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Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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garyreiten
Posts: 14
Joined: Mon Aug 04, 2014 11:24 am

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#1 Post by garyreiten » Tue Sep 29, 2015 9:46 am

2 days ago everything was fine
when i want to open micro macro it goes to rom window 1 rom window 2 instead of to my char name *******
if i hit enter rom window 1 i get error message unable to find realitemidoffset in module

if i want to use rs hacks that still works fine

please take the time to explain to me how to correct this

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Bill D Cat
Posts: 555
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Location: Deep in the Heart of Texas

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#2 Post by Bill D Cat » Tue Sep 29, 2015 11:53 am

This won't help you fix the problem, but it is never a good idea to post the names of your characters on the forum. You could end up getting banned if the wrong person reports you.

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lisa
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#3 Post by lisa » Tue Sep 29, 2015 8:50 pm

Rock did a fix for this already, you just need to do a svn update to rev 787

viewtopic.php?p=63131#p63131
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

garyreiten
Posts: 14
Joined: Mon Aug 04, 2014 11:24 am

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#4 Post by garyreiten » Wed Sep 30, 2015 6:09 am

i did svn update now when i try yo open micromacro there is a beep and a red warning something about update repo url but it is too hard for me to read then in yellow says desktop/micromacro/scripts/rom/addresses.lua:3: unexpected symbol near '<'
wish i knew what caused all this it worked fine and i didnt make any changes

in case i cant figure out what to do can you please tell me what script name i type in the command line to make it run
thank you i really do appreciate the help
Gary

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Bill D Cat
Posts: 555
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Location: Deep in the Heart of Texas

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#5 Post by Bill D Cat » Wed Sep 30, 2015 6:16 am

Sounds to me like you may have merged files with differences when you updated. Try using just rom/update to see if it will update your addresses.lua file and fix the problem.

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lisa
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#6 Post by lisa » Wed Sep 30, 2015 7:07 am

yeah sounds like the files tried to merge, you will need to do a SVN revert to make it work again, if you haven't already then make sure to get Tortoise SVN, instructions here about SVN.
viewtopic.php?f=21&t=163#bookmark_svn_instructions

Or you can delete the addresses.lua file in the rom folder and run svn update and it should replace it.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

garyreiten
Posts: 14
Joined: Mon Aug 04, 2014 11:24 am

Re: login

#7 Post by garyreiten » Thu Oct 01, 2015 4:28 am

wanted to say thank you to everyone for helping me
Gary

garyreiten
Posts: 14
Joined: Mon Aug 04, 2014 11:24 am

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#8 Post by garyreiten » Thu Oct 01, 2015 4:47 am

wanted to try curse of terror to make sure everything worked
but i got a message it needs teleport ver 2.0
is there a link for this and after i download it where does it go

i apologize if i am being a pain

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lisa
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#9 Post by lisa » Thu Oct 01, 2015 5:53 am

That is actually a hard userfunction to forum search for because "teleport" is mentioned everywhere all over the forum lol

Anyway here it is
http://www.solarstrike.net/phpBB3/viewt ... eport+hack

save it to the userfunction folder
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

garyreiten
Posts: 14
Joined: Mon Aug 04, 2014 11:24 am

Re: login

#10 Post by garyreiten » Mon Oct 12, 2015 5:18 am

wanted to ask sooner but wasnt home
i login fine but when i try to do mini game like curse of terror i get error message 1:4 attempt to call global fly (a nill value0)
the survivor game i talk to both npc game starts but i do nothing

should i delete the mini game from waypoint and download it and reinstal it

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Bill D Cat
Posts: 555
Joined: Sat Aug 10, 2013 8:13 pm
Location: Deep in the Heart of Texas

Re: login

#11 Post by Bill D Cat » Mon Oct 12, 2015 6:18 am

Actually, I think using the fly hack in the mini games causes an instant death these days. So it's probably safer to just edit the waypoint file and remove the fly() command and try it that way.

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