We try to find NPC Locken: Locken,
We successfully target NPC Locken and try to open the dialog window.
What's also weird is my waypoint is supposed to put me in front of Locken, but instead it places me next to Helen who is on the other side of a caravan. My deviation is set to 0.
Also, why is he so jerky now? I liked the smooth movements.
Last edited by GurdyMan on Sun Sep 13, 2009 10:00 pm, edited 1 time in total.
We use the normal waypoint path AnteaterDQ.xml now.
Clearing target.
Moving to waypoint #3, (-5238, 3114)
Paused. (Delete) to continue, (CTRL+L) exit to shell, (CTRL+C) quit
Resumed.
Clearing target.
Unsticking player... at position -5382,3213. Trial 1 from maximal 10 trials
Moving to waypoint #3, (-5238, 3114)
TIMEOUT in RoMScript ...
TIMEOUT in RoMScript ...
Clearing target.
Unsticking player... at position -5317,3209. Trial 2 from maximal 10 trials
TIMEOUT in RoMScript ...
TIMEOUT in RoMScript ...
Moving to waypoint #3, (-5238, 3114)
TIMEOUT in RoMScript ...
TIMEOUT in RoMScript ...
TIMEOUT in RoMScript ...
TIMEOUT in RoMScript ...
TIMEOUT in RoMScript ...
TIMEOUT in RoMScript ...
TIMEOUT in RoMScript ...
TIMEOUT in RoMScript ...
Clearing target.
And the third time he just ran a wide circle (over 100ft in diameter) around the area getting stuck at every open place possible.
I reverted back to r246 for now. Everything's working again.
GurdyMan wrote:
And the third time he just ran a wide circle (over 100ft in diameter) around the area getting stuck at every open place possible.
I reverted back to r246 for now. Everything's working again.
I'm not entirely sure what could have done it. There really wasn't any changes that should effect that. However, it could have to do with the keyboard delay, maybe. Try adding keyboardSetDelay(0) right above the attach() call in bot.lua. Does it start happening again with that code?
GurdyMan wrote:
And the third time he just ran a wide circle (over 100ft in diameter) around the area getting stuck at every open place possible.
I reverted back to r246 for now. Everything's working again.
I'm not entirely sure what could have done it. There really wasn't any changes that should effect that. However, it could have to do with the keyboard delay, maybe. Try adding keyboardSetDelay(0) right above the attach() call in bot.lua. Does it start happening again with that code?
I had made that change before I updated and it ran for hours without issue. It wasn't until I deleted my modified files and did a full update to r253 that it started. Also, with delay set to 0 bot was still moving smoothly.
Maybe look at the diffs and see if something was removed on accident?
GurdyMan wrote:
I had made that change before I updated and it ran for hours without issue. It wasn't until I deleted my modified files and did a full update to r253 that it started. Also, with delay set to 0 bot was still moving smoothly.
Maybe look at the diffs and see if something was removed on accident?
That's the strange thing. It doesn't look like any of the changes since r246 should have any effect on that. I guess the best thing to do is to narrow it down by reverting to different versions.
EDIT: Just tested it out, and it seems like the problem was keyboardSetDelay(). I'll look into a proper fix.