Harvest Waypoints off?

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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bob_denard
Posts: 6
Joined: Tue Nov 03, 2009 3:26 am

Harvest Waypoints off?

#1 Post by bob_denard »

I went to harvest and when i started my guy always is far more to the right then hes supposed to be and misses at least 40% of the nodes he used to get after this latest patch.

Anyone else notice when making new waypoints or harvesting your guy hangs a heavy right and misses scans now?

Also when i created new waypoint to see if maybe the old one was bugged it was the same.

So then i updated to the newest macro 7 and newest patch and still heavy to the right and miss coordinates.

Create waypoint where your guy manovers threw some low fence spots and then run it and he will go heavy right and will get stuck.
bob_denard
Posts: 6
Joined: Tue Nov 03, 2009 3:26 am

Re: Harvest Waypoints off?

#2 Post by bob_denard »

Just Did revision 400 and also

Either change that line (database.lua, line 121) to use cprintf() instead of cprintf_ex(), or upgrade to MicroMacro beta 7.

and its way closer on track so for those of you out there :-)
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Re: Harvest Waypoints off?

#3 Post by Administrator »

Can you provide a copy of your profile? It might be related to waypoint deviation.
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