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Re: Rock5's Fusion Control Functions

Posted: Fri Dec 27, 2013 8:51 am
by rock5
Thanks. Actually it was the 'c' that wasn't capped.

What do you mean "config is empty"? What are the settings? What belts are you using?

Re: Rock5's Fusion Control Functions

Posted: Fri Dec 27, 2013 8:54 am
by Eggman1414
I have Recall Belts(T5) and Random Fusion Stones. I set the config to use Random Fusion Stones and clicked the white button

Re: Rock5's Fusion Control Functions

Posted: Fri Dec 27, 2013 9:15 am
by rock5
The was a bug in Fusion v2.0. Have you upgraded to v2.1 yet?

Re: Rock5's Fusion Control Functions

Posted: Fri Dec 27, 2013 9:28 am
by Eggman1414
Seems like there is a problem. from the curse page.
Emmm... the f+i button seems to have a problem.

The settings are: use fusion stones random and fusion stones, item tier lvl 5, max stats 3 and allow green, blue and purple items.so last time i used f+i button with a lvl 80 purple item and it took it no problem. now i'm using the f+i button with lvl 78/79 green and blue items but it gives the message:

Fusion: No (valid) Fusion Stone or items to transmute found (check your config for valid Fusion Stone types).

manually creating t5 mana stone and than using the t6 button works just fine though.

Re: Rock5's Fusion Control Functions

Posted: Fri Dec 27, 2013 9:30 am
by Eggman1414
After deleting the folder, I reinstalled and it seemed to fix it. But the FPS goes to like 3. Its an addon problem but the userfunction seems to work

Re: Rock5's Fusion Control Functions

Posted: Fri Dec 27, 2013 9:53 am
by rock5
Great!

If the fps really bothers you you can try the code to slow it down.
http://www.curse.com/addons/rom/fusion?comment=69

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 1:19 am
by Eggman1414
Nope.... False Alarm

I still cant get this addon to work.
It keeps telling me I dont have enough items and stuff. I have no idea why though. I deleted it and re installed it and nothing.

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 1:43 am
by kuripot
check the configuration
i checked mine.. random fusion stone has checked, use clean items has checked, white has checked green has checked

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 1:51 am
by Eggman1414
nope. What do you have for tier level and max stats

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 3:14 am
by kuripot
tier level is 5 max stat are 3

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 4:02 am
by Eggman1414
Man, mine doesnt want to work lol. Have no idea why

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 4:52 am
by rock5
Ok try this. Put an item it's not recognizing into the first slot of your bag. Then enter the following commands in the game chat.

This just tells you if the item it a valid item. If the addon isn't working I suspect this will return false.

Code: Select all

/script pr(Fusion.Bag:getItem(61):isValidItem())
Now we'll check each individual check to see what is failing. Enter the following until you find the one that returns false.

Code: Select all

/script pr(Fusion.Bag:getItem(61):isGear())
/script pr(Fusion.Bag:getItem(61):makesTier(5))
/script i=Fusion.Bag:getItem(61) i:updateTooltipInfo() pr(#i.Attributes <= Fusion_Settings.MaxStats)
/script i=Fusion.Bag:getItem(61) i:updateTooltipInfo() pr(#i.Attributes > 0 or Fusion_Settings.UseCleanItems == true)
/script pr(Fusion.Bag:getItem(61):isValidColor())
/script pr(Fusion_Settings.UseItemlist == false or Fusion.Bag:getItem(61):isOnItemlist())
Then depending on which one fails we can display some more info to see what is going on.

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 5:05 am
by Eggman1414
/script pr(Fusion.Bag:getItem(61):isValidItem())
came back false with both a belt and a fusion stone (228966 and 202999)
/script pr(Fusion.Bag:getItem(61):makesTier(5))
This failed for the belt

Everything else came back true. So the belt isn't being recognized as a valid tier 5 item?

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 5:44 am
by rock5
Eggman1414 wrote:came back false with both a belt and a fusion stone
Those test were only for items. Fusion stones would be less likely to fail. The main function to test Fusion Stones is

Code: Select all

/script pr(Fusion.Bag:getItem(61):isFusionStone())
Eggman1414 wrote:So the belt isn't being recognized as a valid tier 5 item?
Looks like it. Which belts are you using?

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 5:46 am
by Eggman1414
Recall Belt, Blank Tier 5 from Sarlo. ID is 228966

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 6:05 am
by rock5
Works for me. Lets break it down further. Try this and tell me what it prints

Code: Select all

/script i=Fusion.Bag:getItem(61) i:updateTooltipInfo() pr(i.Level, i.Quality)

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 6:12 am
by Eggman1414
came back:

Code: Select all

0
0

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 6:45 am
by rock5
They should have been on one line but anyway... The level is gotten from the tooltip so the next step is to send me a picture of the tooltip. That would be the easiest thing. And could you also do this and tell me what it prints.

Code: Select all

/script pr(TEXT("TOOLTIP_LIMIT_TEXT") .. " " .. TEXT("SYS_LEVEL"))

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 6:55 am
by Eggman1414
/script pr(TEXT("TOOLTIP_LIMIT_TEXT") .. " " .. TEXT("SYS_LEVEL"))
printed Requires Level in chat

Re: Rock5's Fusion Control Functions

Posted: Sat Dec 28, 2013 7:10 am
by Ego95
Will the newest version work with "Extended fusion" too? http://www.curse.com/addons/rom/extended-fusion

It's a rebuild of fusion with many other options. You can add filters, the manastone tiers go up to t20 and you can combine elements (fire, wind, water and earth) with this addon. So it is like the normal fusion but there are some specials added which i don't want to miss.

I can't try it out myself, because I'm back home in about 7 days.