bot dont sell items,, and repair.. and going back to botting spot
Here is my script, can you look what is wrong?
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="40" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" />
<option name="ARROW_QUIVER" value="2" />
<option name="THROWN_BAG" value="2" />
<option name="POISON" value="30" />
<option name="INV_AUTOSELL_ENABLE" value="true" />
<option name="INV_AUTOSELL_FROMSLOT" value="6" />
<option name="INV_AUTOSELL_TOSLOT" value="60" />
<option name="INV_AUTOSELL_QUALITY" value="white,green" />
<option name="INV_AUTOSELL_IGNORE" value="" />
<option name="INV_AUTOSELL_NOSELL_DURA" value="110" />
<option name="INV_AUTOSELL_STATS_NOSELL" value="Intelligence, Stamina" />
<option name="INV_AUTOSELL_STATS_SELL" value="" />
<option name="DEBUG_AUTOSELL" value="true" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="false" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_GRACE_OF_LIFE" modifier="" hotkey="VK_7" priority="100" rebuffcut="150" />
<skill name="PRIEST_URGENT_HEAL" hotkey="VK_2" priority="100" hpper="30" />
<skill name="PRIEST_REGENERATE" hotkey="VK_6" priority="90" hpper="70" />
<skill name="PRIEST_BONE_CHILL" hotkey="VK_1" priority="100"/>
<skill name="PRIEST_RISING_TIDE" hotkey="VK_3" priority="80" />
<skill name="MAGE_FIREBALL" hotkey="VK_8" priority="70" />
<skill name="PRIEST_WAVE_ARMOR" hotkey="VK_5" priority="40" inbattle="true" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="VK_T" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="100" rebuffcut="60" inbattle="false" /> -->
</skills_priest>
<skills_mage>
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="VK_2" priority="30" inbattle="true" />
<skill name="MAGE_FIREBALL" hotkey="VK_4" priority="70" />
<skill name="MAGE_LIGHTNING" hotkey="VK_3" priority="80" />
<skill name="MAGE_ELECTRIC_BOLT" hotkey="VK_8" priority="70" />
<skill name="PRIEST_REGENERATE" hotkey="VK_9" priority="90" hpper="70" />
<skill name="PRIEST_RISING_TIDE" hotkey="VK_6" priority="60" />
</skills_mage>
<onLoad>
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
</onLoad>
<onDeath>
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
</onDeath>
<onLeaveCombat>
</onLeaveCombat>
<onLevelup>
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
</onLevelup>
<onSkillCast>
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
</onSkillCast>
</profile>
bot dont sell items,, and repair.. and going back to botting
Re: bot dont sell items,, and repair.. and going back to botting
ooops sorry double post
Re: bot dont sell items,, and repair.. and going back to botting
thats your profile, and nothing in it is going to make you automatically run to the npc
you need to make a 2nd pathway from your hunting spot to the merchant, and back to the hunting spot
and a check for mob#, backpack space or low durability(so the bot knows when you want it to go to town) placed inside your hunting path
you need to make a 2nd pathway from your hunting spot to the merchant, and back to the hunting spot
and a check for mob#, backpack space or low durability(so the bot knows when you want it to go to town) placed inside your hunting path
Who is online
Users browsing this forum: Bing [Bot] and 2 guests