RoM bot

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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ghostslayer
Posts: 14
Joined: Tue Oct 13, 2009 11:52 am

Re: RoM bot

#2041 Post by ghostslayer » Tue Oct 13, 2009 11:58 am

Hi, first time here and really good forum and application guys! My problem is strange.. when I load createpath.lua with my MAGE game crashes.. I tested it with my scout and it works. and I don't know if it's laggy but the skills won't perform with my scout either.. it keeps clicking but don't attack. Thanks for help!

DrG
Posts: 53
Joined: Tue Oct 13, 2009 8:01 am

Re: RoM bot

#2042 Post by DrG » Tue Oct 13, 2009 3:02 pm

d003232 wrote:
DrG wrote:I have a problem with the bot but do not know if it's a problem. :)
When I attack a mob after the my char kiil the mob, he walks back to the previous position and thus gives an aspect of bot. Is it possible to not do this? Is it possible to go to the next position without always going backwards?
Thanks for the help. :)
The bot is allways on the way to the next waypoint. So it must have to do something with you waypoints. Perhaps they are to close together?
Don't matter how far are the waypoints. He's always, after kill the mob, back to the previous waypoints to resume to the next waypoint.

I want the char to move always to the next waypoint. i don't know what to do. The char, if don't attack any mob, he always go to the next waypoint.

here an example of the waypoints i've got:

Code: Select all

<waypoints>
	<!-- # 1 --><waypoint x="17510" z="26673"></waypoint>
	<!-- # 2 --><waypoint x="17385" z="26767"></waypoint>
	<!-- # 3 --><waypoint x="17281" z="26764"></waypoint>
	<!-- # 4 --><waypoint x="17163" z="26770"></waypoint>
	<!-- # 5 --><waypoint x="17064" z="26776"></waypoint>
	<!-- # 6 --><waypoint x="16986" z="26845"></waypoint>
	<!-- # 7 --><waypoint x="16930" z="26900"></waypoint>
	<!-- # 8 --><waypoint x="16887" z="26959"></waypoint>
	<!-- # 9 --><waypoint x="16919" z="27071"></waypoint>
	<!-- #10 --><waypoint x="16946" z="27233"></waypoint>
	<!-- #11 --><waypoint x="17007" z="27298"></waypoint>
	<!-- #12 --><waypoint x="17104" z="27401"></waypoint>
	<!-- #13 --><waypoint x="17123" z="27416"></waypoint>
	<!-- #14 --><waypoint x="17264" z="27368"></waypoint>
	<!-- #15 --><waypoint x="17404" z="27277"></waypoint>
	<!-- #16 --><waypoint x="17567" z="27156"></waypoint>
	<!-- #17 --><waypoint x="17563" z="27110"></waypoint>
	<!-- #18 --><waypoint x="17677" z="26932"></waypoint>
	<!-- #19 --><waypoint x="17658" z="26830"></waypoint>
	<!-- #20 --><waypoint x="17624" z="26714"></waypoint>
</waypoints>

j_schlott
Posts: 119
Joined: Tue Aug 18, 2009 11:42 pm

Re: RoM bot

#2043 Post by j_schlott » Tue Oct 13, 2009 5:51 pm

that happens for me aswell

if i am running from #1 to #2 and come across a mob he will kill it, then run back to #1

this doesnt happen for TRAVEL paths, if you come across a mob between #1 and #2 he will continue on to #2 after the mob is dead

i prefer it this way, and i think it was programmed that way to help avoid getting stuck, but i can see how it might affect some people

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#2044 Post by d003232 » Wed Oct 14, 2009 3:27 am

j_schlott wrote:that happens for me aswell

if i am running from #1 to #2 and come across a mob he will kill it, then run back to #1

this doesnt happen for TRAVEL paths, if you come across a mob between #1 and #2 he will continue on to #2 after the mob is dead

i prefer it this way, and i think it was programmed that way to help avoid getting stuck, but i can see how it might affect some people
I don't believe that. If the bot is on the way to wp#2 it writes 'moving to wp #2'. If he fight a target on that way he will continue after that with 'moving to wp #2' Look at your MM window protocoll to see that. If he reaches wp #2 he will print 'moving to wp #3'.

If your WPs are ver y close. e.g. wp#3 is in a distance from 50 to wp #2. And the bot is moving to Wp #2. He could find a target after wp #3. In that cases he would continue back tp wp#2. So make fare distances between wps.-
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Administrator
Site Admin
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Joined: Sat Jan 05, 2008 4:21 pm

Re: RoM bot

#2045 Post by Administrator » Wed Oct 14, 2009 4:16 am

ghostslayer wrote:Hi, first time here and really good forum and application guys! My problem is strange.. when I load createpath.lua with my MAGE game crashes.. I tested it with my scout and it works. and I don't know if it's laggy but the skills won't perform with my scout either.. it keeps clicking but don't attack. Thanks for help!
Delete My Documents/Runes of Magic/<character name>/macro.bsd then reopen the client. You'll need to describe the problem with your scout in full if you want help, and please open a new topic for that.

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BlackGod
Posts: 53
Joined: Wed Jul 01, 2009 10:05 am

Re: RoM bot

#2046 Post by BlackGod » Wed Oct 14, 2009 6:00 am

Hey dudes...

This is a waypoint out of dayli-script...

Code: Select all

	<!-- # 5 --><waypoint x="-18484" z="-2516" type="TRAVEL">
		addMessage("MACRO: Moving to waypoint "..__WPL.CurrentWaypoint);
		player:update();
		cprintf(cli.lightblue, "x %d, z %d\n", player.X, player.Z ); 
		addMessage("MACRO: Unmounting by using skill!")
		printf("Unmounting by using skill!\n");
		keyboardPress(key.VK_0);   <!-- Unmount -->
		player:rest(1);
		player:target_NPC("Andrea");
		player:rest(4);
But the targeting of the NPC doesn't work for me...
What did I wrong? My character stands in front of the NPC but doesn't act in any kind...

Btw...
You should check moving on a mount... The character is spinning around all the time...
(With and without the quick-turn-option...)
So I think other player could see that...
Thanks

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#2047 Post by d003232 » Wed Oct 14, 2009 9:15 am

ghostslayer wrote:Hi, first time here and really good forum and application guys! My problem is strange.. when I load createpath.lua with my MAGE game crashes.. I tested it with my scout and it works. and I don't know if it's laggy but the skills won't perform with my scout either.. it keeps clicking but don't attack. Thanks for help!
For your scout I suppose your COMBAT_DISTANCE is greater than your farest reaching range attack.
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d003232
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Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#2048 Post by d003232 » Wed Oct 14, 2009 9:16 am

j_schlott wrote:that happens for me aswell

if i am running from #1 to #2 and come across a mob he will kill it, then run back to #1

this doesnt happen for TRAVEL paths, if you come across a mob between #1 and #2 he will continue on to #2 after the mob is dead

i prefer it this way, and i think it was programmed that way to help avoid getting stuck, but i can see how it might affect some people
I tought again about that point. I suppose that happens for your meele. And you are right. If you target a mob that is more fare away then your next waypoint, then after the fight the bot will turn back to reach that waypoint. I think we could implement a little more intelligence to handle that better.
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d003232
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Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#2049 Post by d003232 » Wed Oct 14, 2009 9:18 am

BlackGod wrote: But the targeting of the NPC doesn't work for me...
What did I wrong? My character stands in front of the NPC but doesn't act in any kind...

Btw...
You should check moving on a mount... The character is spinning around all the time...
(With and without the quick-turn-option...)
So I think other player could see that...
Thanks
You have to turn on the 'click to move' option ingame. And there is no mount/unmount support at the moment. It's on the list.
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ghostslayer
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Joined: Tue Oct 13, 2009 11:52 am

Re: RoM bot

#2050 Post by ghostslayer » Wed Oct 14, 2009 9:54 am

the scout problem was solved guys, but the game still crashes with my mage! when I try to createpath the game crashes! and micromacro continue running as it should.. maybe some game config?

btw, I created a new mage to test it and it works but my actual highest level mage it still crashes. What could be happening?

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#2051 Post by d003232 » Wed Oct 14, 2009 10:07 am

ghostslayer wrote:the scout problem was solved guys, but the game still crashes with my mage! when I try to createpath the game crashes! and micromacro continue running as it should.. maybe some game config?

btw, I created a new mage to test it and it works but my actual highest level mage it still crashes. What could be happening?
Please write was the solution for your scout problem was. That helps us and other users.

For the mage problem please delete the characters folder in 'my documents/Runes of Magic/'. Mostly it crashes because of a corrupted macro file there.
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ghostslayer
Posts: 14
Joined: Tue Oct 13, 2009 11:52 am

Re: RoM bot

#2052 Post by ghostslayer » Wed Oct 14, 2009 10:56 am

d003232 wrote:
ghostslayer wrote:the scout problem was solved guys, but the game still crashes with my mage! when I try to createpath the game crashes! and micromacro continue running as it should.. maybe some game config?

btw, I created a new mage to test it and it works but my actual highest level mage it still crashes. What could be happening?
Please write was the solution for your scout problem was. That helps us and other users.

For the mage problem please delete the characters folder in 'my documents/Runes of Magic/'. Mostly it crashes because of a corrupted macro file there.
I don't know exactly what was it the problem but I think it was just lag, btw I changed LOOT_DISTANCE so it loot everywhere almost, but the wayponts seems to start bug when he goes to get loot.

About the mage, already did that and no lucky.

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#2053 Post by d003232 » Wed Oct 14, 2009 11:09 am

ghostslayer wrote: I don't know exactly what was it the problem but I think it was just lag, btw I changed LOOT_DISTANCE so it loot everywhere almost, but the wayponts seems to start bug when he goes to get loot.
I don't understand what you mean with 'waypoints start to bug'. Please post your MM window content.
ghostslayer wrote:About the mage, already did that and no lucky.
You could also try to rename your folder 'Runes of Magic' to start with empty settings. It that helps, you know it is something in your ingame setting files.
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ghostslayer
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Joined: Tue Oct 13, 2009 11:52 am

Re: RoM bot

#2054 Post by ghostslayer » Wed Oct 14, 2009 11:53 am

d003232 wrote:
ghostslayer wrote: I don't know exactly what was it the problem but I think it was just lag, btw I changed LOOT_DISTANCE so it loot everywhere almost, but the wayponts seems to start bug when he goes to get loot.
I don't understand what you mean with 'waypoints start to bug'. Please post your MM window content.

Not exactly bug, but if there's a tree or something the char tries to go to waypoint and do different route that was programmed. it's no problem
ghostslayer wrote:About the mage, already did that and no lucky.
You could also try to rename your folder 'Runes of Magic' to start with empty settings. It that helps, you know it is something in your ingame setting files.
well I deleted all my files from this when I tried and didn't help :|

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#2055 Post by d003232 » Wed Oct 14, 2009 11:58 am

ghostslayer wrote:well I deleted all my files from this when I tried and didn't help :|
Puh. That's hard. You could try to start the bot with that char with a forces profile and waypoint file.

Code: Select all

rom/bot.lua profile:l1-10 path:avalidpath
Just to see if that character works or not. So we can see if it is something with createpath.lua or more something with your character.
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maurice
Posts: 21
Joined: Fri May 08, 2009 2:39 pm

Re: RoM bot

#2056 Post by maurice » Wed Oct 14, 2009 1:50 pm

Hello,

Since my last update (SVN 351), the bot does not attack mobs, like travel waypoints (nothing in debug mode).

May be I missed a new thinkgs, but after check, I did not found anything...

Thanks !

d003232
Posts: 1252
Joined: Wed Jun 03, 2009 4:27 pm

Re: RoM bot

#2057 Post by d003232 » Wed Oct 14, 2009 1:58 pm

maurice wrote:Hello,

Since my last update (SVN 351), the bot does not attack mobs, like travel waypoints (nothing in debug mode).

May be I missed a new thinkgs, but after check, I did not found anything...

Thanks !
There have been some changes in targeting mobs. But it works here. So I don't know. You can post the content of your MM window protocol and your profile. And describe what the bot is doing / no doing.

There are some debuging options that could help:

Code: Select all

<option name="DEBUG_TARGET"		value="true" />
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maurice
Posts: 21
Joined: Fri May 08, 2009 2:39 pm

Re: RoM bot

#2058 Post by maurice » Wed Oct 14, 2009 2:07 pm

d003232 wrote: There are some debuging options that could help:

Code: Select all

<option name="DEBUG_TARGET"		value="true" />
Thanks, this option give me what is the problem :

[DEBUG] XXXXXXXX target is to strong. More HP then self.MaxHP * settings.profile.options.AUTO_ELITE_FACTOR

I tried to put:

Code: Select all

		<option name="AUTO_ELITE_FACTOR" value="0" />
on profile file, but did not work...

Thanks !!

EDIT

Code: Select all

		<option name="AUTO_ELITE_FACTOR" value="50" />
works !!! Thanks :)
Last edited by maurice on Wed Oct 14, 2009 2:08 pm, edited 1 time in total.

ghostslayer
Posts: 14
Joined: Tue Oct 13, 2009 11:52 am

Re: RoM bot

#2059 Post by ghostslayer » Wed Oct 14, 2009 2:08 pm

I didn't test it yet but I wish to ask u something, if I dual-client, will micromacro ask what window I want it to work?

maurice
Posts: 21
Joined: Fri May 08, 2009 2:39 pm

Re: RoM bot

#2060 Post by maurice » Wed Oct 14, 2009 2:08 pm

ghostslayer wrote:I didn't test it yet but I wish to ask u something, if I dual-client, will micromacro ask what window I want it to work?
Of courses :)

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