy.
Are any of these true?
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botje
- Posts: 656
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#103
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by botje » Thu Nov 01, 2012 8:01 am
nope, all is well. thats why i think its broken.
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rock5
- Posts: 12173
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- Location: Australia
#104
Post
by rock5 » Thu Nov 01, 2012 8:27 am
What do you use in the brackets with 'catchCavy()'?
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botje
- Posts: 656
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#105
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by botje » Thu Nov 01, 2012 9:42 am
tried with both "" and "cavy"
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#106
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by rock5 » Thu Nov 01, 2012 10:18 am
If you use
then
cavy will be seen as a variable which wont have a value so will be interpreted as nil. If you use nil then it defaults to catching only Golden Magic Cavy. If you use
then "cavy" is a keyword that will cause the function to catch both types of cavy. So if you used "cavy" it should have worked. That's assuming you are using the latest version 1.02 of catchCavy.
There is a possibility that there are new ids for the cavy but unless runesdatabase gets updated there is no way for me to know what the ids are. Maybe the next time it doesn't try to carch the cavy, you can start up "getid" and check it's id. You don't have to stop the script you are running, just pause it while you run getid in another MM window.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
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botje
- Posts: 656
- Joined: Wed Oct 27, 2010 7:17 am
#107
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by botje » Thu Nov 01, 2012 10:24 am
i ofcourse used "cavy", but ill check its ID next time i see a cavy

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botje
- Posts: 656
- Joined: Wed Oct 27, 2010 7:17 am
#108
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by botje » Thu Nov 01, 2012 5:14 pm
Code: Select all
Object found id 103566 Magic Cavy distance 110
so looks like id's are the same...
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#109
Post
by rock5 » Thu Nov 01, 2012 10:45 pm
I haven't used catchcavy in a while. I'll try and test if it still works for me.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#110
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by rock5 » Fri Nov 02, 2012 6:13 am
Took me a while. First character that I tried with an existing waypoint file didn't drop any cavys after quite awhile. I guess the level difference was too great. Switched to another character with lower level, different area, and mobs only 2 levels below mine, new waypoint file and they started dropping right away. In a very short time I had 5 eggs from 8 traps. I think the herding range was too great, that's why I lost 3. Otherwise it worked perfectly. And that was with about half with my current rom folder and half with an original 4.2 beta.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
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botje
- Posts: 656
- Joined: Wed Oct 27, 2010 7:17 am
#111
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by botje » Fri Nov 02, 2012 6:18 am
hmm... thats strange... O.o
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#112
Post
by rock5 » Fri Apr 11, 2014 10:01 pm
Updated to version 1.03.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
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beanybabe
- Posts: 647
- Joined: Wed Mar 06, 2013 1:27 am
#113
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by beanybabe » Fri Aug 08, 2014 3:07 am
If cavy was detected .. then if class was rogue and or (rogue healer It would cast antidote or cleanse and heal if needed ) then hide before catching cavy.
I tried but failed at this.
Also if it is catching a cavy and gets agro and kills mob and another cavy spawns it will drop a second trap... this could be changed so it ignore second till it finishes with first.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#114
Post
by rock5 » Fri Aug 08, 2014 3:38 am
Too much work. I don't see myself doing any more extensive changes to this userfunction. Sorry.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
-
beanybabe
- Posts: 647
- Joined: Wed Mar 06, 2013 1:27 am
#115
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by beanybabe » Fri Oct 30, 2015 10:31 am
Here is a mod I made to catch cavy someone may have fun with it. Just unzip the sound and put it in the userfunction folder with the catchcavy when you get an egg you computer will cackle.
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Attachments
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- chicken.zip
- (15.03 KiB) Downloaded 225 times
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- userfunction_catchcavy.lua
- (2.16 KiB) Downloaded 268 times
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beanybabe
- Posts: 647
- Joined: Wed Mar 06, 2013 1:27 am
#116
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by beanybabe » Wed Oct 12, 2016 2:36 pm
There is a small bug in catch cavy. If cavy apears and you just caught it, then a mob is near and you kill it, it will drop a trap still thinking there is a cavy in area yet.
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