KNIGHT_HOLY_STRIKE returns "Failed to cast" and the bot resets target after 7 seconds

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OluxZarjaNebesnogo
Posts: 32
Joined: Sat Nov 26, 2022 1:58 am

KNIGHT_HOLY_STRIKE returns "Failed to cast" and the bot resets target after 7 seconds

#1 Post by OluxZarjaNebesnogo »

Hi everyone,

I'm having an issue with the `KNIGHT_HOLY_STRIKE` skill. When the bot uses this skill, the log repeatedly shows:

Code: Select all

Waypoint #39 is closer then #1. Hence we start with waypoint #39.
Moving to waypoint #45, (-2116, -4285)
Moving to waypoint #46, (-2254, -4143)
Engaging enemy [Wolf] in combat.
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * Failed to cast *
Use MACRO: KNIGHT_HOLY_POWER_EXPLOSION             =>            Wolf 90%
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * Failed to cast *
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * Failed to cast *
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * Failed to cast *
1Taking too long to damage target, breaking sequence...
Clearing target.
Target lost.
Current fight aborted.
Clearing target.
Engaging enemy [Wolf] in combat.
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * Failed to cast *
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * aborted *
Fight finished. Killed 1 Wolf. (fight #1 / runtime 0 minutes)
We didn't move to the loot!? Root buff? Missing 'click to move' option?
Clearing target.
Engaging enemy [Wolf] in combat.
Moving in | Suggested range: 50 | Distance: 195
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * Failed to cast *
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * Failed to cast *
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * Failed to cast *
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * Failed to cast *
1Taking too long to damage target, breaking sequence...
Clearing target.
Target lost.
Current fight aborted.
Clearing target.
Engaging enemy [Wolf] in combat.
Use MACRO: KNIGHT_HOLY_STRIKE                      =>   * aborted *
Fight finished. Killed 2 Wolf. (fight #2 / runtime 1 minutes)
After approximately 7 seconds, the bot clears the target and aborts the fight.

I've tried the following:

1. Increased
MAX_FIGHT_TIME
from 10 to 20, but this did not solve the problem. The bot still resets the target after approximately 7 seconds.
2. Added the Holy Seal debuff IDs to the
KNIGHT_HOLY_STRIKE
entry in
skills.xml
:

Code: Select all

nobuffname="500140,500146,500168,500169" nobufftarget="target" nobuffcount="4"
This changed the bot's behaviour: it now uses
KNIGHT_HOLY_STRIKE
to apply all four Holy Seal stacks, then switches to auto-attacks. However, the original problem remains: the bot still sometimes resets the target after approximately 7 seconds.

I also searched the forum for similar reports, including older discussions, but couldn't find a solution that addresses this particular issue.

Thanks!

---

Additional information:

After further testing, I noticed that the target reset seems to occur after
KNIGHT_HOLY_STRIKE
has been used four times, provided the target survives. I haven't been able to confirm this with certainty, but so far I haven't observed target resets under other conditions.

I also removed all game addons except those required for RoMBot to function. This did not resolve the issue.

---

I tested another character, a Warrior/Scout, and encountered the same issue on a completely different class combination. The fight is interrupted with the message
Taking too long to damage target, breaking sequence...
, followed by the target being cleared and the fight aborted.

The log shows that multiple skills return Failed to cast:

Code: Select all

We begin the fight with ranged pulling.
Use MACRO: WARRIOR_SURPRISE_ATTACK                 =>Cyclops Berserker 100%
Ranged pulling finished, mob in melee distance.
Use MACRO: WARRIOR_SKULL_BREAKER                   =>   * Failed to cast *
Use MACRO: WARRIOR_SKULL_BREAKER                   =>   * Failed to cast *
Use MACRO: WARRIOR_SLASH                           =>   * Failed to cast *
Use MACRO: WARRIOR_SKULL_BREAKER                   =>   * Failed to cast *
1Taking too long to damage target, breaking sequence...
Clearing target.
Target lost.
Current fight aborted.
Clearing target.
This suggests that the issue is not limited to the Knight/Warrior combination or to KNIGHT_HOLY_STRIKE. It also occurs with Warrior/Scout, involving different skills.

I previously tested a Warden/Rogue, where combat appeared to work normally, so I cannot yet confirm whether this affects all classes. :?
Sorry for my English!
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